/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public void OnMessageEventPush(BinaryReader binaryReader) { var timeKun = new TimeKun(); timeKun.Deserialize(binaryReader); timeKun.WriteBack(); }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public void OnMessageEventPull(BinaryReader binaryReader) { var timeKun = new TimeKun(true); UnityChoseKunPlayer.SendMessage <TimeKun>(UnityChoseKun.MessageID.TimePull, timeKun); }