/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_bounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); contactOffset = binaryReader.ReadSingle(); enabled = binaryReader.ReadBoolean(); isTrigger = binaryReader.ReadBoolean(); material = binaryReader.ReadString(); }
/// <summary> /// Deserialize /// </summary> /// <param name="binaryReader">BinaryReader</param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_sharedMesh = binaryReader.ReadString(); m_quality = (SkinQuality)binaryReader.ReadInt32(); m_forceMatrixRecalculationPerRender = binaryReader.ReadBoolean(); m_skinnedMotionVectors = binaryReader.ReadBoolean(); m_updateWhenOffscreen = binaryReader.ReadBoolean(); m_localBounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); m_bones = SerializerKun.DesirializeObjects <TransformKun>(binaryReader); }
/// <summary> /// コンストラクタ /// </summary> /// <param name="collider">元となるColliderオブジェクト</param> public ColliderKun(Collider collider) : base(collider) { componentKunType = ComponentKunType.Collider; boundsKun = new BoundsKun(); material = "None"; if (collider != null) { boundsKun = new BoundsKun(collider.bounds); contactOffset = collider.contactOffset; enabled = collider.enabled; isTrigger = collider.isTrigger; material = collider.material.name; } }
/// <summary> /// /// </summary> /// <param name="binaryReader"></param> public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); #if UNITY_2019_1_OR_NEWER m_forceRenderingOff = binaryReader.ReadBoolean(); m_rayTracingMode = (UnityEngine.Experimental.Rendering.RayTracingMode)binaryReader.ReadInt32(); #endif m_lightProbeUsage = (UnityEngine.Rendering.LightProbeUsage)binaryReader.ReadInt32(); m_motionVectorGenerationMode = (MotionVectorGenerationMode)binaryReader.ReadInt32(); m_reflectionProbeUsage = (UnityEngine.Rendering.ReflectionProbeUsage)binaryReader.ReadInt32(); m_shadowCastingMode = (UnityEngine.Rendering.ShadowCastingMode)binaryReader.ReadInt32(); m_lightmapIndex = binaryReader.ReadInt32(); m_rendererPriority = binaryReader.ReadInt32(); m_realtimeLightmapIndex = binaryReader.ReadInt32(); m_sortingLayerID = binaryReader.ReadInt32(); m_sortingOrder = binaryReader.ReadInt32(); m_renderingLayerMask = binaryReader.ReadUInt32(); m_lightProbeProxyVolumeOverride = binaryReader.ReadString(); m_sortingLayerName = binaryReader.ReadString(); m_receiveShadows = binaryReader.ReadBoolean(); m_allowOcclusionWhenDynamic = binaryReader.ReadBoolean(); m_enabled = binaryReader.ReadBoolean(); m_isPartOfStaticBatch = binaryReader.ReadBoolean(); m_isVisible = binaryReader.ReadBoolean(); m_bounds = SerializerKun.DesirializeObject <BoundsKun>(binaryReader); m_probeAnchor = SerializerKun.DesirializeObject <TransformKun>(binaryReader); m_lightmapScaleOffset = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); m_realtimeLightmapScaleOffset = SerializerKun.DesirializeObject <Vector4Kun>(binaryReader); m_localToWorldMatrix = SerializerKun.DesirializeObject <Matrix4x4Kun>(binaryReader); m_worldToLocalMatrix = SerializerKun.DesirializeObject <Matrix4x4Kun>(binaryReader); m_material = SerializerKun.DesirializeObject <MaterialKun>(binaryReader); m_sharedMaterial = SerializerKun.DesirializeObject <MaterialKun>(binaryReader); m_materials = SerializerKun.DesirializeObjects <MaterialKun>(binaryReader); m_sharedMaterials = SerializerKun.DesirializeObjects <MaterialKun>(binaryReader); }
/// <summary> /// /// </summary> /// <param name="component"></param> public RendererKun(Component component) : base(component) { componentKunType = ComponentKunType.Renderer; m_bounds = new BoundsKun(); m_lightmapScaleOffset = new Vector4Kun(); m_lightProbeProxyVolumeOverride = ""; m_localToWorldMatrix = new Matrix4x4Kun(); m_probeAnchor = new TransformKun(); m_realtimeLightmapScaleOffset = new Vector4Kun(); m_worldToLocalMatrix = new Matrix4x4Kun(); m_sortingLayerName = ""; var renderer = component as Renderer; if (renderer) { #if UNITY_2019_1_OR_NEWER forceRenderingOff = renderer.forceRenderingOff; rayTracingMode = renderer.rayTracingMode; #endif allowOcclusionWhenDynamic = renderer.allowOcclusionWhenDynamic; bounds = renderer.bounds; enabled = renderer.enabled; isPartOfStaticBatch = renderer.isPartOfStaticBatch; isVisible = renderer.isVisible; lightmapIndex = renderer.lightmapIndex; lightmapScaleOffset = renderer.lightmapScaleOffset; if (renderer.lightProbeProxyVolumeOverride) { lightProbeProxyVolumeOverride = renderer.lightProbeProxyVolumeOverride.ToString(); } lightProbeUsage = renderer.lightProbeUsage; localToWorldMatrix = renderer.localToWorldMatrix; #if !UNITY_EDITOR if (renderer.material != null) { material = new MaterialKun(renderer.material); } if (renderer.materials != null) { materials = new MaterialKun[renderer.materials.Length]; for (var i = 0; i < renderer.materials.Length; i++) { materials[i] = new MaterialKun(renderer.materials[i]); } } #endif motionVectorGenerationMode = renderer.motionVectorGenerationMode; if (renderer.probeAnchor != null) { probeAnchor = new TransformKun(renderer.probeAnchor); } realtimeLightmapIndex = renderer.realtimeLightmapIndex; realtimeLightmapScaleOffset = renderer.realtimeLightmapScaleOffset; rendererPriority = renderer.rendererPriority; renderingLayerMask = renderer.renderingLayerMask; shadowCastingMode = renderer.shadowCastingMode; sharedMaterial = new MaterialKun(renderer.sharedMaterial); if (renderer.sharedMaterials != null) { sharedMaterials = new MaterialKun[renderer.sharedMaterials.Length]; for (var i = 0; i < renderer.sharedMaterials.Length; i++) { sharedMaterials[i] = new MaterialKun(renderer.sharedMaterials[i]); } } sortingLayerID = renderer.sortingLayerID; sortingLayerName = renderer.sortingLayerName; sortingOrder = renderer.sortingOrder; worldToLocalMatrix = renderer.worldToLocalMatrix; } }