protected virtual void Start() { SignalManager.Register(this); }
protected void Start() { SignalManager.Register(this, m_ReceiveSignal, OnSignalReceived, m_From); }
private void Start() { SignalManager.Register(this, EnableSignal, OnEnableSignal); SignalManager.Register(this, DisableSignal, OnDisableSignal); }
private void Start() { SignalManager.Register(this, EnableSignal, OnEnableSignal); SignalManager.Register(this, DisableSignal, OnDisabelSignal); Target = Target ? Target : gameObject; }
protected void Start() { SignalManager.Register(this, m_Signal, OnOverrideTextureSignal); XDebug.AssertRequiresComponent(m_Renderer, this); XDebug.Assert(m_MaterialWithTexture, this, "Material reference missing."); }