protected virtual void Start()
 {
     SignalManager.Register(this);
 }
示例#2
0
 protected void Start()
 {
     SignalManager.Register(this, m_ReceiveSignal, OnSignalReceived, m_From);
 }
示例#3
0
 private void Start()
 {
     SignalManager.Register(this, EnableSignal, OnEnableSignal);
     SignalManager.Register(this, DisableSignal, OnDisableSignal);
 }
 private void Start()
 {
     SignalManager.Register(this, EnableSignal, OnEnableSignal);
     SignalManager.Register(this, DisableSignal, OnDisabelSignal);
     Target = Target ? Target : gameObject;
 }
示例#5
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 protected void Start()
 {
     SignalManager.Register(this, m_Signal, OnOverrideTextureSignal);
     XDebug.AssertRequiresComponent(m_Renderer, this);
     XDebug.Assert(m_MaterialWithTexture, this, "Material reference missing.");
 }