public static void SetNewLanguage(Languages lng)
        {
            language = lng;
            GetInstance().OnChangeLanguage(GetInstance());
#if !UNITY_EDITOR
            LanguagePlayerPref.SetPlayerLanguage(lng);
#endif
        }
 public override void Awake()
 {
     base.Awake();
     avariableLanguages = GetAvailableLanguages();
     language           = (LanguagePlayerPref.IsSetPlayerLanguage()) ? LanguagePlayerPref.GetSetPlayerLanguage() : defaultLang;
 }