public static void SetNewLanguage(Languages lng) { language = lng; GetInstance().OnChangeLanguage(GetInstance()); #if !UNITY_EDITOR LanguagePlayerPref.SetPlayerLanguage(lng); #endif }
public override void Awake() { base.Awake(); avariableLanguages = GetAvailableLanguages(); language = (LanguagePlayerPref.IsSetPlayerLanguage()) ? LanguagePlayerPref.GetSetPlayerLanguage() : defaultLang; }