public Drawer() { _lineMesh = MeshUtils.LineMesh(Vector3.zero, Vector3.forward); _circleMesh = MeshUtils.CircleMesh(1f); _material = new Material(Shader.Find("Unlit/Color")); }
public Drawer() { _lineMesh = MeshUtils.LineMesh(Vector3.zero, Vector3.forward); _circleMesh = MeshUtils.CircleMesh(1f); _material = new Material(Shader.Find("Legacy Shaders/Diffuse")); }