public BuildConfiguration(Arguments arguments, ScriptingDefines defines, int buildNumber, string buildVersion,
                           BuildPlayerOptions buildPlayerOptions)
 {
     BuildPlayerOptions = buildPlayerOptions;
     Arguments          = arguments;
     Defines            = defines;
     BuildNumber        = buildNumber;
     BuildVersion       = buildVersion;
 }
示例#2
0
        public void Build(Arguments args)
        {
            BuilderUtils.AssertRequiredArguments <BuilderArguments>(args, true);

            args.AssertKeys(BuilderArguments.BuildTarget, BuilderArguments.BuildVersion, BuilderArguments.Out, BuilderArguments.BuildNumber);

            if (args.IsVerbose)
            {
                _logger.Log(Help);

                _logger.Log("command line arguments: " + Environment.NewLine + args.ToString("\t{0}={1};" + Environment.NewLine));
            }

            BuildTarget buildTarget;

            Assert.IsTrue(BuilderUtils.TryParse(args[BuilderArguments.BuildTarget], out buildTarget), BuilderUtils.GetMessageNotValidArgs(BuilderArguments.BuildTarget, args));

            Version version;

            Assert.IsTrue(BuilderUtils.TryParse(args[BuilderArguments.BuildVersion], out version), BuilderUtils.GetMessageNotValidArgs(BuilderArguments.BuildVersion, args));

            int buildNumber;

            Assert.IsTrue(int.TryParse(args[BuilderArguments.BuildNumber], NumberStyles.Any, NumberFormatInfo.InvariantInfo, out buildNumber), BuilderUtils.GetMessageNotValidArgs(BuilderArguments.BuildNumber, args));

            version = new Version(version.Major, version.Minor, buildNumber);

            if (args.IsVerbose)
            {
                _logger.Log("Version: " + version);
            }

            PlayerSettings.bundleVersion = version.ToString();
            BuildOptions     buildOptions = BuildOptions.None;
            BuildTargetGroup targetGroup  = UnityEditor.BuildPipeline.GetBuildTargetGroup(buildTarget);
            ScriptingDefines defines      = new ScriptingDefines(targetGroup, args.IsVerbose);

            ScriptingImplementation scriptingImplementation;

            if (BuilderUtils.TryGetScriptingBackend(args, targetGroup, out scriptingImplementation))
            {
                PlayerSettings.SetScriptingBackend(targetGroup, scriptingImplementation);
            }

            if (args.Contains(BuilderArguments.Debug))
            {
                buildOptions |= BuildOptions.Development;
                defines.Add(Defines.DEBUG);
            }
            else
            {
                defines.Remove(Defines.DEBUG);
                defines.Add(Defines.RELEASE);
            }

            var options = new BuildPlayerOptions
            {
                options          = buildOptions,
                target           = buildTarget,
                targetGroup      = targetGroup,
                scenes           = _scenes,
                locationPathName = args[BuilderArguments.Out]
            };

            var config = new BuildConfiguration(args, defines, buildNumber, version.ToString(), options);

            var report = Build(config);

            if (args.IsVerbose)
            {
                _logger.Log("command line build result: " + report.summary.result);
            }
        }