public SelectorNodeDrawer(UtilityDoctorEditor window) { selectorSkin = Resources.Load("DoctorGUISkin") as GUISkin; nodeDrawer = new NodeDrawer(); this.window = window; Signals.Get <QualifierPinsLoaded>().AddListener(OnQualifierPinsLoaded); }
public ActionNodeDrawer(UtilityDoctorEditor window) { actionSkin = Resources.Load("DoctorGUISkin") as GUISkin; nodeDrawer = new NodeDrawer(); this.window = window; }