public SelectorNodeDrawer(UtilityDoctorEditor window)
 {
     selectorSkin = Resources.Load("DoctorGUISkin") as GUISkin;
     nodeDrawer   = new NodeDrawer();
     this.window  = window;
     Signals.Get <QualifierPinsLoaded>().AddListener(OnQualifierPinsLoaded);
 }
 public ActionNodeDrawer(UtilityDoctorEditor window)
 {
     actionSkin  = Resources.Load("DoctorGUISkin") as GUISkin;
     nodeDrawer  = new NodeDrawer();
     this.window = window;
 }