public UtilityAIClient(UtilityAI ai, IContextProvider contextProvider) { this.ai = ai; this.contextProvider = contextProvider as AIContextProvider; this.intervalMin = this.intervalMax = 1f; this.startDelayMin = this.startDelayMax = 0f; state = UtilityAIClientState.Stopped; }
public UtilityAIClient(UtilityAI ai, IContextProvider contextProvider, float intervalMin, float intervalMax, float startDelayMin, float startDelayMax) { this.ai = ai; this.contextProvider = contextProvider as AIContextProvider; this.intervalMin = intervalMin; this.intervalMax = intervalMax; this.startDelayMin = startDelayMin; this.startDelayMax = startDelayMax; state = UtilityAIClientState.Stopped; }
public string SelectorInfo(UtilityAI s) { var selector = s.rootSelector; string selectorInfo = ""; selectorInfo += string.Format("** taskNetwork Name: : {0} **\n\n", s.GetType().Name); selectorInfo += string.Format(" Selector Type: {0}\n", selector.GetType().Name); // Get Selector Name and Type. for (int i = 0; i < selector.qualifiers.Count(); i++) { var qualifier = selector.qualifiers[i] as CompositeQualifier; string qualifierInfo = ""; string scorerInfo = ""; string actionInfo = ""; qualifierInfo += string.Format("{0}", qualifier.GetType().Name); foreach (IScorer scorer in qualifier.scorers) { scorerInfo += string.Format(" - {0}\n", scorer.GetType().Name); } actionInfo += string.Format("{0}", qualifier.action.GetType().Name); selectorInfo += string.Format(" Qualifier: {0}\n", qualifierInfo); selectorInfo += string.Format(" Action: {0}\n", actionInfo); selectorInfo += string.Format(" Number of Scorers: {0}\n", qualifier.scorers.Count()); selectorInfo += scorerInfo; selectorInfo += "\n"; } return(selectorInfo); }
public static byte[] GetData(UtilityAI utilityAI) { ProjectAsset projectAsset = new ProjectAsset(); MemoryStream memoryStream = new MemoryStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); // Serialize utilityAI to memoryStream binaryFormatter.Serialize(memoryStream, utilityAI); memoryStream.Close(); // Store memory stream as byte array projectAsset.data = memoryStream.ToArray(); memoryStream = new MemoryStream(); binaryFormatter = new BinaryFormatter(); // Serialize projectAsset to memoryStream (useful if project asset contains other data) binaryFormatter.Serialize(memoryStream, projectAsset); memoryStream.Close(); return(memoryStream.ToArray()); }