private static Coroutine CreateInterpolater(float duration, EaseType easeType, ProgressChanged onProgress) => CreateInterpolater(duration, Ease.GetEaseMethod(easeType), onProgress);
public static Coroutine FloatTo(this AudioMixer audioMixer, string name, float to, float duration, EaseType ease) { return(FloatTo(audioMixer, name, to, duration, Ease.GetEaseMethod(ease))); }