public void Clear() { meshGeometry = null; meshTexture = null; meshVBlendBone = null; meshMaterial = null; }
/// <summary> /// メッシュのボーン(MCMeshVBlendBone)を取得する /// </summary> /// <param name="pOut"></param> /// <returns></returns> public bool GetMeshVBlendBone(MCMeshVBlendBone beshBB) { beshBB = null; if (m_meshGroup == null) { return(false); } if (m_meshGroup.meshVBlendBone != null) { beshBB = m_meshGroup.meshVBlendBone; } else { return(false); } return(true); }