示例#1
0
 // Use this for initialization
 void Start()
 {
     creator     = GetComponent <GameCreator> ();
     playerCount = 2;
     isAxisInUse = false;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     creator = GetComponent<GameCreator> ();
     playerCount = 2;
     isAxisInUse = false;
 }