public virtual ReadOnlyCollection <PathfindingNode <T> > Neighbors(PathfindingNode <T> tile) { throw new System.NotImplementedException(); // return all the neighbors to this node }
public virtual PathfindingEdge <T> JoiningEdge(PathfindingNode <T> node) { throw new System.NotImplementedException(); // return the edge connecting this node and the passed in neighbor. Throw an exception if they are not connected. }