void Update() { if (null != last) { last.Update(); } if (null != current) { current.Update(); } if (null != current) { if (current.IsReady() && last == null) { current.Play(); } } }
void Update() { if (null != current) { current.Update(); } if (null != next) { if (next.IsReady() && current == null) { current = next; current.Play(); next = null; } } }