public void StopGroupIgnoreLoop(string groupName, float fadeTime) { SoundGroup group = this.GetGroup(groupName); if (group != null) { group.StopAllIgnoreLoop(fadeTime); } }
public void StopGroupIgnoreLoop(string groupName, float fadeTime) { SoundGroup group = GetGroup(groupName); if (group == null) { return; } group.StopAllIgnoreLoop(fadeTime); }