示例#1
0
        //バイナリからデータを上書き・追加
        public void Read(BinaryReader reader)
        {
            int magicID = reader.ReadInt32();

            if (magicID != MagicID)
            {
                throw new System.Exception("Read File Error " + magicID);
            }

            FileLists.Clear();
            int version = reader.ReadInt32();

            if (version == Version)
            {
                int count = reader.ReadInt32();
                for (int i = 0; i < count; ++i)
                {
                    string key = reader.ReadString();
                    ConvertFileInfoDictionary assetBundleDictionary = new ConvertFileInfoDictionary(this, key);
                    assetBundleDictionary.Read(reader);
                    FileLists.Add(assetBundleDictionary.Key, assetBundleDictionary);
                }
            }
            else
            {
                throw new System.Exception(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.UnknownVersion, version));
            }
        }
示例#2
0
        //独自定義ファイルをバージョンアップする。バージョンアップチェックはしない(Eidtor上のみ使用可能)
        public void EditorVersionUp(string key, List <CusomFileVersionUpInfo> cusomFileVersionUpInfoList)
        {
            ConvertFileInfoDictionary oldInfoList;

            FileLists.TryGetValue(key, out oldInfoList);
            ConvertFileInfoDictionary newInfoList = new ConvertFileInfoDictionary(this, key);

            foreach (var versionUpInfo in cusomFileVersionUpInfoList)
            {
                ConvertFileInfo info;
                if (oldInfoList != null && oldInfoList.TryGetValue(versionUpInfo.Name, out info))
                {
                    if (versionUpInfo.IsVersionUp)
                    {
                        info.VersionUp();
                    }
                }
                else
                {
                    info = new ConvertFileInfo(versionUpInfo.Name, newInfoList);
                }
                if (newInfoList.ContainsKey(info.Name))
                {
                    Debug.LogError(info.Name + " is already contains ");
                    continue;
                }
                newInfoList.Add(info.Name, info);
            }
            FileLists.Remove(key);
            FileLists.Add(key, newInfoList);
        }
示例#3
0
        //データをバージョンアップする(Eidtor上のみ使用可能)
        public int EditorVersionUpAssetBundle(AssetBundleManifest manifest, UnityEditor.BuildTarget buildTarget)
        {
            int    count          = 0;
            string buildTargetKey = AssetBundleHelper.BuildTargetToBuildTargetFlag(buildTarget).ToString();
            ConvertFileInfoDictionary oldInfoList;

            FileLists.TryGetValue(buildTargetKey, out oldInfoList);

            ConvertFileInfoDictionary newInfoList = new ConvertFileInfoDictionary(this, buildTargetKey);

            foreach (string assetBundleName in manifest.GetAllAssetBundles())
            {
                ConvertFileInfo info;
                if (oldInfoList != null && oldInfoList.TryGetValue(assetBundleName, out info))
                {
                    if (info.VersionUp(manifest))
                    {
                        ++count;
                    }
                }
                else
                {
                    info = new ConvertFileInfo(assetBundleName, manifest, newInfoList);
                    ++count;
                }
                newInfoList.Add(info.Name, info);
            }
            FileLists.Remove(newInfoList.Key);
            FileLists.Add(newInfoList.Key, newInfoList);
            return(count);
        }
示例#4
0
 //独自定義のファイルの情報作成
 public ConvertFileInfo(string name, ConvertFileInfoDictionary list)
 {
     this.Name               = name;
     this.Version            = 0;
     this.AllDependencies    = new string[0];
     this.DirectDependencies = new string[0];
     this.List               = list;
 }
示例#5
0
 //アセットバンドルマニフェストから作成
 public ConvertFileInfo(string name, AssetBundleManifest manifest, ConvertFileInfoDictionary list)
 {
     this.Name               = name;
     this.Version            = 0;
     this.Hash               = manifest.GetAssetBundleHash(name);
     this.AllDependencies    = manifest.GetAllDependencies(name);
     this.DirectDependencies = manifest.GetDirectDependencies(name);
     this.List               = list;
 }
示例#6
0
 public ConvertFileInfo(BinaryReader reader, ConvertFileInfoDictionary list)
 {
     this.List = list;
     Read(reader);
 }