//リソースをアウトプット
        void OutputResources(string srcDir, string destDir)
        {
            int count = 0;

            string[] assets = AssetDatabase.FindAssets("", new[] { srcDir });
            foreach (string assetId in assets)
            {
                string        assetPath = AssetDatabase.GUIDToAssetPath(assetId);
                AssetFileType fileType  = fileManager.PraseFileType(assetPath);
                switch (fileType)
                {
                case AssetFileType.UnityObject:
                    MakeAssetBundle(assetPath, destDir);
                    break;

                default:
                    if (CopyFile(assetPath, assetPath.Replace(srcDir, destDir)))
                    {
                        ++count;
                    }
                    break;
                }
            }
            Debug.Log("" + count + " files copied");
            if (count > 0)
            {
                AssetDatabase.Refresh();
            }
        }