private bool WriteTexture(Texture texture, XmlWriter writer, string name) { string urhoAssetName; if (!_assets.TryGetTexturePath(texture, out urhoAssetName)) { return(false); } { WriteTexture(urhoAssetName, writer, name); } return(true); }
private bool WriteTexture(Texture texture, XmlWriter writer, string name) { string urhoAssetName; if (!_assets.TryGetTexturePath(texture, out urhoAssetName)) { return(false); } { writer.WriteStartElement("texture"); writer.WriteAttributeString("unit", name); writer.WriteAttributeString("name", urhoAssetName); writer.WriteEndElement(); writer.WriteWhitespace(Environment.NewLine); } return(true); }