示例#1
0
		async void CreateScene ()
		{
			Input.SubscribeToTouchEnd(OnTouched);

			var cache = ResourceCache;
			scene = new Scene ();
			octree = scene.CreateComponent<Octree> ();

			plotNode = scene.CreateChild();
			var baseNode = plotNode.CreateChild().CreateChild();
			var plane = baseNode.CreateComponent<StaticModel>();
			plane.Model = ResourceCache.GetModel("Models/Plane.mdl");

			var cameraNode = scene.CreateChild ("camera");
			camera = cameraNode.CreateComponent<Camera>();
			cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
			cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);

			Node lightNode = cameraNode.CreateChild(name: "light");
			var light = lightNode.CreateComponent<Light>();
			light.LightType = LightType.Point;
			light.Range = 100;
			light.Brightness = 1.3f;

			int size = 3;
			baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
			bars = new List<Bar>(size * size);
			for (var i = 0f; i < size * 1.5f; i += 1.5f)
			{
				for (var j = 0f; j < size * 1.5f; j += 1.5f)
				{
					var boxNode = plotNode.CreateChild();
					boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j);
					var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
					boxNode.AddComponent(box);
					box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
					bars.Add(box);
				}
			}
			SelectedBar = bars.First();
			SelectedBar.Select();
			await plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));
			movementsEnabled = true;
		}
示例#2
0
		public override void OnAttachedToNode(Node node)
		{
			base.OnAttachedToNode(node);
			Application.Input.TouchEnd += Input_TouchEnd;
			Application.Input.TouchBegin += Input_TouchBegin;

			cubeNode = node.CreateChild();
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			cubeNode.SetScale(0.02f);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse()));

			camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>();
			octree = Scene.GetComponent<Octree>(true);
		}