void CreateSound() { // Sound source needs a node so that it is considered enabled node = new Node(); SoundSource source = node.CreateComponent<SoundSource>(); soundStream = new BufferedSoundStream(); // Set format: 44100 Hz, sixteen bit, mono soundStream.SetFormat(44100, true, false); // Start playback. We don't have data in the stream yet, but the SoundSource will wait until there is data, // as the stream is by default in the "don't stop at end" mode source.Play(soundStream); }