示例#1
0
        //======================================================================
        //                       TagVisualizer Functions
        //======================================================================

        // When tag is detected
        private void UrbanTagVisualizer_VisualizationAdded(object sender, TagVisualizerEventArgs e)
        {
            if (canPlaceRoad)
            {
                return;
            }
            tagDetected = true;
            TagVisualization1 objectTag = (TagVisualization1)e.TagVisualization;

            switch (objectTag.VisualizedTag.Value)
            {
            case 0:
                objectTag.HouseModel.Content = "HOUSE ADDED";
                objectTag.myHouse.Fill       = SurfaceColors.Accent1Brush;
                break;

            case 1:
                objectTag.HouseModel.Content = "BUILDING ADDED";
                objectTag.myHouse.Fill       = SurfaceColors.Accent1Brush;
                break;

            case 2:
                objectTag.HouseModel.Content = "SKYSCRAPER ADDED";
                objectTag.myHouse.Fill       = SurfaceColors.Accent1Brush;
                break;

            default:
                objectTag.HouseModel.Content = "UNKNOWN MODEL";
                objectTag.myHouse.Fill       = SurfaceColors.Accent1Brush;
                break;
            }
        }
示例#2
0
        // When tag is removed, make scatterviewitem from last location
        private void UrbanTagVisualizer_VisualizationRemoved(object sender, TagVisualizerEventArgs e)
        {
            if (canPlaceRoad)
            {
                return;
            }
            tagDetected = false;
            TagVisualization1 objectTag = (TagVisualization1)e.TagVisualization;

            switch (objectTag.VisualizedTag.Value)
            {
            // house
            case 0:
                Point           p    = objectTag.Center;
                ScatterViewItem item = SetSVHouseImage("HouseEMI");
                item.Center      = p;
                item.Orientation = objectTag.Orientation;
                MainScatterview.Items.Add(item);
                history.Push(item);
                userPlacedHouses.Add(item);
                break;

            // building
            case 1:
                p                = objectTag.Center;
                item             = SetSVHouseImage("BuildingEMI");
                item.Center      = p;
                item.Orientation = objectTag.Orientation;;
                MainScatterview.Items.Add(item);
                history.Push(item);
                userPlacedHouses.Add(item);
                break;

            // skyscraper
            case 2:
                p                = objectTag.Center;
                item             = SetSVHouseImage("SkyscraperEMI");
                item.Center      = p;
                item.Orientation = objectTag.Orientation;;
                MainScatterview.Items.Add(item);
                history.Push(item);
                userPlacedHouses.Add(item);
                break;

            default:
                break;
            }
        }