public static void CrossModUpdates()
        {
            QuickLogger.Info("Checking if MoreSeamothDepth mod is present");

            IQMod moreSeamothDepth = QModServices.Main.FindModById("MoreSeamothDepth");

            if (moreSeamothDepth != null &&
                TechTypeHandler.TryGetModdedTechType("SeamothHullModule4", out TechType vehicleHullModule4) &&
                TechTypeHandler.TryGetModdedTechType("SeamothHullModule5", out TechType vehicleHullModule5))
            {
                QuickLogger.Info("Detected Seamoth Depth Modules Mk4 & Mk5");
                // the AddDepthModule will add the module to the common upgrades set, the common depth modules set, and the vehicle-specific set
                VehicleUpgrader.AddDepthModule(vehicleHullModule4, 4, VehicleUpgrader.EVehicleType.Seamoth);
                VehicleUpgrader.AddDepthModule(vehicleHullModule5, 5, VehicleUpgrader.EVehicleType.Seamoth);
            }

#if BELOWZERO
            QuickLogger.Info("Checking if SeaTruckDepthUpgrades mod is present");

            IQMod moreSeatruckDepth = QModServices.Main.FindModById("SeaTruckDepthUpgrades");
            if (moreSeatruckDepth != null &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckDepthMK4", out TechType seaTruckHull4) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckDepthMK5", out TechType seaTruckHull5) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckDepthMK6", out TechType seaTruckHull6))
            {
                QuickLogger.Info("Detected SeaTruck Depth Modules Mk4, Mk5 and Mk6");
                VehicleUpgrader.AddDepthModule(seaTruckHull4, 4, VehicleUpgrader.EVehicleType.Seatruck);
                VehicleUpgrader.AddDepthModule(seaTruckHull5, 5, VehicleUpgrader.EVehicleType.Seatruck);
                VehicleUpgrader.AddDepthModule(seaTruckHull6, 6, VehicleUpgrader.EVehicleType.Seatruck);
            }

            IQMod seatruckSpeed = QModServices.Main.FindModById("SeaTruckSpeedUpgrades");
            if (seatruckSpeed != null &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckSpeedMK1", out TechType speedMk1) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckSpeedMK2", out TechType speedMk2) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckSpeedMK3", out TechType speedMk3))
            {
                QuickLogger.Info("Detected Seatruck Speed Modules Mk1, Mk2 and Mk3");
                VehicleUpgrader.AddSpeedModifier(speedMk1, 1f, 0f);
                VehicleUpgrader.AddSpeedModifier(speedMk2, 2f, 0f);
                VehicleUpgrader.AddSpeedModifier(speedMk3, 3f, 0f);
            }

            IQMod seatruckArmour = QModServices.Main.FindModById("SeaTruckArmorUpgrades");
            if (seatruckSpeed != null &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckArmorMK1", out TechType armour1) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckArmorMK2", out TechType armour2) &&
                TechTypeHandler.TryGetModdedTechType("SeaTruckArmorMK3", out TechType armour3))
            {
                QuickLogger.Info("Detected Seatruck Armour Modules Mk1, Mk2 and Mk3");
                VehicleUpgrader.AddArmourModule(armour1, 1);
                VehicleUpgrader.AddArmourModule(armour2, 2);
                VehicleUpgrader.AddArmourModule(armour3, 3);
            }
#endif
        }
示例#2
0
 public SpeedBooster()
     : base(classId: "SpeedModule",
            friendlyName: "Speed Boost Module",
            description: "Allows small vehicle engines to go into overdrive, adding greater speeds but at the cost of higher energy consumption rates.")
 {
     OnFinishedPatching += () =>
     {
         VehicleUpgrader.AddSpeedModifier(this.TechType, 1f, 1f);
     };
 }