/// <summary> /// Runs the script event with the given input. /// </summary> /// <param name="prio">The priority to run with.</param> /// <param name="oevt">The details of the script to be ran.</param> /// <returns>The event details after firing.</returns> public void Run(int prio, PlayerDisconnectedEventArgs oevt) { PlayerDisconnectedScriptEvent evt = (PlayerDisconnectedScriptEvent)Duplicate(); evt.Player = oevt.Player; evt.Call(prio); }