示例#1
0
 /// <summary>
 /// If an Abnormal Effect Color has been set, this needs to be called to make sure that the previous color will be ignored from now on.
 /// </summary>
 public void UnsetAbnormalEffectColor()
 {
     HasAbnormalEffectColor = false;
     VertexLightingUtil.ForcePaint(this);
 }
示例#2
0
 /// <summary>
 /// Sets a base color that will be used when painting this object. Useful for Abnormal Effects such as Poisoned and so on.
 /// Must call UnsetAbnormalEffectColor to return to the default behavior.
 /// </summary>
 /// <param name="color">Color.</param>
 public void SetAbnormalEffectColor(Color32 color)
 {
     AbnormalEffectColor    = color;
     HasAbnormalEffectColor = true;
     VertexLightingUtil.ForcePaint(this);
 }