public static void EGapClose(List <Obj_AI_Base> targets, bool goUnderEnemyTower) { if (!Program.E.IsReady() || YasuoCalcs.IsDashing() || didActionThisTick) { return; } //if none of the targets are in auto attack range if (targets.Where(a => a.IsInRange(Yasuo, Yasuo.GetAutoAttackRange())).FirstOrDefault() == null) { //get the closest target Obj_AI_Base closestEnemy = targets.Where(a => a.MeetsCriteria() && a.IsInRange(Yasuo, 5000)).OrderBy(b => b.Distance(Yasuo)).FirstOrDefault(); if (closestEnemy != null) { //get all enemies in my E range List <Obj_AI_Base> enemiesInERange = EntityManager.Enemies.Where(a => a.MeetsCriteria() && a != closestEnemy && YasuoCalcs.ERequirements(a, goUnderEnemyTower) && a.IsInRange(Yasuo, Program.E.Range)).ToList(); Obj_AI_Base enemyToDashTo = enemiesInERange.OrderBy(a => YasuoCalcs.GetDashingEnd(a).Distance(closestEnemy)).FirstOrDefault(); if (enemyToDashTo != null && YasuoCalcs.GetDashingEnd(enemyToDashTo).Distance(closestEnemy) < Yasuo.Distance(closestEnemy)) { CastE(enemyToDashTo); } } } }
private static void DrawLineIfWallBetween(Vector3 startPos, Obj_AI_Base target) { Vector3 endPos = YasuoCalcs.GetDashingEnd(target); List <Vector3> inbetweenPoints = new List <Vector3>(); Vector2 wallStartPosition = Vector2.Zero; Vector2 wallEndPosition = Vector2.Zero; //get every point between yasuo's position and the end position of the dash extended to a range of 1000. //1 point is every 1/100 of total length for (int i = 0; i <= 100; i++) { inbetweenPoints.Add(startPos.Extend(startPos.Extend(endPos, 1000), i * (startPos.Distance(startPos.Extend(endPos, 1000)) / 100)).To3D()); } //for every point in the list of points, find the beginning and the end of the wal foreach (Vector2 vec in inbetweenPoints) { if (vec.IsWall()) { if (wallStartPosition == Vector2.Zero) { wallStartPosition = vec; } } else if (wallEndPosition == Vector2.Zero && wallStartPosition != Vector2.Zero) { wallEndPosition = vec; } } //draw the wall in the color blue if (wallStartPosition != Vector2.Zero && wallEndPosition != Vector2.Zero) { double wallWidth = Math.Round(wallStartPosition.Distance(wallEndPosition)), distanceToWall = Math.Round(startPos.Distance(wallStartPosition)), totalDistance = Math.Round(wallStartPosition.Distance(wallEndPosition) + startPos.Distance(wallStartPosition)), monsterDist = Math.Round(target.Position.Distance(wallStartPosition)); Drawing.DrawLine(wallStartPosition.To3D().WorldToScreen(), wallEndPosition.To3D().WorldToScreen(), 10, System.Drawing.Color.Black); //if the end point of yasuos dash brings him at least halfway between the two points (closer to the wall end than to the walls beginning) //and the wall has to be thinner than yasuo's total dash range. TESTED THIS TO CONFIRM IT WORKS //if (endPos.Distance(wallEndPosition) < endPos.Distance(wallStartPosition) && wallStartPosition.Distance(wallEndPosition) <= Program.E.Range) if (totalDistance <= 630) { Drawing.DrawLine(startPos.WorldToScreen(), startPos.Extend(endPos, 1000).To3D().WorldToScreen(), 3, System.Drawing.Color.Green); } else { Drawing.DrawLine(startPos.WorldToScreen(), startPos.Extend(endPos, 1000).To3D().WorldToScreen(), 3, System.Drawing.Color.Red); } Drawing.DrawText(wallStartPosition.To3D().WorldToScreen(), System.Drawing.Color.Purple, wallStartPosition.Distance(wallEndPosition).ToString(), 15); Drawing.DrawText(startPos.Extend(endPos, 1000).To3D().WorldToScreen(), System.Drawing.Color.Purple, (wallStartPosition.Distance(wallEndPosition) + startPos.Distance(wallStartPosition)).ToString(), 15); Drawing.DrawCircle(endPos, 50, System.Drawing.Color.White); } }
public static Obj_AI_Base FindEnemyToBlockChannelingSpell(MissileClient missile, SpellInfo info) { Obj_AI_Base target = ObjectManager.Get <Obj_AI_Base>().Where(a => a.IsEnemy && a.IsInRange(Yasuo, Program.E.Range) && !a.IsDead && !a.IsInvulnerable && !a.HasBuff("YasuoDashWrapper") && !YasuoCalcs.IsUnderTurret(YasuoCalcs.GetDashingEnd(a)) && YasuoCalcs.GetDashingEnd(a).IsInRange(missile.StartPosition, Program.W.Range)).FirstOrDefault(); return(target); }
private static void TryBeyBlade() { if (didActionThisTick) { return; } int beyBladeRange = (int)(Program.E.Range + Program.Flash.Range + (Program.EQ.Range / 2)), flashEQRange = (int)(Program.Flash.Range + (Program.EQ.Range / 2)); //if yasuo has 3rd q ready and everything needed to beyblade if (!YasuoCalcs.IsDashing() && Yasuo.HasBuff("yasuoq3w") && Program.Q.IsReady() && Program.E.IsReady() && Program.Flash != null && Program.Flash.IsReady() && Program.R.IsReady()) { //not in EQ range, and is in beyblade range List <AIHeroClient> EnemiesInRange = EntityManager.Heroes.Enemies.Where(a => a.MeetsCriteria() && !a.IsInRange(Yasuo, Program.E.Range + (Program.EQ.Range / 2)) && a.IsInRange(Yasuo, beyBladeRange)).ToList(); if (EnemiesInRange.Count() != 0) { List <Obj_AI_Base> DashableUnits = EntityManager.MinionsAndMonsters.EnemyMinions.Where(a => //meets criteria a.MeetsCriteria() //if dashing this this unit, it will put is in position to flash range && YasuoCalcs.GetDashingEnd(a).IsInRange(EnemiesInRange.OrderBy(b => YasuoCalcs.GetDashingEnd(a).Distance(b)).FirstOrDefault(), Program.Flash.Range + (Program.EQ.Range / 2))).ToList().ToObj_AI_BaseList(); if (DashableUnits.Count() != 0) { Obj_AI_Base dashUnitThatGetsMostChampionsInEQRange = DashableUnits.OrderBy(a => //get best cast position start Prediction.Position.PredictCircularMissileAoe(EnemiesInRange.ToObj_AI_BaseList().ToArray(), flashEQRange, Program.EQ.Radius, 250, int.MaxValue, YasuoCalcs.GetDashingEnd(a)).OrderBy(prediction => prediction.CollisionObjects.Where(unit => EnemiesInRange.Contains(unit)).Count()).FirstOrDefault().CollisionObjects.Where(unit => EnemiesInRange.Contains(unit)).Count()).FirstOrDefault(); if (dashUnitThatGetsMostChampionsInEQRange != null) { CastE(dashUnitThatGetsMostChampionsInEQRange); } } } } if (Yasuo.HasBuff("yasuoq3w") && Program.R.IsReady() && YasuoCalcs.IsDashing() && Program.Flash.IsReady() && Program.Q.IsReady()) { List <AIHeroClient> EnemiesInRange = EntityManager.Heroes.Enemies.Where(a => a.MeetsCriteria() && a.IsInRange(Yasuo, beyBladeRange)).ToList(); PredictionResult predictionResult = Prediction.Position.PredictCircularMissileAoe(EnemiesInRange.ToObj_AI_BaseList().ToArray(), flashEQRange, Program.EQ.Radius, 250, int.MaxValue, Yasuo.Position) .OrderBy(prediction => prediction.CollisionObjects.Where(unit => EnemiesInRange.Contains(unit)).Count()).FirstOrDefault(); if (predictionResult.CastPosition != null && predictionResult.CastPosition != Vector3.Zero && predictionResult.CollisionObjects.Where(a => EnemiesInRange.Contains(a)).Count() >= 1) { CastEQsQ(EnemiesInRange.ToObj_AI_BaseList()); if (!predictionResult.CastPosition.IsInRange(Yasuo, Program.Flash.Range) && predictionResult.CastPosition.IsInRange(Yasuo, flashEQRange)) { didActionThisTick = Program.Flash.Cast(Yasuo.Position.Extend(predictionResult.CastPosition, Program.Flash.Range).To3D()); } //is in flash range, but is not in EQ range. Might delete this so it stops flashing during every EQ possible... else if (predictionResult.CastPosition.IsInRange(Yasuo, Program.Flash.Range) && !predictionResult.CastPosition.IsInRange(Yasuo, Program.EQ.Range)) { didActionThisTick = Program.Flash.Cast(predictionResult.CastPosition); } } } }
public static void CastEQ(List <Obj_AI_Base> dashEnemies, bool ks, bool goUnderEnemyTower, List <Obj_AI_Base> EQEnemies = null) { if (!Program.E.IsReady() || !YasuoCalcs.WillQBeReady() || didActionThisTick || !dashEnemies.Any(a => a.IsInRange(Yasuo, Program.E.Range)) || Yasuo.GetNearbyEnemies(Program.E.Range).Count() == 0 || YasuoCalcs.IsDashing()) { return; } if (EQEnemies == null) { EQEnemies = dashEnemies; } int numberOfEnemiesHitWithEQ = 0; Obj_AI_Base unitToDashTo = null; List <Obj_AI_Base> possibleDashUnits = dashEnemies.Where(a => a.MeetsCriteria() && a.IsInRange(Yasuo, Program.E.Range) && YasuoCalcs.ERequirements(a, goUnderEnemyTower) && a.Health > YasuoCalcs.E(a)).ToList(); foreach (Obj_AI_Base possibleDashUnit in possibleDashUnits) { List <Obj_AI_Base> unitsHitWithEQ = EQEnemies.Where(a => a.MeetsCriteria() && a.Position(250).IsInRange(YasuoCalcs.GetDashingEnd(possibleDashUnit), Program.EQ.Range)).ToList(); if (ks) { unitsHitWithEQ = unitsHitWithEQ.Where(a => a.Health <= YasuoCalcs.Q(a) || (a.Name == possibleDashUnit.Name && a.Health <= YasuoCalcs.Q(a) + YasuoCalcs.E(a))).ToList(); } if (numberOfEnemiesHitWithEQ < unitsHitWithEQ.Count()) { numberOfEnemiesHitWithEQ = unitsHitWithEQ.Count(); unitToDashTo = possibleDashUnit; } } if (unitToDashTo != null && numberOfEnemiesHitWithEQ >= 1 && !didActionThisTick) { CastE(unitToDashTo); if (YasuoCalcs.GetQReadyTimeInt() == 0) { Core.DelayAction(delegate { CastEQsQ(EQEnemies); }, 100); } else { Core.DelayAction(delegate { CastEQsQ(EQEnemies); }, YasuoCalcs.GetQReadyTimeInt()); } didActionThisTick = true; } }
public static void EToMouse(bool goUnderEnemyTower, bool stackQ, bool EQ, List <Obj_AI_Base> EQTargets = null) { if (Program.E.IsReady() && !YasuoCalcs.IsDashing() && !didActionThisTick) { if (EQTargets == null) { EQTargets = EntityManager.Enemies; } Geometry.Polygon.Sector sector = new Geometry.Polygon.Sector(Yasuo.Position, Game.CursorPos, (float)(30 * Math.PI / 180), Program.E.Range); List <Obj_AI_Base> dashableEnemies = EntityManager.Enemies.Where(a => !a.IsDead && a.MeetsCriteria() && YasuoCalcs.ERequirements(a, goUnderEnemyTower) && a.IsInRange(Yasuo.Position, Program.E.Range) && sector.IsInside(a)).OrderBy(a => YasuoCalcs.GetDashingEnd(a).Distance(Game.CursorPos)).ToList(); List <Obj_AI_Base> dashableEnemiesWithTargets = dashableEnemies.Where(a => EQTargets.Any(b => b.Position(250).IsInRange(YasuoCalcs.GetDashingEnd(a), Program.EQ.Range))).ToList(); //.OrderBy(a => EQTargets.Where(b => b.Position(250).IsInRange(YasuoCalcs.GetDashingEnd(a), Program.EQ.Range)).Count()).ToList(); if (YasuoCalcs.WillQBeReady() && stackQ && !Yasuo.HasBuff("yasuoq3w") && dashableEnemiesWithTargets.Count != 0) { CastEQ(dashableEnemiesWithTargets, false, goUnderEnemyTower); } else if (YasuoCalcs.WillQBeReady() && EQ && dashableEnemiesWithTargets.Count != 0) { CastEQ(dashableEnemiesWithTargets, false, goUnderEnemyTower, EQTargets); } else if (dashableEnemies.FirstOrDefault() != null) { CastE(dashableEnemies.OrderBy(a => a.Distance(Game.CursorPos)).First()); } } }
//complete public static void Flee() { WallDash activeDash = null; Menu menu = MenuHandler.Flee; if (menu.GetCheckboxValue("Wall Dash") && Program.E.IsReady() && !YasuoCalcs.IsDashing()) { //walldash foreach (WallDash wd in YasuoWallDashDatabase.wallDashDatabase.Where(a => a.startPosition.Distance(Yasuo) <= 1300)) { if (EntityManager.MinionsAndMonsters.Combined.Where(a => a.MeetsCriteria() && a.Name == wd.unitName && a.ServerPosition.Distance(wd.dashUnitPosition) <= 2).FirstOrDefault() != null) { Geometry.Polygon.Circle dashCircle = new Geometry.Polygon.Circle(wd.endPosition, 120); if (dashCircle.IsInside(Game.CursorPos)) { activeDash = wd; break; } } } } if (menu.GetCheckboxValue("Use E") || activeDash != null) { if (activeDash == null) { Orbwalker.MoveTo(Game.CursorPos); EToMouse(menu.GetCheckboxValue("Use E Under Tower"), menu.GetCheckboxValue("Stack Q"), false); } else { //first check if the positions are exact if (Yasuo.Position.To2D() == activeDash.startPosition.To2D()) { CastE(EntityManager.MinionsAndMonsters.Combined.Where(a => a.Name == activeDash.unitName).ToList().ToObj_AI_BaseList(), false, menu.GetCheckboxValue("Use E Under Tower")); } else { Orbwalker.MoveTo(activeDash.startPosition); } //if the positions aren't exact //if (Yasuo.Position.Distance(activeDash.startPosition) > 50) // return; Vector3 startPos = Yasuo.Position, dashEndPos = YasuoCalcs.GetDashingEnd(EntityManager.MinionsAndMonsters.Combined.Where(a => a.MeetsCriteria() && YasuoCalcs.ERequirements(a, MenuHandler.GetCheckboxValue(MenuHandler.Flee, "Use E Under Tower")) && a.Name == activeDash.unitName).FirstOrDefault()), fakeEndPos = startPos.To2D().Extend(dashEndPos.To2D(), 1000).To3D() + new Vector3(0, 0, startPos.Z), slope = new Vector3(dashEndPos.X - startPos.X, dashEndPos.Y - startPos.Y, 0), fakeSlope = new Vector3(fakeEndPos.X - startPos.X, fakeEndPos.Y - startPos.Y, 0), actualDashPosition = Vector3.Zero; List <Vector3> pointsAlongPath = new List <Vector3>(); List <Vector3> straightLinePath = new List <Vector3>(); int points = 100; pointsAlongPath.Add(startPos); //get all points in a line from start to fake end for (int i = 0; i < points; i++) { straightLinePath.Add(startPos + (i * (fakeSlope / points))); } bool isWall = false; //get all wall start and end positions for (int i = 0; i < points; i++) { //wall start if (!isWall && straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = true; } //wall end if (isWall && !straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = false; } } pointsAlongPath.Add(fakeEndPos); Vector3 closestWall = pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(dashEndPos)).FirstOrDefault(), closestWallsEndPosition = (pointsAlongPath.IndexOf(closestWall) + 1 == pointsAlongPath.Count) ? Vector3.Zero : pointsAlongPath[pointsAlongPath.IndexOf(closestWall) + 1]; //none of the points are a wall so the end point is the dash position if (!pointsAlongPath.Any(a => a.IsWall())) { actualDashPosition = dashEndPos; } // OR none of the walls are in the E range else if (pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault() != null && pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault().Distance(startPos) > Program.E.Range) { actualDashPosition = dashEndPos; } //or the dashing end is not a wall else if (!dashEndPos.IsWall()) { actualDashPosition = dashEndPos; } //find the nearest wall to the dash position else if (closestWall != Vector3.Zero && closestWallsEndPosition != Vector3.Zero && closestWall != null && closestWallsEndPosition != null && closestWallsEndPosition.Distance(dashEndPos) < closestWall.Distance(dashEndPos) && startPos.Distance(closestWallsEndPosition) <= 630) { actualDashPosition = closestWallsEndPosition; } //the end position is the first wall else { actualDashPosition = pointsAlongPath.First(a => a.IsWall()); } //if the end position is close enough to the walldash position, dash if (actualDashPosition.Distance(activeDash.endPosition) <= menu.GetSliderValue("Wall Dash Extra Space")) { CastE(EntityManager.MinionsAndMonsters.Combined.Where(a => a.MeetsCriteria() && YasuoCalcs.ERequirements(a, menu.GetCheckboxValue("Use E Under Tower")) && a.Name == activeDash.unitName).FirstOrDefault()); } } } }
//complete private static void Drawing_OnDraw(EventArgs args) { if (Yasuo.IsDead) { return; } Menu menu = MenuHandler.Drawing; System.Drawing.Color drawColor = System.Drawing.Color.Blue; //Drawing.DrawText(Yasuo.Position.WorldToScreen(), drawColor, Animation, 15); //Vector3 yasuoQStartPos = Yasuo.Position + new Vector3(0, 0, 150f), // yasuoQEndPos = yasuoQStartPos.To2D().Extend(Game.CursorPos, Q.Range).To3D((int)yasuoQStartPos.Z - 75); //yasuoQStartPos.DrawArrow(yasuoQEndPos, drawColor); //Drawing.DrawLine(yasuoQStartPos.WorldToScreen(), yasuoQEndPos.WorldToScreen(), 5, drawColor); if (menu.GetCheckboxValue("Draw Q") && !Yasuo.HasBuff("YasuoQ3W") && Q.IsLearned) { //Drawing.DrawCircle(yasuoQStartPos, Q.Range, drawColor); Q.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw Q") && Yasuo.HasBuff("YasuoQ3W") && Q.IsLearned) { Q3.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw W") && W.IsLearned) { W.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw E") && E.IsLearned) { E.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw EQ") && E.IsLearned && Q.IsLearned) { EQ.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw R") && R.IsLearned) { R.DrawRange(drawColor); } if (menu.GetCheckboxValue("Draw Beyblade") && R.IsLearned && Flash != null && E.IsLearned && Q.IsLearned) { Drawing.DrawCircle(Yasuo.Position, E.Range + Flash.Range + (EQ.Range / 2), System.Drawing.Color.Red); } if (menu.GetCheckboxValue("Draw Turret Range")) { foreach (Obj_AI_Turret turret in EntityManager.Turrets.Enemies.Where(a => !a.IsDead && a.VisibleOnScreen)) { turret.DrawCircle((int)turret.GetAutoAttackRange() + 35, drawColor); } } Obj_AI_Base hoverObject = EntityManager.Enemies.Where(a => !a.IsDead && a.IsTargetable && a.IsInRange(Yasuo, E.Range) && a.Distance(Game.CursorPos) <= 75).OrderBy(a => a.Distance(Game.CursorPos)).FirstOrDefault(); if (hoverObject != null) { if (menu.GetCheckboxValue("Draw EQ on Target")) { Drawing.DrawCircle(YasuoCalcs.GetDashingEnd(hoverObject), EQ.Range, drawColor); } if (menu.GetCheckboxValue("Draw E End Position on Target")) { Drawing.DrawLine(Yasuo.Position.WorldToScreen(), YasuoCalcs.GetDashingEnd(hoverObject).WorldToScreen(), 3, drawColor); } if (menu.GetCheckboxValue("Draw E End Position on Target - Detailed")) { Vector3 startPos = Yasuo.Position, dashEndPos = YasuoCalcs.GetDashingEnd(hoverObject), fakeEndPos = startPos.To2D().Extend(dashEndPos.To2D(), 1000).To3D() + new Vector3(0, 0, startPos.Z), slope = new Vector3(dashEndPos.X - startPos.X, dashEndPos.Y - startPos.Y, 0), fakeSlope = new Vector3(fakeEndPos.X - startPos.X, fakeEndPos.Y - startPos.Y, 0); List <Vector3> pointsAlongPath = new List <Vector3>(); List <Vector3> straightLinePath = new List <Vector3>(); int points = 100; pointsAlongPath.Add(startPos); //get all points in a line from start to fake end for (int i = 0; i < points; i++) { straightLinePath.Add(startPos + (i * (fakeSlope / points))); } bool isWall = false; //get all wall start and end positions for (int i = 0; i < points; i++) { //wall start if (!isWall && straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = true; } //wall end if (isWall && !straightLinePath[i].IsWall()) { pointsAlongPath.Add(straightLinePath[i]); isWall = false; } } pointsAlongPath.Add(fakeEndPos); for (int i = 0; i < pointsAlongPath.Count() - 1; i++) { System.Drawing.Color color = (pointsAlongPath[i].IsWall()) ? System.Drawing.Color.Red : System.Drawing.Color.Green; Drawing.DrawLine(pointsAlongPath[i].WorldToScreen(), pointsAlongPath[i + 1].WorldToScreen(), 2, color); } Vector3 closestWall = pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(dashEndPos)).FirstOrDefault(), closestWallsEndPosition = (pointsAlongPath.IndexOf(closestWall) + 1 == pointsAlongPath.Count) ? Vector3.Zero : pointsAlongPath[pointsAlongPath.IndexOf(closestWall) + 1]; Drawing.DrawText(closestWall.WorldToScreen(), drawColor, "start", 15); Drawing.DrawText(closestWallsEndPosition.WorldToScreen(), drawColor, "end", 15); Drawing.DrawText(((closestWall + closestWallsEndPosition) / 2).WorldToScreen(), drawColor, closestWall.Distance(closestWallsEndPosition).ToString(), 15); Drawing.DrawText(dashEndPos.WorldToScreen(), drawColor, startPos.Distance(closestWallsEndPosition).ToString(), 15); //none of the points are a wall so the end point is the dash position if (!pointsAlongPath.Any(a => a.IsWall())) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } // OR none of the walls are in the E range else if (pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault() != null && pointsAlongPath.Where(a => a.IsWall()).OrderBy(a => a.Distance(startPos)).FirstOrDefault().Distance(startPos) > E.Range) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } //or the dashing end is not a wall else if (!dashEndPos.IsWall()) { Drawing.DrawCircle(dashEndPos, 50, drawColor); } //find the nearest wall to the dash position else if (closestWall != Vector3.Zero && closestWallsEndPosition != Vector3.Zero && closestWall != null && closestWallsEndPosition != null && closestWallsEndPosition.Distance(dashEndPos) < closestWall.Distance(dashEndPos) && startPos.Distance(closestWallsEndPosition) <= 630) { Drawing.DrawCircle(closestWallsEndPosition, 50, drawColor); } //the end position is the first wall else { Drawing.DrawCircle(pointsAlongPath.First(a => a.IsWall()), 50, drawColor); } } } if (menu.GetCheckboxValue("Draw Wall Dashes") && E.IsLearned) { foreach (WallDash wd in YasuoWallDashDatabase.wallDashDatabase.Where(a => a.startPosition.Distance(Yasuo) <= 1300)) { if (EntityManager.MinionsAndMonsters.Combined.Where(a => a.MeetsCriteria() && a.VisibleOnScreen && a.Name == wd.unitName && a.ServerPosition.Distance(wd.dashUnitPosition) <= 2).FirstOrDefault() != null) { wd.startPosition.DrawArrow(wd.endPosition, System.Drawing.Color.Red, 1); Geometry.Polygon.Circle dashCircle = new Geometry.Polygon.Circle(wd.endPosition, 120); dashCircle.Draw(System.Drawing.Color.Red, 1); } } } }