void PollForUpdates() { string StreamName; if (!Perforce.GetActiveStream(out StreamName, LogWriter)) { StreamName = null; } // Try to update the zipped binaries list before anything else, because it causes a state change in the UI UpdateZippedBinaries(); while (!bDisposing) { Stopwatch Timer = Stopwatch.StartNew(); // Check we haven't switched streams string NewStreamName; if (Perforce.GetActiveStream(out NewStreamName, LogWriter) && NewStreamName != StreamName) { OnStreamChange(); } // Update the stream list if (StreamName != null) { List <string> NewOtherStreamNames; if (!Perforce.FindStreams(PerforceUtils.GetClientOrDepotDirectoryName(StreamName) + "/*", out NewOtherStreamNames, LogWriter)) { NewOtherStreamNames = new List <string>(); } OtherStreamNames = NewOtherStreamNames; } // Check for any p4 changes if (!UpdateChanges()) { LastStatusMessage = "Failed to update changes"; } else if (!UpdateChangeTypes()) { LastStatusMessage = "Failed to update change types"; } else if (!UpdateZippedBinaries()) { LastStatusMessage = "Failed to update zipped binaries list"; } else { LastStatusMessage = String.Format("Last update took {0}ms", Timer.ElapsedMilliseconds); } // Wait for another request, or scan for new builds after a timeout RefreshEvent.WaitOne(60 * 1000); } }
public bool Run(PerforceConnection Perforce, TextWriter Log, out string ErrorMessage) { if (!Perforce.Info(out Info, Log)) { ErrorMessage = "Unable to get Perforce info."; return(false); } if (!Perforce.FindClients(Info.UserName, out Clients, Log)) { ErrorMessage = "Unable to enumerate Perforce clients."; return(false); } if (!String.IsNullOrEmpty(CurrentWorkspaceName)) { PerforceConnection PerforceClient = new PerforceConnection(Perforce.UserName, CurrentWorkspaceName, Perforce.ServerAndPort); PerforceClient.GetActiveStream(out CurrentStream, Log); } ErrorMessage = null; return(true); }
public bool Run(PerforceConnection Perforce, TextWriter Log, out string ErrorMessage) { // Use the cached client path to the file if it's available; it's much quicker than trying to find the correct workspace. if (!String.IsNullOrEmpty(SelectedProject.ClientPath)) { // Get the client path NewSelectedClientFileName = SelectedProject.ClientPath; // Get the client name string ClientName; if (!PerforceUtils.TryGetClientName(NewSelectedClientFileName, out ClientName)) { ErrorMessage = String.Format("Couldn't get client name from {0}", NewSelectedClientFileName); return(false); } // Create the client PerforceClient = new PerforceConnection(Perforce.UserName, ClientName, Perforce.ServerAndPort); // Figure out the path on the client. Use the cached location if it's valid. if (SelectedProject.LocalPath != null && File.Exists(SelectedProject.LocalPath)) { NewSelectedFileName = SelectedProject.LocalPath; } else { if (!PerforceClient.ConvertToLocalPath(NewSelectedClientFileName, out NewSelectedFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedClientFileName); return(false); } } } else { // Get the perforce server settings PerforceInfoRecord PerforceInfo; if (!Perforce.Info(out PerforceInfo, Log)) { ErrorMessage = String.Format("Couldn't get Perforce server info"); return(false); } // Use the path as the selected filename NewSelectedFileName = SelectedProject.LocalPath; // Make sure the project exists if (!File.Exists(SelectedProject.LocalPath)) { ErrorMessage = String.Format("{0} does not exist.", SelectedProject.LocalPath); return(false); } // Find all the clients for this user Log.WriteLine("Enumerating clients for {0}...", PerforceInfo.UserName); List <PerforceClientRecord> Clients; if (!Perforce.FindClients(PerforceInfo.UserName, out Clients, Log)) { ErrorMessage = String.Format("Couldn't find any clients for this host."); return(false); } List <PerforceConnection> CandidateClients = FilterClients(Clients, Perforce.ServerAndPort, PerforceInfo.HostName, PerforceInfo.UserName); if (CandidateClients.Count == 0) { // Search through all workspaces. We may find a suitable workspace which is for any user. Log.WriteLine("Enumerating shared clients..."); if (!Perforce.FindClients("", out Clients, Log)) { ErrorMessage = "Failed to enumerate clients."; return(false); } // Filter this list of clients CandidateClients = FilterClients(Clients, Perforce.ServerAndPort, PerforceInfo.HostName, PerforceInfo.UserName); // If we still couldn't find any, fail. if (CandidateClients.Count == 0) { ErrorMessage = String.Format("Couldn't find any Perforce workspace containing {0}. Check your connection settings.", NewSelectedFileName); return(false); } } // Check there's only one client if (CandidateClients.Count > 1) { ErrorMessage = String.Format("Found multiple workspaces containing {0}:\n\n{1}\n\nCannot determine which to use.", Path.GetFileName(NewSelectedFileName), String.Join("\n", CandidateClients.Select(x => x.ClientName))); return(false); } // Take the client we've chosen PerforceClient = CandidateClients[0]; // Get the client path for the project file if (!PerforceClient.ConvertToClientPath(NewSelectedFileName, out NewSelectedClientFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedFileName); return(false); } } // Normalize the filename NewSelectedFileName = Path.GetFullPath(NewSelectedFileName).Replace('/', Path.DirectorySeparatorChar); // Make sure the path case is correct. This can cause UBT intermediates to be out of date if the case mismatches. NewSelectedFileName = Utility.GetPathWithCorrectCase(new FileInfo(NewSelectedFileName)); // Update the selected project with all the data we've found SelectedProject = new UserSelectedProjectSettings(SelectedProject.ServerAndPort, SelectedProject.UserName, SelectedProject.Type, NewSelectedClientFileName, NewSelectedFileName); // Figure out where the engine is in relation to it int EndIdx = NewSelectedClientFileName.Length - 1; if (EndIdx != -1 && NewSelectedClientFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { EndIdx = NewSelectedClientFileName.LastIndexOf('/') - 1; } for (;; EndIdx--) { if (EndIdx < 2) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return(false); } if (NewSelectedClientFileName[EndIdx] == '/') { List <PerforceFileRecord> FileRecords; if (PerforceClient.Stat(NewSelectedClientFileName.Substring(0, EndIdx) + "/Engine/Build/Build.version", out FileRecords, Log) && FileRecords.Count > 0) { if (FileRecords[0].ClientPath == null) { ErrorMessage = String.Format("Missing client path for {0}", FileRecords[0].DepotPath); return(false); } BranchClientPath = NewSelectedClientFileName.Substring(0, EndIdx); BranchDirectoryName = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(FileRecords[0].ClientPath), "..", "..")); break; } } } Log.WriteLine("Found branch root at {0}", BranchClientPath); // Find the editor target for this project if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { List <PerforceFileRecord> Files; if (PerforceClient.FindFiles(PerforceUtils.GetClientOrDepotDirectoryName(NewSelectedClientFileName) + "/Source/*Editor.Target.cs", out Files, Log) && Files.Count >= 1) { string DepotPath = Files[0].DepotPath; NewProjectEditorTarget = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(DepotPath.Substring(DepotPath.LastIndexOf('/') + 1))); Log.WriteLine("Using {0} as editor target name (from {1})", NewProjectEditorTarget, Files[0]); } if (NewProjectEditorTarget == null) { Log.WriteLine("Couldn't find any editor targets for this project."); } } // Get a unique name for the project that's selected. For regular branches, this can be the depot path. For streams, we want to include the stream name to encode imports. if (PerforceClient.GetActiveStream(out StreamName, Log)) { string ExpectedPrefix = String.Format("//{0}/", PerforceClient.ClientName); if (!NewSelectedClientFileName.StartsWith(ExpectedPrefix, StringComparison.InvariantCultureIgnoreCase)) { ErrorMessage = String.Format("Unexpected client path; expected '{0}' to begin with '{1}'", NewSelectedClientFileName, ExpectedPrefix); return(false); } string StreamPrefix; if (!TryGetStreamPrefix(PerforceClient, StreamName, Log, out StreamPrefix)) { ErrorMessage = String.Format("Failed to get stream info for {0}", StreamName); return(false); } NewSelectedProjectIdentifier = String.Format("{0}/{1}", StreamPrefix, NewSelectedClientFileName.Substring(ExpectedPrefix.Length)); } else { if (!PerforceClient.ConvertToDepotPath(NewSelectedClientFileName, out NewSelectedProjectIdentifier, Log)) { ErrorMessage = String.Format("Couldn't get depot path for {0}", NewSelectedFileName); return(false); } } // Read the project logo if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { string LogoFileName = Path.Combine(Path.GetDirectoryName(NewSelectedFileName), "Build", "UnrealGameSync.png"); if (File.Exists(LogoFileName)) { try { // Duplicate the image, otherwise we'll leave the file locked using (Image Image = Image.FromFile(LogoFileName)) { ProjectLogo = new Bitmap(Image); } } catch { ProjectLogo = null; } } } // Figure out if it's an enterprise project. Use the synced version if we have it. if (NewSelectedClientFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { string Text; if (File.Exists(NewSelectedFileName)) { Text = File.ReadAllText(NewSelectedFileName); } else { List <string> ProjectLines; if (!PerforceClient.Print(NewSelectedClientFileName, out ProjectLines, Log)) { ErrorMessage = String.Format("Unable to get contents of {0}", NewSelectedClientFileName); return(false); } Text = String.Join("\n", ProjectLines); } bIsEnterpriseProject = Utility.IsEnterpriseProjectFromText(Text); } // Read the initial config file LocalConfigFiles = new List <KeyValuePair <string, DateTime> >(); LatestProjectConfigFile = PerforceMonitor.ReadProjectConfigFile(PerforceClient, BranchClientPath, NewSelectedClientFileName, CacheFolder, LocalConfigFiles, Log); // Succeed! ErrorMessage = null; return(true); }
public bool Run(out string ErrorMessage) { PerforceConnection Perforce = new PerforceConnection(null, null, null); // Get the Perforce server info PerforceInfoRecord PerforceInfo; if (!Perforce.Info(out PerforceInfo, Log)) { ErrorMessage = String.Format("Couldn't get Perforce server info"); return(false); } if (String.IsNullOrEmpty(PerforceInfo.UserName)) { ErrorMessage = "Missing user name in call to p4 info"; return(false); } if (String.IsNullOrEmpty(PerforceInfo.HostName)) { ErrorMessage = "Missing host name in call to p4 info"; return(false); } ServerTimeZone = PerforceInfo.ServerTimeZone; // Find all the clients on this machine Log.WriteLine("Enumerating clients on local machine..."); List <PerforceClientRecord> Clients; if (!Perforce.FindClients(out Clients, Log)) { ErrorMessage = String.Format("Couldn't find any clients for this host."); return(false); } // Find any clients which are valid. If this is not exactly one, we should fail. List <PerforceConnection> CandidateClients = new List <PerforceConnection>(); foreach (PerforceClientRecord Client in Clients) { // Make sure the client is well formed if (!String.IsNullOrEmpty(Client.Name) && (!String.IsNullOrEmpty(Client.Host) || !String.IsNullOrEmpty(Client.Owner)) && !String.IsNullOrEmpty(Client.Root)) { // Require either a username or host name match if ((String.IsNullOrEmpty(Client.Host) || String.Compare(Client.Host, PerforceInfo.HostName, StringComparison.InvariantCultureIgnoreCase) == 0) && (String.IsNullOrEmpty(Client.Owner) || String.Compare(Client.Owner, PerforceInfo.UserName, StringComparison.InvariantCultureIgnoreCase) == 0)) { if (!Utility.SafeIsFileUnderDirectory(NewSelectedFileName, Client.Root)) { Log.WriteLine("Rejecting {0} due to root mismatch ({1})", Client.Name, Client.Root); continue; } PerforceConnection CandidateClient = new PerforceConnection(PerforceInfo.UserName, Client.Name, Perforce.ServerAndPort); bool bFileExists; if (!CandidateClient.FileExists(NewSelectedFileName, out bFileExists, Log) || !bFileExists) { Log.WriteLine("Rejecting {0} due to file not existing in workspace", Client.Name); continue; } List <PerforceFileRecord> Records; if (!CandidateClient.Stat(NewSelectedFileName, out Records, Log)) { Log.WriteLine("Rejecting {0} due to {1} not in depot", Client.Name, NewSelectedFileName); continue; } Records.RemoveAll(x => !x.IsMapped); if (Records.Count != 1) { Log.WriteLine("Rejecting {0} due to {1} matching records", Client.Name, Records.Count); continue; } Log.WriteLine("Found valid client {0}", Client.Name); CandidateClients.Add(CandidateClient); } } } // Check there's only one client if (CandidateClients.Count == 0) { ErrorMessage = String.Format("Couldn't find any Perforce workspace containing {0}.", NewSelectedFileName); return(false); } else if (CandidateClients.Count > 1) { ErrorMessage = String.Format("Found multiple workspaces containing {0}:\n\n{1}\n\nCannot determine which to use.", Path.GetFileName(NewSelectedFileName), String.Join("\n", CandidateClients.Select(x => x.ClientName))); return(false); } // Take the client we've chosen PerforceClient = CandidateClients[0]; // Get the client path for the project file if (!PerforceClient.ConvertToClientPath(NewSelectedFileName, out NewSelectedClientFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedFileName); return(false); } // Figure out where the engine is in relation to it for (int EndIdx = NewSelectedClientFileName.Length - 1;; EndIdx--) { if (EndIdx < 2) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return(false); } if (NewSelectedClientFileName[EndIdx] == '/') { bool bFileExists; if (!PerforceClient.FileExists(NewSelectedClientFileName.Substring(0, EndIdx) + "/Engine/Source/UE4Editor.target.cs", out bFileExists, Log)) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return(false); } else if (bFileExists) { BranchClientPath = NewSelectedClientFileName.Substring(0, EndIdx); break; } } } Log.WriteLine("Found branch root at {0}", BranchClientPath); // Get the local branch root if (!PerforceClient.ConvertToLocalPath(BranchClientPath + "/Engine/Source/UE4Editor.target.cs", out BaseEditorTargetPath, Log)) { ErrorMessage = String.Format("Couldn't get local path for editor target file"); return(false); } // Find the editor target for this project if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { List <PerforceFileRecord> Files; if (PerforceClient.FindFiles(PerforceUtils.GetClientOrDepotDirectoryName(NewSelectedClientFileName) + "/Source/*Editor.Target.cs", out Files, Log) && Files.Count >= 1) { PerforceFileRecord File = Files.FirstOrDefault(x => x.Action == null || !x.Action.Contains("delete")); if (File == null) { Log.WriteLine("Couldn't find any non-deleted editor targets for this project."); } else { string DepotPath = File.DepotPath; NewProjectEditorTarget = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(DepotPath.Substring(DepotPath.LastIndexOf('/') + 1))); Log.WriteLine("Using {0} as editor target name (from {1})", NewProjectEditorTarget, Files[0]); } } else { Log.WriteLine("Couldn't find any editor targets for this project."); } } // Get a unique name for the project that's selected. For regular branches, this can be the depot path. For streams, we want to include the stream name to encode imports. if (PerforceClient.GetActiveStream(out StreamName, Log)) { string ExpectedPrefix = String.Format("//{0}/", PerforceClient.ClientName); if (!NewSelectedClientFileName.StartsWith(ExpectedPrefix, StringComparison.InvariantCultureIgnoreCase)) { ErrorMessage = String.Format("Unexpected client path; expected '{0}' to begin with '{1}'", NewSelectedClientFileName, ExpectedPrefix); return(false); } string StreamPrefix; if (!TryGetStreamPrefix(PerforceClient, StreamName, Log, out StreamPrefix)) { ErrorMessage = String.Format("Failed to get stream info for {0}", StreamName); return(false); } NewSelectedProjectIdentifier = String.Format("{0}/{1}", StreamPrefix, NewSelectedClientFileName.Substring(ExpectedPrefix.Length)); } else { if (!PerforceClient.ConvertToDepotPath(NewSelectedClientFileName, out NewSelectedProjectIdentifier, Log)) { ErrorMessage = String.Format("Couldn't get depot path for {0}", NewSelectedFileName); return(false); } } // Read the project logo if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { string LogoFileName = Path.Combine(Path.GetDirectoryName(NewSelectedFileName), "Build", "UnrealGameSync.png"); if (File.Exists(LogoFileName)) { try { // Duplicate the image, otherwise we'll leave the file locked using (Image Image = Image.FromFile(LogoFileName)) { ProjectLogo = new Bitmap(Image); } } catch { ProjectLogo = null; } } } // Succeeed! ErrorMessage = null; return(true); }
WorkspaceUpdateResult UpdateWorkspaceInternal(WorkspaceUpdateContext Context, out string StatusMessage) { string CmdExe = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "cmd.exe"); if (!File.Exists(CmdExe)) { StatusMessage = String.Format("Missing {0}.", CmdExe); return(WorkspaceUpdateResult.FailedToSync); } List <Tuple <string, TimeSpan> > Times = new List <Tuple <string, TimeSpan> >(); int NumFilesSynced = 0; if (Context.Options.HasFlag(WorkspaceUpdateOptions.Sync) || Context.Options.HasFlag(WorkspaceUpdateOptions.SyncSingleChange)) { using (TelemetryStopwatch Stopwatch = new TelemetryStopwatch("Sync", TelemetryProjectPath)) { Log.WriteLine("Syncing to {0}...", PendingChangeNumber); // Find all the files that are out of date Progress.Set("Finding files to sync..."); // Get the user's sync filter FileFilter UserFilter = null; if (Context.SyncFilter != null) { UserFilter = new FileFilter(FileFilterType.Include); UserFilter.AddRules(Context.SyncFilter.Select(x => x.Trim()).Where(x => x.Length > 0 && !x.StartsWith(";") && !x.StartsWith("#"))); } // Find all the server changes, and anything that's opened for edit locally. We need to sync files we have open to schedule a resolve. List <string> SyncFiles = new List <string>(); foreach (string SyncPath in SyncPaths) { List <PerforceFileRecord> SyncRecords; if (!Perforce.SyncPreview(SyncPath, PendingChangeNumber, !Context.Options.HasFlag(WorkspaceUpdateOptions.Sync), out SyncRecords, Log)) { StatusMessage = String.Format("Couldn't enumerate changes matching {0}.", SyncPath); return(WorkspaceUpdateResult.FailedToSync); } if (UserFilter != null) { SyncRecords.RemoveAll(x => !String.IsNullOrEmpty(x.ClientPath) && !MatchFilter(x.ClientPath, UserFilter)); } SyncFiles.AddRange(SyncRecords.Select(x => x.DepotPath)); List <PerforceFileRecord> OpenRecords; if (!Perforce.GetOpenFiles(SyncPath, out OpenRecords, Log)) { StatusMessage = String.Format("Couldn't find open files matching {0}.", SyncPath); return(WorkspaceUpdateResult.FailedToSync); } // don't force a sync on added files SyncFiles.AddRange(OpenRecords.Where(x => x.Action != "add" && x.Action != "branch" && x.Action != "move/add").Select(x => x.DepotPath)); } // Filter out all the binaries that we don't want FileFilter Filter = new FileFilter(FileFilterType.Include); Filter.Exclude("..." + BuildVersionFileName); Filter.Exclude("..." + VersionHeaderFileName); Filter.Exclude("..." + ObjectVersionFileName); if (Context.Options.HasFlag(WorkspaceUpdateOptions.ContentOnly)) { Filter.Exclude("*.usf"); } SyncFiles.RemoveAll(x => !Filter.Matches(x)); // Sync them all List <string> TamperedFiles = new List <string>(); HashSet <string> RemainingFiles = new HashSet <string>(SyncFiles, StringComparer.InvariantCultureIgnoreCase); if (!Perforce.Sync(SyncFiles, PendingChangeNumber, Record => UpdateSyncProgress(Record, RemainingFiles, SyncFiles.Count), TamperedFiles, Log)) { StatusMessage = "Aborted sync due to errors."; return(WorkspaceUpdateResult.FailedToSync); } // If any files need to be clobbered, defer to the main thread to figure out which ones if (TamperedFiles.Count > 0) { int NumNewFilesToClobber = 0; foreach (string TamperedFile in TamperedFiles) { if (!Context.ClobberFiles.ContainsKey(TamperedFile)) { Context.ClobberFiles[TamperedFile] = true; NumNewFilesToClobber++; } } if (NumNewFilesToClobber > 0) { StatusMessage = String.Format("Cancelled sync after checking files to clobber ({0} new files).", NumNewFilesToClobber); return(WorkspaceUpdateResult.FilesToClobber); } foreach (string TamperedFile in TamperedFiles) { if (Context.ClobberFiles[TamperedFile] && !Perforce.ForceSync(TamperedFile, PendingChangeNumber, Log)) { StatusMessage = String.Format("Couldn't sync {0}.", TamperedFile); return(WorkspaceUpdateResult.FailedToSync); } } } if (Context.Options.HasFlag(WorkspaceUpdateOptions.Sync)) { // Read the new config file ProjectConfigFile = ReadProjectConfigFile(LocalRootPath, SelectedLocalFileName, Log); // Get the branch name string BranchOrStreamName; if (!Perforce.GetActiveStream(out BranchOrStreamName, Log)) { string DepotFileName; if (!Perforce.ConvertToDepotPath(ClientRootPath + "/GenerateProjectFiles.bat", out DepotFileName, Log)) { StatusMessage = String.Format("Couldn't determine branch name for {0}.", SelectedClientFileName); return(WorkspaceUpdateResult.FailedToSync); } BranchOrStreamName = PerforceUtils.GetClientOrDepotDirectoryName(DepotFileName); } // Find the last code change before this changelist. For consistency in versioning between local builds and precompiled binaries, we need to use the last submitted code changelist as our version number. List <PerforceChangeSummary> CodeChanges; if (!Perforce.FindChanges(new string[] { ".cs", ".h", ".cpp", ".usf" }.SelectMany(x => SyncPaths.Select(y => String.Format("{0}{1}@<={2}", y, x, PendingChangeNumber))), 1, out CodeChanges, Log)) { StatusMessage = String.Format("Couldn't determine last code changelist before CL {0}.", PendingChangeNumber); return(WorkspaceUpdateResult.FailedToSync); } if (CodeChanges.Count == 0) { StatusMessage = String.Format("Could not find any code changes before CL {0}.", PendingChangeNumber); return(WorkspaceUpdateResult.FailedToSync); } // Get the last code change int VersionChangeNumber; if (ProjectConfigFile.GetValue("Options.VersionToLastCodeChange", true)) { VersionChangeNumber = CodeChanges.Max(x => x.Number); } else { VersionChangeNumber = PendingChangeNumber; } // Update the version files if (ProjectConfigFile.GetValue("Options.UseFastModularVersioning", false)) { Dictionary <string, string> BuildVersionStrings = new Dictionary <string, string>(); BuildVersionStrings["\"Changelist\":"] = String.Format(" {0},", VersionChangeNumber); BuildVersionStrings["\"BranchName\":"] = String.Format(" \"{0}\"", BranchOrStreamName.Replace('/', '+')); if (!UpdateVersionFile(ClientRootPath + BuildVersionFileName, BuildVersionStrings, PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}.", BuildVersionFileName); return(WorkspaceUpdateResult.FailedToSync); } Dictionary <string, string> VersionHeaderStrings = new Dictionary <string, string>(); VersionHeaderStrings["#define ENGINE_IS_PROMOTED_BUILD"] = " (0)"; VersionHeaderStrings["#define BUILT_FROM_CHANGELIST"] = " 0"; VersionHeaderStrings["#define BRANCH_NAME"] = " \"" + BranchOrStreamName.Replace('/', '+') + "\""; if (!UpdateVersionFile(ClientRootPath + VersionHeaderFileName, VersionHeaderStrings, PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}.", VersionHeaderFileName); return(WorkspaceUpdateResult.FailedToSync); } if (!UpdateVersionFile(ClientRootPath + ObjectVersionFileName, new Dictionary <string, string>(), PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}.", ObjectVersionFileName); return(WorkspaceUpdateResult.FailedToSync); } } else { if (!UpdateVersionFile(ClientRootPath + BuildVersionFileName, new Dictionary <string, string>(), PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}", BuildVersionFileName); return(WorkspaceUpdateResult.FailedToSync); } Dictionary <string, string> VersionStrings = new Dictionary <string, string>(); VersionStrings["#define ENGINE_VERSION"] = " " + VersionChangeNumber.ToString(); VersionStrings["#define ENGINE_IS_PROMOTED_BUILD"] = " (0)"; VersionStrings["#define BUILT_FROM_CHANGELIST"] = " " + VersionChangeNumber.ToString(); VersionStrings["#define BRANCH_NAME"] = " \"" + BranchOrStreamName.Replace('/', '+') + "\""; if (!UpdateVersionFile(ClientRootPath + VersionHeaderFileName, VersionStrings, PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}", VersionHeaderFileName); return(WorkspaceUpdateResult.FailedToSync); } if (!UpdateVersionFile(ClientRootPath + ObjectVersionFileName, VersionStrings, PendingChangeNumber)) { StatusMessage = String.Format("Failed to update {0}", ObjectVersionFileName); return(WorkspaceUpdateResult.FailedToSync); } } // Remove all the receipts for build targets in this branch if (SelectedClientFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { Perforce.Sync(PerforceUtils.GetClientOrDepotDirectoryName(SelectedClientFileName) + "/Build/Receipts/...#0", Log); } } // Check if there are any files which need resolving List <PerforceFileRecord> UnresolvedFiles; if (!FindUnresolvedFiles(SyncPaths, out UnresolvedFiles)) { StatusMessage = "Couldn't get list of unresolved files."; return(WorkspaceUpdateResult.FailedToSync); } if (UnresolvedFiles.Count > 0 && Context.Options.HasFlag(WorkspaceUpdateOptions.AutoResolveChanges)) { foreach (PerforceFileRecord UnresolvedFile in UnresolvedFiles) { Perforce.AutoResolveFile(UnresolvedFile.DepotPath, Log); } if (!FindUnresolvedFiles(SyncPaths, out UnresolvedFiles)) { StatusMessage = "Couldn't get list of unresolved files."; return(WorkspaceUpdateResult.FailedToSync); } } if (UnresolvedFiles.Count > 0) { Log.WriteLine("{0} files need resolving:", UnresolvedFiles.Count); foreach (PerforceFileRecord UnresolvedFile in UnresolvedFiles) { Log.WriteLine(" {0}", UnresolvedFile.ClientPath); } StatusMessage = "Files need resolving."; return(WorkspaceUpdateResult.FilesToResolve); } // Update the current change number. Everything else happens for the new change. if (Context.Options.HasFlag(WorkspaceUpdateOptions.Sync)) { CurrentChangeNumber = PendingChangeNumber; } // Update the timing info Times.Add(new Tuple <string, TimeSpan>("Sync", Stopwatch.Stop("Success"))); // Save the number of files synced NumFilesSynced = SyncFiles.Count; Log.WriteLine(); } } // Extract an archive from the depot path if (Context.Options.HasFlag(WorkspaceUpdateOptions.SyncArchives)) { using (TelemetryStopwatch Stopwatch = new TelemetryStopwatch("Archives", TelemetryProjectPath)) { // Create the directory for extracted archive manifests string ManifestDirectoryName; if (SelectedLocalFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { ManifestDirectoryName = Path.Combine(Path.GetDirectoryName(SelectedLocalFileName), "Saved", "UnrealGameSync"); } else { ManifestDirectoryName = Path.Combine(Path.GetDirectoryName(SelectedLocalFileName), "Engine", "Saved", "UnrealGameSync"); } Directory.CreateDirectory(ManifestDirectoryName); // Sync and extract (or just remove) the given archives foreach (KeyValuePair <string, string> ArchiveTypeAndDepotPath in Context.ArchiveTypeToDepotPath) { // Remove any existing binaries string ManifestFileName = Path.Combine(ManifestDirectoryName, String.Format("{0}.zipmanifest", ArchiveTypeAndDepotPath.Key)); if (File.Exists(ManifestFileName)) { Log.WriteLine("Removing {0} binaries...", ArchiveTypeAndDepotPath.Key); Progress.Set(String.Format("Removing {0} binaries...", ArchiveTypeAndDepotPath.Key), 0.0f); ArchiveUtils.RemoveExtractedFiles(LocalRootPath, ManifestFileName, Progress, Log); Log.WriteLine(); } // If we have a new depot path, sync it down and extract it if (ArchiveTypeAndDepotPath.Value != null) { string TempZipFileName = Path.GetTempFileName(); try { Log.WriteLine("Syncing {0} binaries...", ArchiveTypeAndDepotPath.Key.ToLowerInvariant()); Progress.Set(String.Format("Syncing {0} binaries...", ArchiveTypeAndDepotPath.Key.ToLowerInvariant()), 0.0f); if (!Perforce.PrintToFile(ArchiveTypeAndDepotPath.Value, TempZipFileName, Log) || new FileInfo(TempZipFileName).Length == 0) { StatusMessage = String.Format("Couldn't read {0}", ArchiveTypeAndDepotPath.Value); return(WorkspaceUpdateResult.FailedToSync); } ArchiveUtils.ExtractFiles(TempZipFileName, LocalRootPath, ManifestFileName, Progress, Log); Log.WriteLine(); } finally { File.SetAttributes(TempZipFileName, FileAttributes.Normal); File.Delete(TempZipFileName); } } } // Add the finish time Times.Add(new Tuple <string, TimeSpan>("Archive", Stopwatch.Stop("Success"))); } } // Generate project files in the workspace if (Context.Options.HasFlag(WorkspaceUpdateOptions.GenerateProjectFiles)) { using (TelemetryStopwatch Stopwatch = new TelemetryStopwatch("Prj gen", TelemetryProjectPath)) { Progress.Set("Generating project files...", 0.0f); string ProjectFileArgument = ""; if (SelectedLocalFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { ProjectFileArgument = String.Format("\"{0}\" ", SelectedLocalFileName); } string CommandLine = String.Format("/C \"\"{0}\" {1}-progress\"", Path.Combine(LocalRootPath, "GenerateProjectFiles.bat"), ProjectFileArgument); Log.WriteLine("Generating project files..."); Log.WriteLine("gpf> Running {0} {1}", CmdExe, CommandLine); int GenerateProjectFilesResult = Utility.ExecuteProcess(CmdExe, CommandLine, null, new ProgressTextWriter(Progress, new PrefixedTextWriter("gpf> ", Log))); if (GenerateProjectFilesResult != 0) { StatusMessage = String.Format("Failed to generate project files (exit code {0}).", GenerateProjectFilesResult); return(WorkspaceUpdateResult.FailedToCompile); } Log.WriteLine(); Times.Add(new Tuple <string, TimeSpan>("Prj gen", Stopwatch.Stop("Success"))); } } // Build everything using MegaXGE if (Context.Options.HasFlag(WorkspaceUpdateOptions.Build)) { // Compile all the build steps together Dictionary <Guid, ConfigObject> BuildStepObjects = Context.DefaultBuildSteps.ToDictionary(x => x.Key, x => new ConfigObject(x.Value)); BuildStep.MergeBuildStepObjects(BuildStepObjects, ProjectConfigFile.GetValues("Build.Step", new string[0]).Select(x => new ConfigObject(x))); BuildStep.MergeBuildStepObjects(BuildStepObjects, Context.UserBuildStepObjects); // Construct build steps from them List <BuildStep> BuildSteps = BuildStepObjects.Values.Select(x => new BuildStep(x)).OrderBy(x => x.OrderIndex).ToList(); if (Context.CustomBuildSteps != null && Context.CustomBuildSteps.Count > 0) { BuildSteps.RemoveAll(x => !Context.CustomBuildSteps.Contains(x.UniqueId)); } else if (Context.Options.HasFlag(WorkspaceUpdateOptions.ScheduledBuild)) { BuildSteps.RemoveAll(x => !x.bScheduledSync); } else { BuildSteps.RemoveAll(x => !x.bNormalSync); } // Check if the last successful build was before a change that we need to force a clean for bool bForceClean = false; if (LastBuiltChangeNumber != 0) { foreach (string CleanBuildChange in ProjectConfigFile.GetValues("ForceClean.Changelist", new string[0])) { int ChangeNumber; if (int.TryParse(CleanBuildChange, out ChangeNumber)) { if ((LastBuiltChangeNumber >= ChangeNumber) != (CurrentChangeNumber >= ChangeNumber)) { Log.WriteLine("Forcing clean build due to changelist {0}.", ChangeNumber); Log.WriteLine(); bForceClean = true; break; } } } } // Execute them all string TelemetryEventName = (Context.UserBuildStepObjects.Count > 0)? "CustomBuild" : Context.Options.HasFlag(WorkspaceUpdateOptions.UseIncrementalBuilds) ? "Compile" : "FullCompile"; using (TelemetryStopwatch Stopwatch = new TelemetryStopwatch(TelemetryEventName, TelemetryProjectPath)) { Progress.Set("Starting build...", 0.0f); // Check we've built UBT (it should have been compiled by generating project files) string UnrealBuildToolPath = Path.Combine(LocalRootPath, "Engine", "Binaries", "DotNET", "UnrealBuildTool.exe"); if (!File.Exists(UnrealBuildToolPath)) { StatusMessage = String.Format("Couldn't find {0}", UnrealBuildToolPath); return(WorkspaceUpdateResult.FailedToCompile); } // Execute all the steps float MaxProgressFraction = 0.0f; foreach (BuildStep Step in BuildSteps) { MaxProgressFraction += (float)Step.EstimatedDuration / (float)Math.Max(BuildSteps.Sum(x => x.EstimatedDuration), 1); Progress.Set(Step.StatusText); Progress.Push(MaxProgressFraction); Log.WriteLine(Step.StatusText); switch (Step.Type) { case BuildStepType.Compile: using (TelemetryStopwatch StepStopwatch = new TelemetryStopwatch("Compile:" + Step.Target, TelemetryProjectPath)) { string CommandLine = String.Format("{0} {1} {2} {3} -NoHotReloadFromIDE", Step.Target, Step.Platform, Step.Configuration, Utility.ExpandVariables(Step.Arguments, Context.Variables)); if (!Context.Options.HasFlag(WorkspaceUpdateOptions.UseIncrementalBuilds) || bForceClean) { Log.WriteLine("ubt> Running {0} {1} -clean", UnrealBuildToolPath, CommandLine); Utility.ExecuteProcess(UnrealBuildToolPath, CommandLine + " -clean", null, new ProgressTextWriter(Progress, new PrefixedTextWriter("ubt> ", Log))); } Log.WriteLine("ubt> Running {0} {1} -progress", UnrealBuildToolPath, CommandLine); int ResultFromBuild = Utility.ExecuteProcess(UnrealBuildToolPath, CommandLine + " -progress", null, new ProgressTextWriter(Progress, new PrefixedTextWriter("ubt> ", Log))); if (ResultFromBuild != 0) { StatusMessage = String.Format("Failed to compile {0}.", Step.Target); return((HasModifiedSourceFiles() || Context.UserBuildStepObjects.Count > 0)? WorkspaceUpdateResult.FailedToCompile : WorkspaceUpdateResult.FailedToCompileWithCleanWorkspace); } } break; case BuildStepType.Cook: using (TelemetryStopwatch StepStopwatch = new TelemetryStopwatch("Cook/Launch: " + Path.GetFileNameWithoutExtension(Step.FileName), TelemetryProjectPath)) { string LocalRunUAT = Path.Combine(LocalRootPath, "Engine", "Build", "BatchFiles", "RunUAT.bat"); string Arguments = String.Format("/C \"\"{0}\" -profile=\"{1}\"\"", LocalRunUAT, Path.Combine(LocalRootPath, Step.FileName)); Log.WriteLine("uat> Running {0} {1}", LocalRunUAT, Arguments); int ResultFromUAT = Utility.ExecuteProcess(CmdExe, Arguments, null, new ProgressTextWriter(Progress, new PrefixedTextWriter("uat> ", Log))); if (ResultFromUAT != 0) { StatusMessage = String.Format("Cook failed. ({0})", ResultFromUAT); return(WorkspaceUpdateResult.FailedToCompile); } } break; case BuildStepType.Other: using (TelemetryStopwatch StepStopwatch = new TelemetryStopwatch("Custom: " + Path.GetFileNameWithoutExtension(Step.FileName), TelemetryProjectPath)) { string ToolFileName = Path.Combine(LocalRootPath, Utility.ExpandVariables(Step.FileName, Context.Variables)); string ToolArguments = Utility.ExpandVariables(Step.Arguments, Context.Variables); Log.WriteLine("tool> Running {0} {1}", ToolFileName, ToolArguments); if (Step.bUseLogWindow) { int ResultFromTool = Utility.ExecuteProcess(ToolFileName, ToolArguments, null, new ProgressTextWriter(Progress, new PrefixedTextWriter("tool> ", Log))); if (ResultFromTool != 0) { StatusMessage = String.Format("Tool terminated with exit code {0}.", ResultFromTool); return(WorkspaceUpdateResult.FailedToCompile); } } else { using (Process.Start(ToolFileName, ToolArguments)) { } } } break; } Log.WriteLine(); Progress.Pop(); } Times.Add(new Tuple <string, TimeSpan>("Build", Stopwatch.Stop("Success"))); } // Update the last successful build change number if (Context.CustomBuildSteps == null || Context.CustomBuildSteps.Count == 0) { LastBuiltChangeNumber = CurrentChangeNumber; } } // Write out all the timing information Log.WriteLine("Total time : " + FormatTime(Times.Sum(x => (long)(x.Item2.TotalMilliseconds / 1000)))); foreach (Tuple <string, TimeSpan> Time in Times) { Log.WriteLine(" {0,-8}: {1}", Time.Item1, FormatTime((long)(Time.Item2.TotalMilliseconds / 1000))); } if (NumFilesSynced > 0) { Log.WriteLine("{0} files synced.", NumFilesSynced); } Log.WriteLine(); Log.WriteLine("UPDATE SUCCEEDED"); StatusMessage = "Update succeeded"; return(WorkspaceUpdateResult.Success); }
void PollForUpdatesInner() { string StreamName; if (!Perforce.GetActiveStream(out StreamName, LogWriter)) { StreamName = null; } // Get the perforce server settings PerforceInfoRecord PerforceInfo; if (Perforce.Info(out PerforceInfo, LogWriter)) { ServerTimeZone = PerforceInfo.ServerTimeZone; } // Try to update the zipped binaries list before anything else, because it causes a state change in the UI UpdateArchives(); while (!bDisposing) { Stopwatch Timer = Stopwatch.StartNew(); // Check we still have a valid login ticket bool bLoggedIn; if (Perforce.GetLoggedInState(out bLoggedIn, LogWriter)) { if (!bLoggedIn) { LastStatusMessage = "User is not logged in"; OnLoginExpired(); } else { // Check we haven't switched streams string NewStreamName; if (Perforce.GetActiveStream(out NewStreamName, LogWriter) && NewStreamName != StreamName) { OnStreamChange(); } // Check for any p4 changes if (!UpdateChanges()) { LastStatusMessage = "Failed to update changes"; } else if (!UpdateChangeTypes()) { LastStatusMessage = "Failed to update change types"; } else if (!UpdateArchives()) { LastStatusMessage = "Failed to update zipped binaries list"; } else { LastStatusMessage = String.Format("Last update took {0}ms", Timer.ElapsedMilliseconds); } } } // Wait for another request, or scan for new builds after a timeout RefreshEvent.WaitOne((IsActive? 2 : 10) * 60 * 1000); } }
public bool Run(PerforceConnection Perforce, TextWriter Log, out string ErrorMessage) { // Get the perforce server settings PerforceInfoRecord PerforceInfo; if (!Perforce.Info(out PerforceInfo, Log)) { ErrorMessage = String.Format("Couldn't get Perforce server info"); return(false); } // Configure the time zone ServerTimeZone = PerforceInfo.ServerTimeZone; // If we're using the legacy path of specifying a file, figure out the workspace name now if (SelectedProject.Type == UserSelectedProjectType.Client) { // Get the client path NewSelectedClientFileName = SelectedProject.ClientPath; // Get the client name string ClientName; if (!PerforceUtils.TryGetClientName(NewSelectedClientFileName, out ClientName)) { ErrorMessage = String.Format("Couldn't get client name from {0}", NewSelectedClientFileName); return(false); } // Create the client PerforceClient = new PerforceConnection(Perforce.UserName, ClientName, Perforce.ServerAndPort); // Figure out the path on the client if (!PerforceClient.ConvertToLocalPath(NewSelectedClientFileName, out NewSelectedFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedFileName); return(false); } } else if (SelectedProject.Type == UserSelectedProjectType.Local) { // Use the path as the selected filename NewSelectedFileName = SelectedProject.LocalPath; // Make sure the project exists if (!File.Exists(SelectedProject.LocalPath)) { ErrorMessage = String.Format("{0} does not exist.", SelectedProject.LocalPath); return(false); } // Find all the clients on this machine Log.WriteLine("Enumerating clients on local machine..."); List <PerforceClientRecord> Clients; if (!Perforce.FindClients(out Clients, Log)) { ErrorMessage = String.Format("Couldn't find any clients for this host."); return(false); } // Find any clients which are valid. If this is not exactly one, we should fail. List <PerforceConnection> CandidateClients = new List <PerforceConnection>(); foreach (PerforceClientRecord Client in Clients) { // Make sure the client is well formed if (!String.IsNullOrEmpty(Client.Name) && (!String.IsNullOrEmpty(Client.Host) || !String.IsNullOrEmpty(Client.Owner)) && !String.IsNullOrEmpty(Client.Root)) { // Require either a username or host name match if ((String.IsNullOrEmpty(Client.Host) || String.Compare(Client.Host, PerforceInfo.HostName, StringComparison.InvariantCultureIgnoreCase) == 0) && (String.IsNullOrEmpty(Client.Owner) || String.Compare(Client.Owner, PerforceInfo.UserName, StringComparison.InvariantCultureIgnoreCase) == 0)) { if (!Utility.SafeIsFileUnderDirectory(NewSelectedFileName, Client.Root)) { Log.WriteLine("Rejecting {0} due to root mismatch ({1})", Client.Name, Client.Root); continue; } PerforceConnection CandidateClient = new PerforceConnection(PerforceInfo.UserName, Client.Name, Perforce.ServerAndPort); bool bFileExists; if (!CandidateClient.FileExists(NewSelectedFileName, out bFileExists, Log) || !bFileExists) { Log.WriteLine("Rejecting {0} due to file not existing in workspace", Client.Name); continue; } List <PerforceFileRecord> Records; if (!CandidateClient.Stat(NewSelectedFileName, out Records, Log)) { Log.WriteLine("Rejecting {0} due to {1} not in depot", Client.Name, NewSelectedFileName); continue; } Records.RemoveAll(x => !x.IsMapped); if (Records.Count == 0) { Log.WriteLine("Rejecting {0} due to {1} matching records", Client.Name, Records.Count); continue; } Log.WriteLine("Found valid client {0}", Client.Name); CandidateClients.Add(CandidateClient); } } } // Check there's only one client if (CandidateClients.Count == 0) { ErrorMessage = String.Format("Couldn't find any Perforce workspace containing {0}. Check your connection settings.", NewSelectedFileName); return(false); } else if (CandidateClients.Count > 1) { ErrorMessage = String.Format("Found multiple workspaces containing {0}:\n\n{1}\n\nCannot determine which to use.", Path.GetFileName(NewSelectedFileName), String.Join("\n", CandidateClients.Select(x => x.ClientName))); return(false); } // Take the client we've chosen PerforceClient = CandidateClients[0]; // Get the client path for the project file if (!PerforceClient.ConvertToClientPath(NewSelectedFileName, out NewSelectedClientFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedFileName); return(false); } } else { throw new InvalidDataException("Invalid selected project type"); } // Normalize the filename NewSelectedFileName = Path.GetFullPath(NewSelectedFileName).Replace('/', Path.DirectorySeparatorChar); // Make sure the path case is correct. This can cause UBT intermediates to be out of date if the case mismatches. NewSelectedFileName = Utility.GetPathWithCorrectCase(new FileInfo(NewSelectedFileName)); // Update the selected project with all the data we've found SelectedProject = new UserSelectedProjectSettings(Perforce.ServerAndPort, Perforce.UserName, SelectedProject.Type, NewSelectedClientFileName, NewSelectedFileName); // Figure out where the engine is in relation to it for (int EndIdx = NewSelectedClientFileName.Length - 1;; EndIdx--) { if (EndIdx < 2) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return(false); } if (NewSelectedClientFileName[EndIdx] == '/') { bool bFileExists; if (PerforceClient.FileExists(NewSelectedClientFileName.Substring(0, EndIdx) + "/Engine/Build/Build.version", out bFileExists, Log) && bFileExists) { BranchClientPath = NewSelectedClientFileName.Substring(0, EndIdx); break; } } } Log.WriteLine("Found branch root at {0}", BranchClientPath); // Get the local branch root string BuildVersionPath; if (!PerforceClient.ConvertToLocalPath(BranchClientPath + "/Engine/Build/Build.version", out BuildVersionPath, Log)) { ErrorMessage = String.Format("Couldn't get local path for Engine/Build/Build.version"); return(false); } BranchDirectoryName = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(BuildVersionPath), "..", "..")); // Find the editor target for this project if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { List <PerforceFileRecord> Files; if (PerforceClient.FindFiles(PerforceUtils.GetClientOrDepotDirectoryName(NewSelectedClientFileName) + "/Source/*Editor.Target.cs", out Files, Log) && Files.Count >= 1) { PerforceFileRecord File = Files.FirstOrDefault(x => x.Action == null || !x.Action.Contains("delete")); if (File != null) { string DepotPath = File.DepotPath; NewProjectEditorTarget = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(DepotPath.Substring(DepotPath.LastIndexOf('/') + 1))); Log.WriteLine("Using {0} as editor target name (from {1})", NewProjectEditorTarget, Files[0]); } } if (NewProjectEditorTarget == null) { Log.WriteLine("Couldn't find any editor targets for this project."); } } // Get a unique name for the project that's selected. For regular branches, this can be the depot path. For streams, we want to include the stream name to encode imports. if (PerforceClient.GetActiveStream(out StreamName, Log)) { string ExpectedPrefix = String.Format("//{0}/", PerforceClient.ClientName); if (!NewSelectedClientFileName.StartsWith(ExpectedPrefix, StringComparison.InvariantCultureIgnoreCase)) { ErrorMessage = String.Format("Unexpected client path; expected '{0}' to begin with '{1}'", NewSelectedClientFileName, ExpectedPrefix); return(false); } string StreamPrefix; if (!TryGetStreamPrefix(PerforceClient, StreamName, Log, out StreamPrefix)) { ErrorMessage = String.Format("Failed to get stream info for {0}", StreamName); return(false); } NewSelectedProjectIdentifier = String.Format("{0}/{1}", StreamPrefix, NewSelectedClientFileName.Substring(ExpectedPrefix.Length)); } else { if (!PerforceClient.ConvertToDepotPath(NewSelectedClientFileName, out NewSelectedProjectIdentifier, Log)) { ErrorMessage = String.Format("Couldn't get depot path for {0}", NewSelectedFileName); return(false); } } // Read the project logo if (NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { string LogoFileName = Path.Combine(Path.GetDirectoryName(NewSelectedFileName), "Build", "UnrealGameSync.png"); if (File.Exists(LogoFileName)) { try { // Duplicate the image, otherwise we'll leave the file locked using (Image Image = Image.FromFile(LogoFileName)) { ProjectLogo = new Bitmap(Image); } } catch { ProjectLogo = null; } } } // Figure out if it's an enterprise project List <string> ProjectLines; if (NewSelectedClientFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase) && PerforceClient.Print(NewSelectedClientFileName, out ProjectLines, Log)) { string Text = String.Join("\n", ProjectLines); bIsEnterpriseProject = Utility.IsEnterpriseProjectFromText(Text); } // Read the initial config file LocalConfigFiles = new List <KeyValuePair <string, DateTime> >(); LatestProjectConfigFile = PerforceMonitor.ReadProjectConfigFile(PerforceClient, BranchClientPath, NewSelectedClientFileName, LocalConfigFiles, Log); // Succeed! ErrorMessage = null; return(true); }
public bool Run(out string ErrorMessage) { PerforceConnection Perforce = new PerforceConnection(null, null, null); // Get the Perforce server info PerforceInfoRecord PerforceInfo; if(!Perforce.Info(out PerforceInfo, Log)) { ErrorMessage = String.Format("Couldn't get Perforce server info"); return false; } if(String.IsNullOrEmpty(PerforceInfo.UserName)) { ErrorMessage = "Missing user name in call to p4 info"; return false; } if(String.IsNullOrEmpty(PerforceInfo.HostName)) { ErrorMessage = "Missing host name in call to p4 info"; return false; } ServerTimeZone = PerforceInfo.ServerTimeZone; // Find all the clients on this machine Log.WriteLine("Enumerating clients on local machine..."); List<PerforceClientRecord> Clients; if(!Perforce.FindClients(out Clients, Log)) { ErrorMessage = String.Format("Couldn't find any clients for this host."); return false; } // Find any clients which are valid. If this is not exactly one, we should fail. List<PerforceConnection> CandidateClients = new List<PerforceConnection>(); foreach(PerforceClientRecord Client in Clients) { // Make sure the client is well formed if(!String.IsNullOrEmpty(Client.Name) && (!String.IsNullOrEmpty(Client.Host) || !String.IsNullOrEmpty(Client.Owner)) && !String.IsNullOrEmpty(Client.Root)) { // Require either a username or host name match if((String.IsNullOrEmpty(Client.Host) || String.Compare(Client.Host, PerforceInfo.HostName, StringComparison.InvariantCultureIgnoreCase) == 0) && (String.IsNullOrEmpty(Client.Owner) || String.Compare(Client.Owner, PerforceInfo.UserName, StringComparison.InvariantCultureIgnoreCase) == 0)) { if(!Utility.SafeIsFileUnderDirectory(NewSelectedFileName, Client.Root)) { Log.WriteLine("Rejecting {0} due to root mismatch ({1})", Client.Name, Client.Root); continue; } PerforceConnection CandidateClient = new PerforceConnection(PerforceInfo.UserName, Client.Name, Perforce.ServerAndPort); bool bFileExists; if(!CandidateClient.FileExists(NewSelectedFileName, out bFileExists, Log) || !bFileExists) { Log.WriteLine("Rejecting {0} due to file not existing in workspace", Client.Name); continue; } List<PerforceFileRecord> Records; if(!CandidateClient.Stat(NewSelectedFileName, out Records, Log)) { Log.WriteLine("Rejecting {0} due to {1} not in depot", Client.Name, NewSelectedFileName); continue; } Records.RemoveAll(x => !x.IsMapped); if(Records.Count != 1) { Log.WriteLine("Rejecting {0} due to {1} matching records", Client.Name, Records.Count); continue; } Log.WriteLine("Found valid client {0}", Client.Name); CandidateClients.Add(CandidateClient); } } } // Check there's only one client if(CandidateClients.Count == 0) { ErrorMessage = String.Format("Couldn't find any Perforce workspace containing {0}.", NewSelectedFileName); return false; } else if(CandidateClients.Count > 1) { ErrorMessage = String.Format("Found multiple workspaces containing {0}:\n\n{1}\n\nCannot determine which to use.", Path.GetFileName(NewSelectedFileName), String.Join("\n", CandidateClients.Select(x => x.ClientName))); return false; } // Take the client we've chosen PerforceClient = CandidateClients[0]; // Get the client path for the project file if(!PerforceClient.ConvertToClientPath(NewSelectedFileName, out NewSelectedClientFileName, Log)) { ErrorMessage = String.Format("Couldn't get client path for {0}", NewSelectedFileName); return false; } // Figure out where the engine is in relation to it for(int EndIdx = NewSelectedClientFileName.Length - 1;;EndIdx--) { if(EndIdx < 2) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return false; } if(NewSelectedClientFileName[EndIdx] == '/') { bool bFileExists; if(!PerforceClient.FileExists(NewSelectedClientFileName.Substring(0, EndIdx) + "/Engine/Source/UE4Editor.target.cs", out bFileExists, Log)) { ErrorMessage = String.Format("Could not find engine in Perforce relative to project path ({0})", NewSelectedClientFileName); return false; } else if(bFileExists) { BranchClientPath = NewSelectedClientFileName.Substring(0, EndIdx); break; } } } Log.WriteLine("Found branch root at {0}", BranchClientPath); // Get the local branch root if(!PerforceClient.ConvertToLocalPath(BranchClientPath + "/Engine/Source/UE4Editor.target.cs", out BaseEditorTargetPath, Log)) { ErrorMessage = String.Format("Couldn't get local path for editor target file"); return false; } // Find the editor target for this project if(NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { List<PerforceFileRecord> Files; if(PerforceClient.FindFiles(PerforceUtils.GetClientOrDepotDirectoryName(NewSelectedClientFileName) + "/Source/*Editor.Target.cs", out Files, Log) && Files.Count >= 1) { PerforceFileRecord File = Files.FirstOrDefault(x => x.Action == null || !x.Action.Contains("delete")); if(File == null) { Log.WriteLine("Couldn't find any non-deleted editor targets for this project."); } else { string DepotPath = File.DepotPath; NewProjectEditorTarget = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(DepotPath.Substring(DepotPath.LastIndexOf('/') + 1))); Log.WriteLine("Using {0} as editor target name (from {1})", NewProjectEditorTarget, Files[0]); } } else { Log.WriteLine("Couldn't find any editor targets for this project."); } } // Get a unique name for the project that's selected. For regular branches, this can be the depot path. For streams, we want to include the stream name to encode imports. if(PerforceClient.GetActiveStream(out StreamName, Log)) { string ExpectedPrefix = String.Format("//{0}/", PerforceClient.ClientName); if(!NewSelectedClientFileName.StartsWith(ExpectedPrefix, StringComparison.InvariantCultureIgnoreCase)) { ErrorMessage = String.Format("Unexpected client path; expected '{0}' to begin with '{1}'", NewSelectedClientFileName, ExpectedPrefix); return false; } string StreamPrefix; if(!TryGetStreamPrefix(PerforceClient, StreamName, Log, out StreamPrefix)) { ErrorMessage = String.Format("Failed to get stream info for {0}", StreamName); return false; } NewSelectedProjectIdentifier = String.Format("{0}/{1}", StreamPrefix, NewSelectedClientFileName.Substring(ExpectedPrefix.Length)); } else { if(!PerforceClient.ConvertToDepotPath(NewSelectedClientFileName, out NewSelectedProjectIdentifier, Log)) { ErrorMessage = String.Format("Couldn't get depot path for {0}", NewSelectedFileName); return false; } } // Read the project logo if(NewSelectedFileName.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase)) { string LogoFileName = Path.Combine(Path.GetDirectoryName(NewSelectedFileName), "Build", "UnrealGameSync.png"); if(File.Exists(LogoFileName)) { try { // Duplicate the image, otherwise we'll leave the file locked using(Image Image = Image.FromFile(LogoFileName)) { ProjectLogo = new Bitmap(Image); } } catch { ProjectLogo = null; } } } // Succeeed! ErrorMessage = null; return true; }