public UWorld GetViewportWorld() { CheckIsValid(); IntPtr ___ret = GetViewportWorld(_this.Get()); if(___ret==IntPtr.Zero) return null; UWorld ___ret2= new UWorld(){ _this = ___ret }; return ___ret2; }
/// <summary> /// <para>Constructor that will save the current relevant values of InWorld </para> /// <para>and set the collection's context values for InWorld. </para> /// <param name="InLevelCollectionIndex">The index of the collection to use </param> /// <param name="InWorld">The world on which to set the context. </param> /// </summary> public FScopedLevelCollectionContextSwitch(int inLevelCollectionIndex, UWorld inWorld) : base(E_CreateStruct_FScopedLevelCollectionContextSwitch_int32_UWorld(inLevelCollectionIndex, inWorld), false) { }
/// <summary> /// <para>Needs to be called when a world is destroyed to broadcast messages. </para> /// </summary> public override void WorldDestroyed(UWorld InWorld) { }
/// <summary> /// <para>Needs to be called when a world is added to broadcast messages. </para> /// </summary> public override void WorldAdded(UWorld World) { }
public UNavLocalGridManager GetCurrent(UWorld world) => E_UNavLocalGridManager_GetCurrent(this, world);
public UEnvQueryManager GetCurrent(UWorld world) => E_UEnvQueryManager_GetCurrent(this, world);
/// <summary> /// </summary> /// <return>Returns</return> public bool IsSupported(UWorld inWorld) => E_FCameraPhotographyManager_IsSupported(this, inWorld);
public FLocalPlayerContext(ULocalPlayer inLocalPlayer, UWorld inWorld) : base(E_CreateStruct_FLocalPlayerContext_ULocalPlayer_UWorld(inLocalPlayer, inWorld), false) { }
public FEnvQueryRequest SetWorldOverride(UWorld inWorld) => E_FEnvQueryRequest_SetWorldOverride(this, inWorld);