示例#1
0
 public void OnListenerUpdated(AActor actorListener, UAIPerceptionComponent perceptionComponent)
 => E_UAISense_Blueprint_OnListenerUpdated(this, actorListener, perceptionComponent);
 /// <summary>
 /// Registers listener if not registered
 /// </summary>
 public void UpdateListener(UAIPerceptionComponent listener)
 => E_UAIPerceptionSystem_UpdateListener(this, listener);
示例#3
0
 public FPerceptionListener(UAIPerceptionComponent inListener) :
     base(E_CreateStruct_FPerceptionListener_UAIPerceptionComponent(inListener), false)
 {
 }
 public void UnregisterListener(UAIPerceptionComponent listener)
 => E_UAIPerceptionSystem_UnregisterListener(this, listener);