public void OnListenerUpdated(AActor actorListener, UAIPerceptionComponent perceptionComponent) => E_UAISense_Blueprint_OnListenerUpdated(this, actorListener, perceptionComponent);
/// <summary> /// Registers listener if not registered /// </summary> public void UpdateListener(UAIPerceptionComponent listener) => E_UAIPerceptionSystem_UpdateListener(this, listener);
public FPerceptionListener(UAIPerceptionComponent inListener) : base(E_CreateStruct_FPerceptionListener_UAIPerceptionComponent(inListener), false) { }
public void UnregisterListener(UAIPerceptionComponent listener) => E_UAIPerceptionSystem_UnregisterListener(this, listener);