示例#1
0
 protected void OnListenerUpdateImpl(FPerceptionListener updatedListener)
 => E_UAISense_Blueprint_OnListenerUpdateImpl(this, updatedListener);
示例#2
0
 protected void OnNewListenerImpl(FPerceptionListener newListener)
 => E_UAISense_Blueprint_OnNewListenerImpl(this, newListener);
示例#3
0
 protected void OnListenerRemovedImpl(FPerceptionListener updatedListener)
 => E_UAISense_Hearing_OnListenerRemovedImpl(this, updatedListener);
示例#4
0
 protected void OnNewListenerImpl(FPerceptionListener newListener)
 => E_UAISense_Hearing_OnNewListenerImpl(this, newListener);
示例#5
0
 public void OnNewListener(FPerceptionListener newListener)
 => E_UAISense_OnNewListener(this, newListener);
示例#6
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 public void OnListenerUpdate(FPerceptionListener newListener)
 => E_UAISense_OnListenerUpdate(this, newListener);
示例#7
0
 public void OnListenerRemoved(FPerceptionListener newListener)
 => E_UAISense_OnListenerRemoved(this, newListener);
示例#8
0
 public virtual void OnListenerForgetsAll(FPerceptionListener listener)
 => E_UAISense_OnListenerForgetsAll(this, listener);
示例#9
0
 public virtual void OnListenerForgetsActor(FPerceptionListener listener, AActor actorToForget)
 => E_UAISense_OnListenerForgetsActor(this, listener, actorToForget);