protected void OnListenerUpdateImpl(FPerceptionListener updatedListener) => E_UAISense_Blueprint_OnListenerUpdateImpl(this, updatedListener);
protected void OnNewListenerImpl(FPerceptionListener newListener) => E_UAISense_Blueprint_OnNewListenerImpl(this, newListener);
protected void OnListenerRemovedImpl(FPerceptionListener updatedListener) => E_UAISense_Hearing_OnListenerRemovedImpl(this, updatedListener);
protected void OnNewListenerImpl(FPerceptionListener newListener) => E_UAISense_Hearing_OnNewListenerImpl(this, newListener);
public void OnNewListener(FPerceptionListener newListener) => E_UAISense_OnNewListener(this, newListener);
public void OnListenerUpdate(FPerceptionListener newListener) => E_UAISense_OnListenerUpdate(this, newListener);
public void OnListenerRemoved(FPerceptionListener newListener) => E_UAISense_OnListenerRemoved(this, newListener);
public virtual void OnListenerForgetsAll(FPerceptionListener listener) => E_UAISense_OnListenerForgetsAll(this, listener);
public virtual void OnListenerForgetsActor(FPerceptionListener listener, AActor actorToForget) => E_UAISense_OnListenerForgetsActor(this, listener, actorToForget);