示例#1
0
 /// <summary>
 /// <para>Apply momentum caused by damage. </para>
 /// </summary>
 public override void ApplyDamageMomentum(float DamageTaken, FDamageEvent DamageEvent, APawn PawnInstigator, AActor DamageCauser)
 {
 }
示例#2
0
 public FDamageEvent(FDamageEvent inDamageEvent) :
     base(E_CreateStruct_FDamageEvent_FDamageEvent(inDamageEvent), false)
 {
 }