/// <summary>
        /// Loads the static delegates FromNative / ToNative from CachedMarshalingDelegates<,>
        /// e.g. CachedMarshalingDelegates<int, BlittableTypeMarshaler<int>>.FromNative / .ToNative
        /// </summary>
        private void EmitCachedMarshalingDelegates(ILProcessor processor, ManagedUnrealPropertyInfo propertyInfo, ManagedUnrealMarshalerType marshalerType)
        {
            foreach (ManagedUnrealTypeInfoReference genericArg in propertyInfo.GenericArgs)
            {
                Type cachedMarshalingDelegatesType = ManagedUnrealTypeInfo.GetCachedMarshalingDelegatesType(marshalerType, genericArg);

                FieldReference fromNative = assembly.MainModule.ImportEx(
                    ManagedUnrealTypeInfo.GetCachedMarshalingDelegatesDelegate(cachedMarshalingDelegatesType, true));
                FieldReference toNative = assembly.MainModule.ImportEx(
                    ManagedUnrealTypeInfo.GetCachedMarshalingDelegatesDelegate(cachedMarshalingDelegatesType, false));
                processor.Emit(OpCodes.Ldsfld, fromNative);
                processor.Emit(OpCodes.Ldsfld, toNative);
            }
        }