示例#1
0
 private void OnCodeGenerated(UnrealModuleInfo module, UnrealModuleType moduleAssetType, string typeName, string path, CSharpTextBuilder code)
 {
     if (codeManager != null)
     {
         codeManager.OnCodeGenerated(module, moduleAssetType, typeName, path, code.ToString());
     }
 }
        public string TestMe(bool rename, string str)
        {
            CSharpTextBuilder builder = new CSharpTextBuilder();

            AppendDocComment(builder, str, rename);
            return(builder.ToString());
        }
        private void GenerateCodeForStruct(UnrealModuleInfo module, UStruct unrealStruct)
        {
            bool       isBlueprintType = unrealStruct.IsA <UUserDefinedStruct>() || unrealStruct.IsA <UBlueprintGeneratedClass>();
            StructInfo structInfo      = GetStructInfo(unrealStruct, isBlueprintType);

            string typeName = GetTypeName(unrealStruct);

            UnrealModuleType moduleAssetType;
            string           currentNamespace = GetModuleNamespace(unrealStruct, out moduleAssetType);
            List <string>    namespaces       = GetDefaultNamespaces();

            CSharpTextBuilder builder = new CSharpTextBuilder(Settings.IndentType);

            if (!string.IsNullOrEmpty(currentNamespace))
            {
                builder.AppendLine("namespace " + currentNamespace);
                builder.OpenBrace();
            }

            string        accessSpecifier = "public";
            StringBuilder modifiers       = new StringBuilder(accessSpecifier);

            if (Settings.UseAbstractTypes && structInfo.IsClass && structInfo.Class.HasAnyClassFlags(EClassFlags.Abstract))
            {
                modifiers.Append(" abstract");
            }

            StringBuilder baseTypeStr  = new StringBuilder();
            UStruct       parentStruct = unrealStruct.GetSuperStruct();

            if (parentStruct != null && parentStruct != UClass.GetClass <UInterface>() && unrealStruct != UClass.GetClass <UInterface>())
            {
                baseTypeStr.Append(GetTypeName(parentStruct, namespaces));
            }
            if (structInfo.IsClass)
            {
                foreach (FImplementedInterface implementedInterface in structInfo.Class.Interfaces)
                {
                    if (baseTypeStr.Length > 0)
                    {
                        baseTypeStr.Append(", ");
                    }
                    baseTypeStr.Append(GetTypeName(implementedInterface.InterfaceClass, namespaces));
                }
            }
            if (baseTypeStr.Length > 0)
            {
                baseTypeStr.Insert(0, " : ");
            }

            AppendDocComment(builder, unrealStruct, isBlueprintType);
            AppendAttribute(builder, unrealStruct, module, structInfo);
            if (structInfo.IsInterface)
            {
                System.Diagnostics.Debug.Assert(structInfo.Class.Interfaces.Length == 0, "TODO: Interfaces inheriting other interfaces");

                string baseInterface = unrealStruct == UClass.GetClass <UInterface>() ? string.Empty :
                                       (baseTypeStr.Length == 0 ? " : " : ", ") + Names.IInterface;
                builder.AppendLine(modifiers + " interface " + typeName + baseTypeStr + baseInterface);
            }
            else if (structInfo.IsClass)
            {
                builder.AppendLine(modifiers + " partial class " + typeName + baseTypeStr);
            }
            else
            {
                if (structInfo.StructAsClass)
                {
                    builder.AppendLine(modifiers + " partial class " + typeName + " : " + Names.StructAsClass);
                }
                else
                {
                    if (structInfo.IsBlittable)
                    {
                        string structLayout = UpdateTypeNameNamespace("StructLayout", "System.Runtime.InteropServices", namespaces);
                        string layoutKind   = UpdateTypeNameNamespace("LayoutKind", "System.Runtime.InteropServices", namespaces);
                        builder.AppendLine("[" + structLayout + "(" + layoutKind + ".Sequential)]");
                    }
                    builder.AppendLine(modifiers + " partial struct " + typeName);
                }
            }
            builder.OpenBrace();

            string typeNameEx = structInfo.IsInterface ? typeName + "Impl" : typeName;

            // Create a seperate builder for building the interface "Impl" class
            CSharpTextBuilder interfaceImplBuilder = null;

            if (structInfo.IsInterface)
            {
                interfaceImplBuilder = new CSharpTextBuilder();
                interfaceImplBuilder.AppendLine(accessSpecifier + " sealed class " + typeNameEx + " : " +
                                                Names.IInterfaceImpl + ", " + typeName);
                interfaceImplBuilder.Indent();    // Move the indent to the same as builder for this point
                interfaceImplBuilder.OpenBrace(); // Open the class brace
            }

            // Create a seperate builder for properties which will be inserted into the native type info initializer
            CSharpTextBuilder offsetsBuilder = new CSharpTextBuilder(Settings.IndentType);

            offsetsBuilder.AppendLine("static " + typeNameEx + "()");
            offsetsBuilder.IndentCount = builder.IndentCount;// Move the indent to the same as builder
            offsetsBuilder.OpenBrace();
            offsetsBuilder.AppendLine("if (" + Names.UnrealTypes_CanLazyLoadNativeType + "(typeof(" + typeNameEx + ")))");
            offsetsBuilder.OpenBrace();
            offsetsBuilder.AppendLine(Settings.VarNames.LoadNativeType + "();");
            offsetsBuilder.CloseBrace();
            offsetsBuilder.AppendLine(Names.UnrealTypes_OnCCtorCalled + "(typeof(" + typeNameEx + "));");
            offsetsBuilder.CloseBrace();
            offsetsBuilder.AppendLine();
            offsetsBuilder.AppendLine("static void " + Settings.VarNames.LoadNativeType + "()");
            offsetsBuilder.OpenBrace();
            if (structInfo.HasStaticFunction)
            {
                builder.AppendLine("static IntPtr " + Settings.VarNames.ClassAddress + ";");
                offsetsBuilder.AppendLine(Settings.VarNames.ClassAddress + " = " +
                                          (structInfo.IsStruct ? Names.NativeReflection_GetStruct : Names.NativeReflection_GetClass) +
                                          "(\"" + unrealStruct.GetPathName() + "\");");
            }
            else
            {
                offsetsBuilder.AppendLine("IntPtr " + Settings.VarNames.ClassAddress + " = " +
                                          (structInfo.IsStruct ? Names.NativeReflection_GetStruct : Names.NativeReflection_GetClass) +
                                          "(\"" + unrealStruct.GetPathName() + "\");");
            }
            if (structInfo.StructAsClass)
            {
                offsetsBuilder.AppendLine(typeName + Settings.VarNames.StructAddress + " = " + Settings.VarNames.ClassAddress + ";");
            }
            else if (structInfo.IsStruct)
            {
                offsetsBuilder.AppendLine(typeName + Settings.VarNames.StructSize + " = " + Names.NativeReflection_GetStructSize +
                                          "(" + Settings.VarNames.ClassAddress + ");");
            }

            if (structInfo.IsStruct && parentStruct != null)
            {
                // Export base properties
                if (Settings.InlineBaseStruct || structInfo.StructAsClass)
                {
                    UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                    while (tempParentStruct != null)
                    {
                        StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                        if (tempParentStructInfo != null)
                        {
                            foreach (UProperty property in tempParentStructInfo.GetProperties())
                            {
                                if (!tempParentStructInfo.IsCollapsedProperty(property))
                                {
                                    GenerateCodeForProperty(module, builder, offsetsBuilder, property, tempParentStructInfo.IsBlueprintType,
                                                            structInfo, namespaces, tempParentStructInfo.GetPropertyName(property));
                                }
                            }
                        }
                        tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                    }
                }
                else
                {
                    builder.AppendLine(GetTypeName(parentStruct, namespaces) + " Base;");
                }
            }

            // Export properties
            foreach (UProperty property in structInfo.GetProperties())
            {
                if (!structInfo.IsCollapsedProperty(property))
                {
                    GenerateCodeForProperty(module, builder, offsetsBuilder, property, isBlueprintType, structInfo, namespaces,
                                            structInfo.GetPropertyName(property));
                }
            }

            foreach (CollapsedMember collapsedMember in structInfo.GetCollapsedMembers())
            {
                GenerateCodeForProperty(module, builder, offsetsBuilder, collapsedMember, isBlueprintType, namespaces);
            }

            // Export functions
            List <ExtensionMethodInfo> extensionMethods = new List <ExtensionMethodInfo>();

            foreach (UFunction function in structInfo.GetFunctions())
            {
                if (!structInfo.IsCollapsedFunction(function))
                {
                    if (!structInfo.IsInterface)
                    {
                        // If this isn't an interface and the function can be made into an extension method then do so
                        ExtensionMethodInfo extensionMethodInfo = ExtensionMethodInfo.Create(function);
                        if (extensionMethodInfo != null)
                        {
                            extensionMethods.Add(extensionMethodInfo);
                        }
                    }

                    if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate))
                    {
                        AppendDelegateSignature(module, builder, function, unrealStruct, isBlueprintType, namespaces);
                        builder.AppendLine();
                    }
                    else if (structInfo.IsInterface)
                    {
                        AppendFunctionOffsets(interfaceImplBuilder, offsetsBuilder, function, false, false, namespaces);

                        AppendDocComment(builder, function, isBlueprintType);
                        AppendAttribute(builder, function, module);

                        builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces) + ";");
                        builder.AppendLine();

                        // Always require a per-instance function address on the interfaces "Impl" class.
                        // This isn't really required if the target function isn't an event but since we are working
                        // with interfaces it is probably best to make sure functions are resolved properly. If we decide
                        // to change this to not require a per-instance function address make sure to update AppendFunctionOffsets
                        // which adds the per-instance function address to the class. Also update AssemblyRewriter.Interface.cs
                        // Also update the "ResetInterface" code which always expects an per-instance address to reset.
                        AppendAttribute(interfaceImplBuilder, function, module);
                        interfaceImplBuilder.AppendLine(GetFunctionSignature(module, function, unrealStruct, null, "public",
                                                                             FunctionSigFlags.None, namespaces));
                        interfaceImplBuilder.OpenBrace();
                        AppendFunctionBody(interfaceImplBuilder, function, false, false, true, namespaces);
                        interfaceImplBuilder.CloseBrace();
                        builder.AppendLine();
                    }
                    else
                    {
                        AppendFunctionOffsets(builder, offsetsBuilder, function, false, false, namespaces);

                        AppendDocComment(builder, function, isBlueprintType);
                        AppendAttribute(builder, function, module);

                        bool hasSuperFunction = function.GetSuperFunction() != null;
                        if (function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent) && !hasSuperFunction)
                        {
                            // Define the declaration method which will call the correct UFunction for the UObject instance
                            builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces));
                            builder.OpenBrace();
                            AppendFunctionBody(builder, function, false, false, true, namespaces);
                            builder.CloseBrace();
                            builder.AppendLine();
                        }

                        if (function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent))
                        {
                            if (!Settings.UseExplicitImplementationMethods)
                            {
                                // Used to hide the _Implementation method from being visible in intellisense
                                builder.AppendLine("[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]");
                            }

                            // Define the _Implementation method
                            builder.AppendLine(GetFunctionSignatureImpl(module, function, unrealStruct, namespaces));
                        }
                        else
                        {
                            builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces));
                        }
                        builder.OpenBrace();
                        AppendFunctionBody(builder, function, false, false, false, namespaces);
                        builder.CloseBrace();
                        builder.AppendLine();
                    }
                }
            }

            if (structInfo.StructAsClass)
            {
                if (Settings.GenerateIsValidSafeguards)
                {
                    builder.AppendLine("static bool " + typeName + Settings.VarNames.IsValid + ";");

                    // Append XXXX_IsValid = Prop1_IsValid && Prop2_IsValid && Prop3_IsValid...;
                    AppendStructIsValid(offsetsBuilder, typeName, structInfo, parentStruct);
                }

                builder.AppendLine("static IntPtr " + typeName + Settings.VarNames.StructAddress + ";");
                builder.AppendLine();

                builder.AppendLine("protected override IntPtr GetStructAddress()");
                builder.OpenBrace();
                builder.AppendLine("return " + typeName + Settings.VarNames.StructAddress + ";");
                builder.CloseBrace();
                builder.AppendLine();
            }
            else if (structInfo.IsStruct)
            {
                if (Settings.GenerateIsValidSafeguards && !structInfo.IsBlittable)
                {
                    builder.AppendLine("static bool " + typeName + Settings.VarNames.IsValid + ";");
                }

                builder.AppendLine("static int " + typeName + Settings.VarNames.StructSize + ";");
                builder.AppendLine();

                // Add the struct Copy() method (for non blittable structs)
                builder.AppendLine("public " + typeName + " " + Settings.VarNames.StructCopy + "()");
                builder.OpenBrace();
                builder.AppendLine(typeName + " result = this;");
                foreach (UProperty property in structInfo.GetProperties())
                {
                    if (!structInfo.IsCollapsedProperty(property) && IsCollectionProperty(property))
                    {
                        string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                        builder.AppendLine("if (this." + propertyName + " != null)");
                        builder.OpenBrace();

                        UStructProperty structProperty     = property as UStructProperty;
                        StructInfo      propertyStructInfo = structProperty == null || structProperty.Struct == null ?
                                                             null : GetStructInfo(structProperty.Struct);
                        if (propertyStructInfo != null && !propertyStructInfo.IsBlittable)
                        {
                            builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces) + "();");
                            builder.AppendLine("for (int i = 0; i < this." + propertyName + ".Count; ++i)");
                            builder.OpenBrace();
                            builder.AppendLine("result." + propertyName + ".Add(this." + propertyName + "[i]." +
                                               Settings.VarNames.StructCopy + "());");
                            builder.CloseBrace();
                        }
                        else
                        {
                            builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces)
                                               + "(" + "this." + propertyName + ");");
                        }

                        builder.CloseBrace();
                    }
                }
                if (Settings.InlineBaseStruct)
                {
                    UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                    while (tempParentStruct != null)
                    {
                        StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                        if (tempParentStructInfo != null)
                        {
                            foreach (UProperty property in tempParentStructInfo.GetProperties())
                            {
                                if (!tempParentStructInfo.IsCollapsedProperty(property) && IsCollectionProperty(property))
                                {
                                    string propertyName = GetMemberName(property, tempParentStructInfo.GetPropertyName(property));
                                    builder.AppendLine("if (this." + propertyName + " != null)");
                                    builder.OpenBrace();
                                    builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces)
                                                       + "(" + "this." + propertyName + ");");
                                    builder.CloseBrace();
                                }
                            }
                        }
                        tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                    }
                }
                builder.AppendLine("return result;");
                builder.CloseBrace();
                builder.AppendLine();

                if (structInfo.IsBlittable)
                {
                    // Validate the size of the blittable struct
                    offsetsBuilder.AppendLine(Names.NativeReflection_ValidateBlittableStructSize + "(" +
                                              Settings.VarNames.ClassAddress + ", typeof(" + typeName + "));");
                }
                else
                {
                    if (Settings.GenerateIsValidSafeguards)
                    {
                        // Append XXXX_IsValid = Prop1_IsValid && Prop2_IsValid && Prop3_IsValid...;
                        AppendStructIsValid(offsetsBuilder, typeName, structInfo, parentStruct);
                    }

                    builder.AppendLine("public static " + typeName + " FromNative(IntPtr nativeBuffer)");
                    builder.OpenBrace();
                    builder.AppendLine("return new " + typeName + "(nativeBuffer);");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static void ToNative(IntPtr nativeBuffer, " + typeName + " value)");
                    builder.OpenBrace();
                    builder.AppendLine("value.ToNative(nativeBuffer);");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static " + typeName + " FromNative(IntPtr nativeBuffer, int arrayIndex, IntPtr prop)");
                    builder.OpenBrace();
                    builder.AppendLine("return new " + typeName + "(nativeBuffer + (arrayIndex * " + typeName + Settings.VarNames.StructSize + "));");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static void ToNative(IntPtr nativeBuffer, int arrayIndex, IntPtr prop, " + typeName + " value)");
                    builder.OpenBrace();
                    builder.AppendLine("value.ToNative(nativeBuffer + (arrayIndex * " + typeName + Settings.VarNames.StructSize + "));");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public void ToNative(IntPtr nativeStruct)");
                    builder.OpenBrace();
                    AppendStructMarshalerBody(builder, typeName, structInfo, parentStruct, true, namespaces);
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public " + typeName + "(IntPtr nativeStruct)");
                    builder.OpenBrace();

                    /*if (Settings.UObjectAsBlittableType)
                     * {
                     *  // UObject types will have an additional backing field which needs to be assigned before being able to
                     *  // assign the property
                     *  // - The alternative would be to modify the property assignment code to target the backing field instead of
                     *  //   the property. This is probably the ideal way of doing it but we would need to use a different marshaler
                     *  //   (BlittableTypeMarshaler<> instead of UObjectMarshaler<>) and ensure the marshaler change doesn't impact
                     *  //   other generated code elsewhere.
                     *  foreach (UProperty property in structInfo.GetProperties())
                     *  {
                     *      UObjectProperty objectProperty = property as UObjectProperty;
                     *      if (objectProperty != null)
                     *      {
                     *          string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                     *          builder.AppendLine(propertyName + Settings.VarNames.UObjectBlittableName + " = IntPtr.Zero;");
                     *      }
                     *  }
                     * }*/
                    AppendStructMarshalerBody(builder, typeName, structInfo, parentStruct, false, namespaces);
                    builder.CloseBrace();
                    builder.AppendLine();
                }
            }

            if (loadNativeTypeInjected.Contains(typeName))
            {
                offsetsBuilder.AppendLine(Settings.VarNames.LoadNativeTypeInjected + "(" + Settings.VarNames.ClassAddress + ");");
            }
            offsetsBuilder.CloseBrace();

            // Add the offsets builder if it isn't empty (always required for structs due to struct size export)
            // Interfaces are built up seperately in a different class which must be added after the interface body.
            if (!structInfo.IsInterface && (structInfo.HasContent || structInfo.IsStruct))
            {
                builder.AppendLine(offsetsBuilder.ToString());
                builder.AppendLine();
            }

            // Remove any trailing empty lines before adding the close brace
            builder.RemovePreviousEmptyLines();

            builder.CloseBrace();

            // Add the "Impl" wrapper class for interfaces. This is always required so that we have a default
            // interface implementation that we can call.
            if (structInfo.IsInterface)
            {
                if (structInfo.HasContent)
                {
                    interfaceImplBuilder.AppendLine();// Whitespace

                    // Add the ResetInterface method to reset the state of a pooled interface instance
                    interfaceImplBuilder.AppendLine("public override void ResetInterface()");
                    interfaceImplBuilder.OpenBrace();
                    foreach (UFunction function in structInfo.GetFunctions())
                    {
                        interfaceImplBuilder.AppendLine(GetFunctionName(function) +
                                                        Settings.VarNames.InstanceFunctionAddress + " = IntPtr.Zero;");
                    }
                    interfaceImplBuilder.CloseBrace();

                    interfaceImplBuilder.AppendLine();                      // Whitespace
                }
                interfaceImplBuilder.AppendLine(offsetsBuilder.ToString()); // Add the offsets to the "Impl" class
                interfaceImplBuilder.CloseBrace();                          // Add the close brace for the "Impl" class

                builder.AppendLine();                                       // Empty line between interface and "Impl" class
                builder.AppendLine(interfaceImplBuilder.ToString());        // Add the "Impl" class below the interface
            }

            if (!string.IsNullOrEmpty(currentNamespace))
            {
                builder.CloseBrace();
            }

            builder.InsertNamespaces(currentNamespace, namespaces, Settings.SortNamespaces);

            OnCodeGenerated(module, moduleAssetType, typeName, unrealStruct.GetPathName(), builder);

            if (extensionMethods.Count > 0)
            {
                GenerateCodeForExtensionMethods(module, unrealStruct, extensionMethods);
            }
        }
示例#4
0
        public void OnCodeGenerated(CodeGenerator.UnrealModuleInfo module, UnrealModuleType moduleAssetType, string typeName, string path, CSharpTextBuilder code)
        {
            // Note: path will be empty if using combined enums file or global delegates files
            string root, directory, moduleName, assetName, memberName;

            FPackageName.GetPathInfo(path, out root, out directory, out moduleName, out assetName, out memberName);
            //Log("path:'{0}' root:'{1}' directory:'{2}' asset:'{3}' member:'{4}'", path, root, directory, assetName, memberName);

            string rootFolderName = GetRootFolderName(path, root, module.Type, moduleAssetType);

            if (string.IsNullOrEmpty(rootFolderName) && !string.IsNullOrEmpty(path))
            {
                Log(ELogVerbosity.Error, "Unknown asset root '{0}' ModuleType:'{1}' ModuleAssetType:'{2}' Path:'{3}'",
                    root, module.Type, moduleAssetType, path);
                return;
            }

            string name = Settings.UseTypeNameAsSourceFileName || string.IsNullOrEmpty(assetName) ? typeName : assetName;

            string sourceFilePath = null;
            string projPath       = null;
            string slnPath        = null;

            switch (module.Type)
            {
            case UnrealModuleType.Game:
            {
                string relativeSourceFilePath = null;
                if (EmulateGameFolderStructure(moduleAssetType))
                {
                    relativeSourceFilePath = Path.Combine(directory, name + ".cs");
                }
                else
                {
                    relativeSourceFilePath = name + ".cs";
                }
                sourceFilePath = Path.Combine(Settings.GetGeneratedCodeDir(), rootFolderName, relativeSourceFilePath);
                slnPath        = GameSlnPath;
                projPath       = GameProjPath;
            }
            break;

            case UnrealModuleType.EnginePlugin:
            case UnrealModuleType.Engine:
            {
                bool mergeAsPluginProj = false;
                bool mergeAsUnrealProj = false;
                switch (Settings.EngineProjMerge)
                {
                case CodeGeneratorSettings.ManagedEngineProjMerge.Engine:
                    if (module.Type == UnrealModuleType.Engine)
                    {
                        mergeAsUnrealProj = true;
                    }
                    break;

                case CodeGeneratorSettings.ManagedEngineProjMerge.Plugins:
                    if (module.Type == UnrealModuleType.EnginePlugin)
                    {
                        mergeAsPluginProj = true;
                    }
                    break;

                case CodeGeneratorSettings.ManagedEngineProjMerge.EngineAndPlugins:
                    if (module.Type == UnrealModuleType.EnginePlugin)
                    {
                        mergeAsPluginProj = true;
                    }
                    else
                    {
                        mergeAsUnrealProj = true;
                    }
                    break;

                case CodeGeneratorSettings.ManagedEngineProjMerge.EngineAndPluginsCombined:
                    mergeAsUnrealProj = true;
                    break;
                }
                if (mergeAsPluginProj || mergeAsUnrealProj)
                {
                    string projName = mergeAsUnrealProj ? "UnrealEngine.csproj" : "UnrealEngine.Plugins.csproj";
                    if (Settings.EngineProjMerge == CodeGeneratorSettings.ManagedEngineProjMerge.EngineAndPluginsCombined)
                    {
                        projPath = Path.Combine(Settings.GetManagedModulesDir(), projName);
                    }
                    else
                    {
                        projPath = Path.Combine(Settings.GetManagedModulesDir(), rootFolderName, projName);
                    }
                }
                else
                {
                    projPath = Path.Combine(Settings.GetManagedModulesDir(), rootFolderName, module.Name, module.Name + ".csproj");
                }

                sourceFilePath = Path.Combine(Settings.GetManagedModulesDir(), rootFolderName, module.Name, name + ".cs");

                if (Settings.ModulesLocation == CodeGeneratorSettings.ManagedModulesLocation.GameFolderCombineSln)
                {
                    slnPath = GameSlnPath;
                }
                else if (Settings.ModulesLocation == CodeGeneratorSettings.ManagedModulesLocation.GameFolderCombineSlnProj)
                {
                    slnPath  = GameSlnPath;
                    projPath = GameProjPath;
                }
                else
                {
                    slnPath = Path.Combine(Settings.GetManagedModulesDir(), "UnrealEngine.sln");
                }
            }
            break;

            case UnrealModuleType.GamePlugin:
            {
                sourceFilePath = Path.Combine(Settings.GetGeneratedCodeDir(), rootFolderName, module.Name, name + ".cs");
                slnPath        = GameSlnPath;

                if (Settings.GameProjMerge == CodeGeneratorSettings.ManagedGameProjMerge.GameAndPlugins)
                {
                    projPath = GameProjPath;
                }
                else if (Settings.GameProjMerge == CodeGeneratorSettings.ManagedGameProjMerge.Plugins)
                {
                    projPath = Path.Combine(Settings.GetManagedDir(), rootFolderName, "GamePlugins.csproj");
                }
                else
                {
                    projPath = Path.Combine(Settings.GetManagedDir(), rootFolderName, module.Name, module.Name + ".csproj");
                }
            }
            break;
            }

            if (!string.IsNullOrWhiteSpace(sourceFilePath))
            {
                sourceFilePath = Path.GetFullPath(sourceFilePath);
            }
            if (!string.IsNullOrWhiteSpace(projPath))
            {
                projPath = Path.GetFullPath(projPath);
            }
            if (!string.IsNullOrWhiteSpace(slnPath))
            {
                slnPath = Path.GetFullPath(slnPath);
            }

            if (string.IsNullOrWhiteSpace(sourceFilePath) || string.IsNullOrWhiteSpace(projPath) || string.IsNullOrWhiteSpace(slnPath))
            {
                Log(ELogVerbosity.Error, "Unknown output location for '{0}' '{1}'", typeName, path);
            }
            else if (!ValidateOutputPath(sourceFilePath) || !ValidateOutputPath(projPath) || !ValidateOutputPath(slnPath))
            {
                Log(ELogVerbosity.Error, "Invalid output path '{0}'", sourceFilePath);
            }
            else
            {
                //FMessage.Log(ELogVerbosity.Log, sourceFilePath + " | " + projPath + " | " + slnPath);

                try
                {
                    if (UpdateSolutionAndProject(slnPath, projPath))
                    {
                        if (!AddSourceFile(slnPath, projPath, sourceFilePath, code.ToString()))
                        {
                            Log(ELogVerbosity.Error, "Failed to add source file '{0}'", sourceFilePath);
                        }
                    }
                    else
                    {
                        Log(ELogVerbosity.Error, "Failed to create sln/csproj '{0}' '{1}'", slnPath, projPath);
                    }
                }
                catch (Exception e)
                {
                    Log(ELogVerbosity.Error, "Exception when adding source file '{0}' {1}", sourceFilePath, e);
                }
            }
        }