public static void Run() { Test_SimpleStructTArray.Run(); Test_SimpleStructTSet.Run(); Test_SimpleStructTMap.Run(); Test_SimpleClassTArray.Run(); Test_SimpleClassTSet.Run(); Test_SimpleClassTMap.Run(); }
public static void Run() { UClass unrealClass = UClass.GetClass <Test_SimpleClassTSet>(); Tests.Assert(unrealClass != null, "Test_SimpleClassTSet"); Tests.AssertTSetProperty <UInt8Property>(unrealClass, "Val1"); Tests.AssertTSetProperty <UByteProperty>(unrealClass, "Val2"); Tests.AssertTSetProperty <UInt16Property>(unrealClass, "Val3"); Tests.AssertTSetProperty <UUInt16Property>(unrealClass, "Val4"); Tests.AssertTSetProperty <UIntProperty>(unrealClass, "Val5"); Tests.AssertTSetProperty <UUInt32Property>(unrealClass, "Val6"); Tests.AssertTSetProperty <UInt64Property>(unrealClass, "Val7"); Tests.AssertTSetProperty <UUInt64Property>(unrealClass, "Val8"); Tests.AssertTSetProperty <UFloatProperty>(unrealClass, "Val9"); Tests.AssertTSetProperty <UDoubleProperty>(unrealClass, "Val10"); //Tests.AssertTSetProperty<UDelegateProperty>(unrealClass, "Val11"); //Tests.AssertTSetProperty<UMulticastDelegateProperty>(unrealClass, "Val12"); Tests.AssertTSetProperty <UObjectProperty>(unrealClass, "Val13"); Tests.AssertTSetProperty <UEnumProperty>(unrealClass, "Val14"); Tests.AssertTSetProperty <UStructProperty>(unrealClass, "Val15"); Tests.AssertTSetProperty <UClassProperty>(unrealClass, "Val16"); Tests.AssertTSetProperty <ULazyObjectProperty>(unrealClass, "Val17"); //Tests.AssertTSetProperty<UWeakObjectProperty>(unrealClass, "Val18"); Tests.AssertTSetProperty <USoftClassProperty>(unrealClass, "Val19"); Tests.AssertTSetProperty <USoftObjectProperty>(unrealClass, "Val20"); Tests.AssertTSetProperty <UStrProperty>(unrealClass, "Val21"); Tests.AssertTSetProperty <UNameProperty>(unrealClass, "Val22"); //Tests.AssertTSetProperty<UTextProperty>(unrealClass, "Val23"); Test_SimpleClassTSet obj = NewObject <Test_SimpleClassTSet>(); obj.Val1.Add(100); Tests.Assert(obj.Val1.Contains(100), unrealClass, "Val1"); obj.Val1.Add(101); Tests.Assert(obj.Val1.Contains(101), unrealClass, "Val1"); Tests.Assert(!obj.Val1.Add(101), unrealClass, "Val1"); Tests.AssertEqual(obj.Val1.Count, 2, unrealClass, "Val1"); obj.Val1.Remove(101); Tests.AssertEqual(obj.Val1.Count, 1, unrealClass, "Val1"); obj.Val1.Clear(); Tests.AssertEqual(obj.Val1.Count, 0, unrealClass, "Val1"); obj.Val2.Add(102); obj.Val2.Add(103); Tests.Assert(obj.Val2.Contains(102), unrealClass, "Val2"); Tests.Assert(obj.Val2.Contains(102), unrealClass, "Val2"); Tests.AssertEqual(obj.Val2.Count, 2, unrealClass, "Val2"); obj.Val3.Add(103); obj.Val3.Add(104); Tests.Assert(obj.Val3.Contains(103), unrealClass, "Val3"); Tests.Assert(obj.Val3.Contains(104), unrealClass, "Val3"); obj.Val4.Add(105); obj.Val4.Add(106); Tests.Assert(obj.Val4.Contains(105), unrealClass, "Val4"); Tests.Assert(obj.Val4.Contains(106), unrealClass, "Val4"); obj.Val5.Add(107); obj.Val5.Add(108); Tests.Assert(obj.Val5.Contains(107), unrealClass, "Val5"); Tests.Assert(obj.Val5.Contains(108), unrealClass, "Val5"); obj.Val6.Add(109); obj.Val6.Add(110); Tests.Assert(obj.Val6.Contains(109), unrealClass, "Val6"); Tests.Assert(obj.Val6.Contains(110), unrealClass, "Val6"); obj.Val7.Add(111); obj.Val7.Add(112); Tests.Assert(obj.Val7.Contains(111), unrealClass, "Val7"); Tests.Assert(obj.Val7.Contains(112), unrealClass, "Val7"); obj.Val8.Add(113); obj.Val8.Add(114); Tests.Assert(obj.Val8.Contains(113), unrealClass, "Val8"); Tests.Assert(obj.Val8.Contains(114), unrealClass, "Val8"); obj.Val9.Add(115.5f); obj.Val9.Add(116.5f); Tests.Assert(obj.Val9.Contains(115.5f), unrealClass, "Val9"); Tests.Assert(obj.Val9.Contains(116.5f), unrealClass, "Val9"); obj.Val10.Add(117.2); obj.Val10.Add(118.2); Tests.Assert(obj.Val10.Contains(117.2), unrealClass, "Val10"); Tests.Assert(obj.Val10.Contains(118.2), unrealClass, "Val10"); Tests.Assert(!obj.Val13.Contains(Tests.ActorClass), unrealClass, "Val13"); Tests.Assert(!obj.Val13.Contains(null), unrealClass, "Val13"); obj.Val13.Add(Tests.ActorClass); obj.Val13.Add(null); Tests.Assert(obj.Val13.Contains(Tests.ActorClass), unrealClass, "Val13"); Tests.Assert(obj.Val13.Contains(null), unrealClass, "Val13"); obj.Val14.Add(Test_SimpleEnum.Val3); obj.Val14.Add(Test_SimpleEnum.Val2); Tests.Assert(obj.Val14.Contains(Test_SimpleEnum.Val3), unrealClass, "Val14"); Tests.Assert(obj.Val14.Contains(Test_SimpleEnum.Val2), unrealClass, "Val14"); Test_SimpleBlittableStruct blitt1 = StructDefault <Test_SimpleBlittableStruct> .Value; blitt1.Val1 = 10; blitt1.Val2 = 11; obj.Val15.Add(blitt1); obj.Val15.Add(default(Test_SimpleBlittableStruct)); Tests.Assert(obj.Val15.Contains(blitt1), unrealClass, "Val15"); Tests.Assert(obj.Val15.Contains(default(Test_SimpleBlittableStruct)), unrealClass, "Val15"); obj.Val16.Add(new TSubclassOf <UObject>(Tests.ActorClass)); obj.Val16.Add(TSubclassOf <UObject> .Null); Tests.Assert(obj.Val16.Contains(new TSubclassOf <UObject>(Tests.ActorClass)), unrealClass, "Val16"); Tests.Assert(obj.Val16.Contains(TSubclassOf <UObject> .Null), unrealClass, "Val16"); obj.Val17.Add(new TLazyObject <UObject>(Tests.ActorClass)); obj.Val17.Add(TLazyObject <UObject> .Null); Tests.Assert(obj.Val17.Contains(new TLazyObject <UObject>(Tests.ActorClass)), unrealClass, "Val17"); Tests.Assert(obj.Val17.Contains(TLazyObject <UObject> .Null), unrealClass, "Val17"); obj.Val19.Add(new TSoftClass <UObject>(Tests.ActorClass)); obj.Val19.Add(TSoftClass <UObject> .Null); Tests.Assert(obj.Val19.Contains(new TSoftClass <UObject>(Tests.ActorClass)), unrealClass, "Val19"); Tests.Assert(obj.Val19.Contains(TSoftClass <UObject> .Null), unrealClass, "Val19"); obj.Val20.Add(new TSoftObject <UObject>(Tests.ActorClass)); obj.Val20.Add(TSoftObject <UObject> .Null); Tests.Assert(obj.Val20.Contains(new TSoftObject <UObject>(Tests.ActorClass)), unrealClass, "Val20"); Tests.Assert(obj.Val20.Contains(TSoftObject <UObject> .Null), unrealClass, "Val20"); obj.Val21.Add("test1"); obj.Val21.Add("test2"); Tests.Assert(obj.Val21.Contains("test1"), unrealClass, "Val21"); Tests.Assert(obj.Val21.Contains("test2"), unrealClass, "Val21"); obj.Val22.Add(new FName("test3")); obj.Val22.Add(new FName("test4")); Tests.Assert(obj.Val22.Contains(new FName("test3")), unrealClass, "Val22"); Tests.Assert(obj.Val22.Contains(new FName("test4")), unrealClass, "Val22"); }