private static void AssertTestArrayFuncParam(Test_FixedArrayInStruct value, UClass unrealClass, int step) { for (int i = 0; i < value.Array1.Length; i++) { Tests.AssertEqual(i + 1, value.Array1[i], unrealClass, "StructArrayFuncTestResult-" + step); } for (int i = 0; i < value.Array6.Length; i++) { Tests.AssertEqual(uint.MaxValue - (i + 1), value.Array6[i], unrealClass, "StructArrayFuncTestResult-" + step); } if (step == 4) { // check the ref func changed this, otherwise it should be default for (int i = 0; i < value.Array1.Length; i++) { Tests.AssertEqual(i + 2, value.Array2[i], unrealClass, "StructArrayFuncTestResult-" + step); } } else { for (int i = 0; i < value.Array1.Length; i++) { Tests.AssertEqual(0, value.Array2[i], unrealClass, "StructArrayFuncTestResult-" + step); } } }
private static void RunParamTests(Test_FixedArrayInClass obj) { UClass unrealClass = obj.GetClass(); // Using DynamicInvoke to simulate what would happen if called from C++. If we called these functions directly // it wouldn't give meaningful results as it would just exhibit pure C# behaviour of the struct Test_FixedArrayInStruct resultStruct = (Test_FixedArrayInStruct)UObject.DynamicInvoke(obj, "StructArrayFuncTestResult"); AssertTestArrayFuncParam(resultStruct, unrealClass, 0); // Pass the struct over to a simple param function which will do the same check UObject.DynamicInvoke(obj, "StructArrayFuncTestParam", resultStruct); AssertTestArrayFuncParam(resultStruct, unrealClass, 2); object[] parameters = { resultStruct }; UObject.DynamicInvoke(obj, "StructArrayFuncTestRefParam", parameters); resultStruct = (Test_FixedArrayInStruct)parameters[0]; AssertTestArrayFuncParam(resultStruct, unrealClass, 4); // the 'out' call will set it back to the state similar to the first call parameters[0] = null;// null should be fine here? it will be overwritten since its an out param UObject.DynamicInvoke(obj, "StructArrayFuncTestOutParam", parameters); resultStruct = (Test_FixedArrayInStruct)parameters[0]; AssertTestArrayFuncParam(resultStruct, unrealClass, 5); }
private void StructArrayFuncTestRefParam(ref Test_FixedArrayInStruct param) { AssertTestArrayFuncParam(param, GetClass(), 3); // Set some values param.Array2 = new byte[10] { 2, 3, 4, 5, 6, 7, 8, 10, 11, 12 }; //4 actual items }
public static void Run() { UScriptStruct unrealStruct = UScriptStruct.GetStruct <Test_FixedArrayInStruct>(); Tests.Assert(unrealStruct != null, "Test_FixedArrayInStruct"); Tests.AssertFixedArrayProperty <UInt8Property>(unrealStruct, "Array1", 3); Tests.AssertFixedArrayProperty <UByteProperty>(unrealStruct, "Array2", 4); Tests.AssertFixedArrayProperty <UInt16Property>(unrealStruct, "Array3", 5); Tests.AssertFixedArrayProperty <UUInt16Property>(unrealStruct, "Array4", 6); Tests.AssertFixedArrayProperty <UIntProperty>(unrealStruct, "Array5", 7); Tests.AssertFixedArrayProperty <UUInt32Property>(unrealStruct, "Array6", 8); Tests.AssertFixedArrayProperty <UInt64Property>(unrealStruct, "Array7", 9); Tests.AssertFixedArrayProperty <UUInt64Property>(unrealStruct, "Array8", 10); Tests.AssertFixedArrayProperty <UFloatProperty>(unrealStruct, "Array9", 11); Tests.AssertFixedArrayProperty <UDoubleProperty>(unrealStruct, "Array10", 12); Tests.AssertFixedArrayProperty <UDelegateProperty>(unrealStruct, "Array11", 13); Tests.AssertFixedArrayProperty <UMulticastDelegateProperty>(unrealStruct, "Array12", 14); Tests.AssertFixedArrayProperty <UObjectProperty>(unrealStruct, "Array13", 15); Tests.AssertFixedArrayProperty <UEnumProperty>(unrealStruct, "Array14", 16); Tests.AssertFixedArrayProperty <UStructProperty>(unrealStruct, "Array15", 17); Tests.AssertFixedArrayProperty <UClassProperty>(unrealStruct, "Array16", 18); Tests.AssertFixedArrayProperty <ULazyObjectProperty>(unrealStruct, "Array17", 19); Tests.AssertFixedArrayProperty <UWeakObjectProperty>(unrealStruct, "Array18", 20); Tests.AssertFixedArrayProperty <USoftClassProperty>(unrealStruct, "Array19", 21); Tests.AssertFixedArrayProperty <USoftObjectProperty>(unrealStruct, "Array20", 22); Tests.AssertFixedArrayProperty <UStrProperty>(unrealStruct, "Array21", 23); Tests.AssertFixedArrayProperty <UNameProperty>(unrealStruct, "Array22", 24); //Tests.AssertFixedArrayProperty<UTextProperty>(unrealStruct, "Array23", 25); Test_FixedArrayInStruct defaultValue = StructDefault <Test_FixedArrayInStruct> .Value; Tests.AssertEqual(defaultValue.Array1.Length, 3, unrealStruct, ".Array1"); Tests.AssertEqual(defaultValue.Array2.Length, 4, unrealStruct, ".Array2"); Tests.AssertEqual(defaultValue.Array3.Length, 5, unrealStruct, ".Array3"); Tests.AssertEqual(defaultValue.Array4.Length, 6, unrealStruct, ".Array4"); Tests.AssertEqual(defaultValue.Array5.Length, 7, unrealStruct, ".Array5"); Tests.AssertEqual(defaultValue.Array6.Length, 8, unrealStruct, ".Array6"); Tests.AssertEqual(defaultValue.Array7.Length, 9, unrealStruct, ".Array7"); Tests.AssertEqual(defaultValue.Array8.Length, 10, unrealStruct, ".Array8"); Tests.AssertEqual(defaultValue.Array9.Length, 11, unrealStruct, ".Array9"); Tests.AssertEqual(defaultValue.Array10.Length, 12, unrealStruct, ".Array10"); Tests.AssertEqual(defaultValue.Array11.Length, 13, unrealStruct, ".Array11"); Tests.AssertEqual(defaultValue.Array12.Length, 14, unrealStruct, ".Array12"); Tests.AssertEqual(defaultValue.Array13.Length, 15, unrealStruct, ".Array13"); Tests.AssertEqual(defaultValue.Array14.Length, 16, unrealStruct, ".Array14"); Tests.AssertEqual(defaultValue.Array15.Length, 17, unrealStruct, ".Array15"); Tests.AssertEqual(defaultValue.Array16.Length, 18, unrealStruct, ".Array16"); Tests.AssertEqual(defaultValue.Array17.Length, 19, unrealStruct, ".Array17"); Tests.AssertEqual(defaultValue.Array18.Length, 20, unrealStruct, ".Array18"); Tests.AssertEqual(defaultValue.Array19.Length, 21, unrealStruct, ".Array19"); Tests.AssertEqual(defaultValue.Array20.Length, 22, unrealStruct, ".Array20"); Tests.AssertEqual(defaultValue.Array21.Length, 23, unrealStruct, ".Array21"); Tests.AssertEqual(defaultValue.Array22.Length, 24, unrealStruct, ".Array22"); }
private void StructArrayFuncTestOutParam(out Test_FixedArrayInStruct param) { param = new Test_FixedArrayInStruct() { Array1 = new sbyte[10] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, //3 actual items Array6 = new uint[10] // 8 actual items { uint.MaxValue - 1, uint.MaxValue - 2, uint.MaxValue - 3, uint.MaxValue - 4, uint.MaxValue - 5, uint.MaxValue - 6, uint.MaxValue - 7, uint.MaxValue - 8, uint.MaxValue - 9, uint.MaxValue - 10, } }; }
private void StructArrayFuncTestParam(Test_FixedArrayInStruct param) { AssertTestArrayFuncParam(param, GetClass(), 1); }
public static void Run() { Test_FixedArrayInStruct.Run(); Test_FixedArrayInClass.Run(); }
private long Func3( out sbyte p1, out byte p2, out short p3, out ushort p4, out int p5, out uint p6, out long p7, out ulong p8, out float p9, out double p10, out Test_SimpleDelegate p11, out Test_SimpleMulticastDelegate p12, out UObject p13, out Test_SimpleEnum p14, out Test_FixedArrayInStruct p15, out TSubclassOf <UObject> p16, out TLazyObject <UObject> p17, out TWeakObject <UObject> p18, out TSoftClass <UObject> p19, out TSoftObject <UObject> p20, out string p21, out FName p22) { Test_SimpleDelegate simpleDelegate = new Test_SimpleDelegate(); simpleDelegate.Bind(BindMe); Test_SimpleMulticastDelegate multicastDelegate = new Test_SimpleMulticastDelegate(); multicastDelegate.Bind(BindMeMulti1); multicastDelegate.Bind(BindMeMulti2); multicastDelegate.Bind(BindMeMulti3); UClass actorClass = GetActorClass(); p1 = 3; p2 = 4; p3 = 5; p4 = 6; p5 = 7; p6 = 8; p7 = 9; p8 = 10; p9 = 11.2f; p10 = 12.5f; p11 = null; p12 = multicastDelegate; p13 = actorClass; p14 = Test_SimpleEnum.Val2; p15 = new Test_FixedArrayInStruct() { Array1 = new sbyte[3] { 2, 5, 100 } }; p16 = new TSubclassOf <UObject>(actorClass); p17 = new TLazyObject <UObject>(actorClass); p18 = new TWeakObject <UObject>(actorClass); p19 = new TSoftClass <UObject>(actorClass); p20 = new TSoftObject <UObject>(actorClass); p21 = "changed123"; p22 = new FName("321changed"); return(13232); }
public long Func2( ref sbyte p1, ref byte p2, ref short p3, ref ushort p4, ref int p5, ref uint p6, ref long p7, ref ulong p8, ref float p9, ref double p10, ref Test_SimpleDelegate p11, ref Test_SimpleMulticastDelegate p12, ref UObject p13, ref Test_SimpleEnum p14, ref Test_FixedArrayInStruct p15, ref TSubclassOf <UObject> p16, ref TLazyObject <UObject> p17, ref TWeakObject <UObject> p18, ref TSoftClass <UObject> p19, ref TSoftObject <UObject> p20, ref string p21, ref FName p22) { UClass unrealClass = GetClass(); Tests.AssertEqual(p1, 2, unrealClass, "Func2.p1"); Tests.AssertEqual(p2, 3, unrealClass, "Func2.p2"); Tests.AssertEqual(p3, 4, unrealClass, "Func2.p3"); Tests.AssertEqual(p4, 5, unrealClass, "Func2.p4"); Tests.AssertEqual(p5, 6, unrealClass, "Func2.p5"); Tests.AssertEqual(p6, 7u, unrealClass, "Func2.p6"); Tests.AssertEqual(p7, 8, unrealClass, "Func2.p7"); Tests.AssertEqual(p8, 9u, unrealClass, "Func2.p8"); Tests.AssertEqual(p9, 10.2f, unrealClass, "Func2.p9"); Tests.AssertEqual(p10, 11.5, unrealClass, "Func2.p10"); Tests.Assert(p11.IsBound, unrealClass, "Func2.p11"); Tests.Assert(p12.IsBound, unrealClass, "Func2.p12"); Tests.AssertEqual(p12.Count, 2, unrealClass, "Func2.p12"); Tests.AssertEqual(p13, this, unrealClass, "Func2.p13"); Tests.AssertEqual(p14, Test_SimpleEnum.Val3, unrealClass, "Func2.p14"); Tests.AssertEqual(p15.Array1[0], 2, unrealClass, "Func2.p15"); Tests.AssertEqual(p15.Array1[1], 5, unrealClass, "Func2.p15"); Tests.AssertEqual(p16.Value, unrealClass, unrealClass, "Func2.p16"); Tests.AssertEqual(p17.Value, this, unrealClass, "Func2.p17"); Tests.AssertEqual(p18, TWeakObject <UObject> .Null, unrealClass, "Func2.p18"); Tests.AssertEqual(p19.Value, unrealClass, unrealClass, "Func2.p19"); Tests.AssertEqual(p20.Value, this, unrealClass, "Func2.p20"); Tests.AssertEqual(p21, "Test123", unrealClass, "Func2.p21"); Tests.AssertEqual(p22, new FName("321Test"), unrealClass, "Func2.p22"); double param3 = 4.5; string param4; p11.Invoke(3, "param2", ref param3, out param4); Tests.AssertEqual(param3, 5, unrealClass, "BindMe.param3"); Tests.AssertEqual(param4, "out", unrealClass, "BindMe.param4"); int multiParam3 = 2; p12.Invoke(1, "two", ref multiParam3); Tests.AssertEqual(multiParam3, 7, unrealClass, "BindMeMulti.param3"); UClass actorClass = GetActorClass(); p1++; p2++; p3++; p4++; p5++; p6++; p7++; p8++; p9++; p10++; p11.Clear(); p12.Bind(BindMeMulti3); p13 = actorClass; p14 = Test_SimpleEnum.Val2; p15.Array1[2] = 100; p16.SetClass(actorClass); p17.Value = actorClass; p18.Value = actorClass; p19.Value = actorClass; p20.Value = actorClass; p21 = "changed123"; p22 = new FName("321changed"); return(13232); }
public long Func1( sbyte p1, byte p2, short p3, ushort p4, int p5, uint p6, long p7, ulong p8, float p9, double p10, Test_SimpleDelegate p11, Test_SimpleMulticastDelegate p12, UObject p13, Test_SimpleEnum p14, Test_FixedArrayInStruct p15, TSubclassOf <UObject> p16, TLazyObject <UObject> p17, TWeakObject <UObject> p18, TSoftClass <UObject> p19, TSoftObject <UObject> p20, string p21, FName p22) { UClass unrealClass = GetClass(); Tests.AssertEqual(p1, 2, unrealClass, "Func1.p1"); Tests.AssertEqual(p2, 3, unrealClass, "Func1.p2"); Tests.AssertEqual(p3, 4, unrealClass, "Func1.p3"); Tests.AssertEqual(p4, 5, unrealClass, "Func1.p4"); Tests.AssertEqual(p5, 6, unrealClass, "Func1.p5"); Tests.AssertEqual(p6, 7u, unrealClass, "Func1.p6"); Tests.AssertEqual(p7, 8, unrealClass, "Func1.p7"); Tests.AssertEqual(p8, 9u, unrealClass, "Func1.p8"); Tests.AssertEqual(p9, 10.2f, unrealClass, "Func1.p9"); Tests.AssertEqual(p10, 11.5, unrealClass, "Func1.p10"); Tests.Assert(p11.IsBound, unrealClass, "Func1.p11"); Tests.Assert(p12.IsBound, unrealClass, "Func1.p12"); Tests.AssertEqual(p12.Count, 2, unrealClass, "Func1.p12"); Tests.AssertEqual(p13, this, unrealClass, "Func1.p13"); Tests.AssertEqual(p14, Test_SimpleEnum.Val3, unrealClass, "Func1.p14"); Tests.AssertEqual(p15.Array1[0], 2, unrealClass, "Func1.p15"); Tests.AssertEqual(p15.Array1[1], 5, unrealClass, "Func1.p15"); Tests.AssertEqual(p16.Value, unrealClass, unrealClass, "Func1.p16"); Tests.AssertEqual(p17.Value, this, unrealClass, "Func1.p17"); Tests.AssertEqual(p18, TWeakObject <UObject> .Null, unrealClass, "Func1.p18"); Tests.AssertEqual(p19.Value, unrealClass, unrealClass, "Func1.p19"); Tests.AssertEqual(p20.Value, this, unrealClass, "Func1.p20"); Tests.AssertEqual(p21, "Test123", unrealClass, "Func1.p21"); Tests.AssertEqual(p22, new FName("321Test"), unrealClass, "Func1.p22"); double param3 = 4.5; string param4; p11.Invoke(3, "param2", ref param3, out param4); Tests.AssertEqual(param3, 5, unrealClass, "BindMe.param3"); Tests.AssertEqual(param4, "out", unrealClass, "BindMe.param4"); int multiParam3 = 2; p12.Invoke(1, "two", ref multiParam3); Tests.AssertEqual(multiParam3, 7, unrealClass, "BindMeMulti.param3"); return(13232); }
private static void TestFuncX(Test_SimpleFuncs obj, UClass unrealClass, int func) { string funcName = "Func" + func; UFunction func1 = unrealClass.FindFunctionByName(new FName(funcName)); Tests.AssertNotNull(func1, unrealClass, funcName); Test_SimpleDelegate simpleDelegate = new Test_SimpleDelegate(); simpleDelegate.Bind(obj.BindMe); Test_SimpleMulticastDelegate multicastDelegate = new Test_SimpleMulticastDelegate(); multicastDelegate.Bind(obj.BindMeMulti1); multicastDelegate.Bind(obj.BindMeMulti2); // Use dynamic invoke so that all parameters go through a full marshal between C#/native code object[] parameters = { (sbyte)2, //sbyte (byte)3, //byte, (short)4, //short (ushort)5, //ushort (int)6, //int (uint)7, //uint (long)8, //long (ulong)9, //ulong (float)10.2f, //float (double)11.5, //double simpleDelegate, //delegate multicastDelegate, //multicast delegate obj, Test_SimpleEnum.Val3, new Test_FixedArrayInStruct() { Array1 = new sbyte[2] { 2, 5 } }, new TSubclassOf <UObject>(obj.GetClass()), new TLazyObject <UObject>(obj), TWeakObject <UObject> .Null, new TSoftClass <UObject>(obj.GetClass()), new TSoftObject <UObject>(obj), "Test123", new FName("321Test") }; long result = (long)UObject.DynamicInvoke(obj, funcName, parameters); Tests.AssertEqual(result, 13232, unrealClass, funcName + " result"); if (func > 1) { sbyte p1 = (sbyte)parameters[0]; byte p2 = (byte)parameters[1]; short p3 = (short)parameters[2]; ushort p4 = (ushort)parameters[3]; int p5 = (int)parameters[4]; uint p6 = (uint)parameters[5]; long p7 = (long)parameters[6]; ulong p8 = (ulong)parameters[7]; float p9 = (float)parameters[8]; double p10 = (double)parameters[9]; Test_SimpleDelegate p11 = (Test_SimpleDelegate)parameters[10]; Test_SimpleMulticastDelegate p12 = (Test_SimpleMulticastDelegate)parameters[11]; UObject p13 = (UObject)parameters[12]; Test_SimpleEnum p14 = (Test_SimpleEnum)parameters[13]; Test_FixedArrayInStruct p15 = (Test_FixedArrayInStruct)parameters[14]; TSubclassOf <UObject> p16 = (TSubclassOf <UObject>)parameters[15]; TLazyObject <UObject> p17 = (TLazyObject <UObject>)parameters[16]; TWeakObject <UObject> p18 = (TWeakObject <UObject>)parameters[17]; TSoftClass <UObject> p19 = (TSoftClass <UObject>)parameters[18]; TSoftObject <UObject> p20 = (TSoftObject <UObject>)parameters[19]; string p21 = (string)parameters[20]; FName p22 = (FName)parameters[21]; UClass actorClass = GetActorClass(); Tests.AssertEqual(p1, 3, unrealClass, funcName + ".p1"); Tests.AssertEqual(p2, 4, unrealClass, funcName + ".p2"); Tests.AssertEqual(p3, 5, unrealClass, funcName + ".p3"); Tests.AssertEqual(p4, 6, unrealClass, funcName + ".p4"); Tests.AssertEqual(p5, 7, unrealClass, funcName + ".p5"); Tests.AssertEqual(p6, 8u, unrealClass, funcName + ".p6"); Tests.AssertEqual(p7, 9, unrealClass, funcName + ".p7"); Tests.AssertEqual(p8, 10u, unrealClass, funcName + ".p8"); Tests.AssertEqual(p9, 11.2f, unrealClass, funcName + ".p9"); Tests.AssertEqual(p10, 12.5, unrealClass, funcName + ".p10"); Tests.Assert(!p11.IsBound, unrealClass, funcName + ".p11"); Tests.Assert(p12.IsBound, unrealClass, funcName + ".p12"); Tests.AssertEqual(p12.Count, 3, unrealClass, funcName + ".p12"); Tests.AssertEqual(p13, actorClass, unrealClass, funcName + ".p13"); Tests.AssertEqual(p14, Test_SimpleEnum.Val2, unrealClass, funcName + ".p14"); Tests.AssertEqual(p15.Array1[0], 2, unrealClass, funcName + ".p15"); Tests.AssertEqual(p15.Array1[1], 5, unrealClass, funcName + ".p15"); Tests.AssertEqual(p15.Array1[2], 100, unrealClass, funcName + ".p15"); Tests.AssertEqual(p16.Value, actorClass, unrealClass, funcName + ".p16"); Tests.AssertEqual(p17.Value, actorClass, unrealClass, funcName + ".p17"); Tests.AssertEqual(p18.Value, actorClass, unrealClass, funcName + ".p18"); Tests.AssertEqual(p19.Value, actorClass, unrealClass, funcName + ".p19"); Tests.AssertEqual(p20.Value, actorClass, unrealClass, funcName + ".p20"); Tests.AssertEqual(p21, "changed123", unrealClass, funcName + ".p21"); Tests.AssertEqual(p22, new FName("321changed"), unrealClass, funcName + ".p22"); } }