protected virtual void OnRegisterWithGameInstance(UGameInstance gameInstance) { Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstance(Address, gameInstance == null ? IntPtr.Zero : gameInstance.Address); }
public void RegisterWithGameInstance(UGameInstance gameInstance) { Native_UBlueprintAsyncActionBase.RegisterWithGameInstance(Address, gameInstance == null ? IntPtr.Zero : gameInstance.Address); }