protected virtual void OnRegisterWithGameInstance(UGameInstance gameInstance)
 {
     Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstance(Address,
                                                                 gameInstance == null ? IntPtr.Zero : gameInstance.Address);
 }
示例#2
0
 public void RegisterWithGameInstance(UGameInstance gameInstance)
 {
     Native_UBlueprintAsyncActionBase.RegisterWithGameInstance(Address,
                                                               gameInstance == null ? IntPtr.Zero : gameInstance.Address);
 }