示例#1
0
        /// <summary>
        /// Parse a list of target descriptors from the command line
        /// </summary>
        /// <param name="Arguments">Command-line arguments</param>
        /// <param name="ProjectFile">The project file, if already set. May be updated if not.</param>
        /// <returns>List of target descriptors</returns>
        public static List <TargetDescriptor> ParseCommandLine(string[] Arguments, ref FileReference ProjectFile)
        {
            UnrealTargetPlatform      Platform      = UnrealTargetPlatform.Unknown;
            UnrealTargetConfiguration Configuration = UnrealTargetConfiguration.Unknown;
            List <string>             TargetNames   = new List <string>();
            List <TargetType>         TargetTypes   = new List <TargetType>();
            string            Architecture          = null;
            List <OnlyModule> OnlyModules           = new List <OnlyModule>();
            FileReference     ForeignPlugin         = null;
            string            ForceReceiptFileName  = null;

            // Settings for creating/using static libraries for the engine
            for (int ArgumentIndex = 0; ArgumentIndex < Arguments.Length; ArgumentIndex++)
            {
                string Argument = Arguments[ArgumentIndex];
                if (!Argument.StartsWith("-"))
                {
                    UnrealTargetPlatform ParsedPlatform;
                    if (Enum.TryParse(Argument, true, out ParsedPlatform) && ParsedPlatform != UnrealTargetPlatform.Unknown)
                    {
                        if (Platform != UnrealTargetPlatform.Unknown)
                        {
                            throw new BuildException("Multiple platforms specified on command line (first {0}, then {1})", Platform, ParsedPlatform);
                        }
                        Platform = ParsedPlatform;
                        continue;
                    }

                    UnrealTargetConfiguration ParsedConfiguration;
                    if (Enum.TryParse(Argument, true, out ParsedConfiguration) && ParsedConfiguration != UnrealTargetConfiguration.Unknown)
                    {
                        if (Configuration != UnrealTargetConfiguration.Unknown)
                        {
                            throw new BuildException("Multiple configurations specified on command line (first {0}, then {1})", Configuration, ParsedConfiguration);
                        }
                        Configuration = ParsedConfiguration;
                        continue;
                    }

                    // Make sure the target name is valid. It may be the path to a project file.
                    if (Argument.IndexOfAny(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar, '.' }) == -1)
                    {
                        TargetNames.Add(Argument);
                    }
                }
                else
                {
                    string Value;
                    if (ParseArgumentValue(Argument, "-TargetType=", out Value))
                    {
                        TargetType Type;
                        if (!Enum.TryParse(Value, true, out Type))
                        {
                            throw new BuildException("Invalid target type: '{0}'", Value);
                        }
                        TargetTypes.Add(Type);
                    }
                    else if (ParseArgumentValue(Argument, "-Module=", out Value))
                    {
                        OnlyModules.Add(new OnlyModule(Value));
                    }
                    else if (ParseArgumentValue(Argument, "-ModuleWithSuffix=", out Value))
                    {
                        int SuffixIdx = Value.LastIndexOf(',');
                        if (SuffixIdx == -1)
                        {
                            throw new BuildException("Missing suffix argument from -ModuleWithSuffix=Name,Suffix");
                        }
                        OnlyModules.Add(new OnlyModule(Value.Substring(0, SuffixIdx), Value.Substring(SuffixIdx + 1)));
                    }
                    else if (ParseArgumentValue(Argument, "-Plugin=", out Value))
                    {
                        if (ForeignPlugin != null)
                        {
                            throw new BuildException("Only one foreign plugin to compile may be specified per invocation");
                        }
                        ForeignPlugin = new FileReference(Value);
                    }
                    else if (ParseArgumentValue(Argument, "-Receipt=", out Value))
                    {
                        ForceReceiptFileName = Value;
                    }
                    else
                    {
                        switch (Arguments[ArgumentIndex].ToUpperInvariant())
                        {
                        case "-MODULE":
                            throw new BuildException("'-Module <Name>' syntax is no longer supported on the command line. Use '-Module=<Name>' instead.");

                        case "-MODULEWITHSUFFIX":
                            throw new BuildException("'-ModuleWithSuffix <Name> <Suffix>' syntax is no longer supported on the command line. Use '-Module=<Name>,<Suffix>' instead.");

                        case "-PLUGIN":
                            throw new BuildException("'-Plugin <Path>' syntax is no longer supported on the command line. Use '-Plugin=<Path>' instead.");

                        case "-RECEIPT":
                            throw new BuildException("'-Receipt <Path>' syntax is no longer supported on the command line. Use '-Receipt=<Path>' instead.");
                        }
                    }
                }
            }

            if (Platform == UnrealTargetPlatform.Unknown)
            {
                throw new BuildException("Couldn't find platform name.");
            }
            if (Configuration == UnrealTargetConfiguration.Unknown)
            {
                throw new BuildException("Couldn't determine configuration name.");
            }

            if (Architecture == null)
            {
                Architecture = UEBuildPlatform.GetBuildPlatform(Platform).GetDefaultArchitecture(ProjectFile);
            }

            // Create all the target descriptors for targets specified by type
            foreach (TargetType Type in TargetTypes)
            {
                if (ProjectFile == null)
                {
                    throw new BuildException("-TargetType=... requires a project file to be specified");
                }
                else
                {
                    TargetNames.Add(RulesCompiler.CreateProjectRulesAssembly(ProjectFile).GetTargetNameByType(Type, Platform, Configuration, Architecture, ProjectFile, new ReadOnlyBuildVersion(BuildVersion.ReadDefault())));
                }
            }

            // Create all the target descriptor
            List <TargetDescriptor> Targets = new List <TargetDescriptor>();

            foreach (string TargetName in TargetNames)
            {
                // If a project file was not specified see if we can find one
                if (ProjectFile == null && UProjectInfo.TryGetProjectForTarget(TargetName, out ProjectFile))
                {
                    Log.TraceVerbose("Found project file for {0} - {1}", TargetName, ProjectFile);
                }

                TargetDescriptor Target = new TargetDescriptor(ProjectFile, TargetName, Platform, Configuration, Architecture);
                Target.OnlyModules          = OnlyModules;
                Target.ForeignPlugin        = ForeignPlugin;
                Target.ForceReceiptFileName = ForceReceiptFileName;
                Targets.Add(Target);
            }

            // Make sure we could parse something
            if (Targets.Count == 0)
            {
                throw new BuildException("No target name was specified on the command-line.");
            }
            return(Targets);
        }
示例#2
0
        public static List <TargetDescriptor> ParseCommandLine(string[] Arguments, ref FileReference ProjectFile)
        {
            UnrealTargetPlatform      Platform      = UnrealTargetPlatform.Unknown;
            UnrealTargetConfiguration Configuration = UnrealTargetConfiguration.Unknown;
            List <string>             TargetNames   = new List <string>();
            string            Architecture          = null;
            string            RemoteRoot            = null;
            List <OnlyModule> OnlyModules           = new List <OnlyModule>();
            FileReference     ForeignPlugin         = null;
            string            ForceReceiptFileName  = null;

            // If true, the recompile was launched by the editor.
            bool bIsEditorRecompile = false;

            // Settings for creating/using static libraries for the engine
            List <string> PossibleTargetNames = new List <string>();

            for (int ArgumentIndex = 0; ArgumentIndex < Arguments.Length; ArgumentIndex++)
            {
                string Argument = Arguments[ArgumentIndex];
                if (!Argument.StartsWith("-"))
                {
                    UnrealTargetPlatform ParsedPlatform;
                    if (Enum.TryParse(Argument, true, out ParsedPlatform) && ParsedPlatform != UnrealTargetPlatform.Unknown)
                    {
                        if (Platform != UnrealTargetPlatform.Unknown)
                        {
                            throw new BuildException("Multiple platforms specified on command line (first {0}, then {1})", Platform, ParsedPlatform);
                        }
                        Platform = ParsedPlatform;
                        continue;
                    }

                    UnrealTargetConfiguration ParsedConfiguration;
                    if (Enum.TryParse(Argument, true, out ParsedConfiguration) && ParsedConfiguration != UnrealTargetConfiguration.Unknown)
                    {
                        if (Configuration != UnrealTargetConfiguration.Unknown)
                        {
                            throw new BuildException("Multiple configurations specified on command line (first {0}, then {1})", Configuration, ParsedConfiguration);
                        }
                        Configuration = ParsedConfiguration;
                        continue;
                    }

                    PossibleTargetNames.Add(Argument);
                }
                else
                {
                    switch (Arguments[ArgumentIndex].ToUpperInvariant())
                    {
                    case "-MODULE":
                        // Specifies a module to recompile.  Can be specified more than once on the command-line to compile multiple specific modules.
                    {
                        if (ArgumentIndex + 1 >= Arguments.Length)
                        {
                            throw new BuildException("Expected module name after -Module argument, but found nothing.");
                        }
                        string OnlyModuleName = Arguments[++ArgumentIndex];

                        OnlyModules.Add(new OnlyModule(OnlyModuleName));
                    }
                    break;

                    case "-MODULEWITHSUFFIX":
                    {
                        // Specifies a module name to compile along with a suffix to append to the DLL file name.  Can be specified more than once on the command-line to compile multiple specific modules.
                        if (ArgumentIndex + 2 >= Arguments.Length)
                        {
                            throw new BuildException("Expected module name and module suffix -ModuleWithSuffix argument");
                        }

                        string OnlyModuleName   = Arguments[++ArgumentIndex];
                        string OnlyModuleSuffix = Arguments[++ArgumentIndex];

                        OnlyModules.Add(new OnlyModule(OnlyModuleName, OnlyModuleSuffix));
                    }
                    break;

                    case "-PLUGIN":
                    {
                        if (ArgumentIndex + 1 >= Arguments.Length)
                        {
                            throw new BuildException("Expected plugin filename after -Plugin argument, but found nothing.");
                        }
                        if (ForeignPlugin != null)
                        {
                            throw new BuildException("Only one foreign plugin to compile may be specified per invocation");
                        }
                        ForeignPlugin = new FileReference(Arguments[++ArgumentIndex]);
                    }
                    break;

                    case "-RECEIPT":
                    {
                        if (ArgumentIndex + 1 >= Arguments.Length)
                        {
                            throw new BuildException("Expected path to the generated receipt after -Receipt argument, but found nothing.");
                        }

                        ForceReceiptFileName = Arguments[++ArgumentIndex];
                    }
                    break;

                    // -RemoteRoot <RemoteRoot> sets where the generated binaries are CookerSynced.
                    case "-REMOTEROOT":
                        if (ArgumentIndex + 1 >= Arguments.Length)
                        {
                            throw new BuildException("Expected path after -RemoteRoot argument, but found nothing.");
                        }
                        ArgumentIndex++;
                        if (Arguments[ArgumentIndex].StartsWith("xe:\\") == true)
                        {
                            RemoteRoot = Arguments[ArgumentIndex].Substring("xe:\\".Length);
                        }
                        else if (Arguments[ArgumentIndex].StartsWith("devkit:\\") == true)
                        {
                            RemoteRoot = Arguments[ArgumentIndex].Substring("devkit:\\".Length);
                        }
                        break;

                    case "-DEPLOY":
                        // Does nothing at the moment...
                        break;

                    case "-EDITORRECOMPILE":
                    {
                        bIsEditorRecompile = true;
                    }
                    break;

                    default:
                        break;
                    }
                }
            }

            if (Platform == UnrealTargetPlatform.Unknown)
            {
                throw new BuildException("Couldn't find platform name.");
            }
            if (Configuration == UnrealTargetConfiguration.Unknown)
            {
                throw new BuildException("Couldn't determine configuration name.");
            }

            List <TargetDescriptor> Targets = new List <TargetDescriptor>();

            if (PossibleTargetNames.Count > 0)
            {
                // We have possible targets!
                string PossibleTargetName = PossibleTargetNames[0];

                // If Engine is installed, the PossibleTargetName could contain a path
                string TargetName = PossibleTargetName;

                // If a project file was not specified see if we can find one
                if (ProjectFile == null && UProjectInfo.TryGetProjectForTarget(TargetName, out ProjectFile))
                {
                    Log.TraceVerbose("Found project file for {0} - {1}", TargetName, ProjectFile);
                }

                UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);

                if (Architecture == null)
                {
                    Architecture = BuildPlatform.GetDefaultArchitecture(ProjectFile);
                }

                Targets.Add(new TargetDescriptor()
                {
                    ProjectFile          = ProjectFile,
                    TargetName           = TargetName,
                    Platform             = Platform,
                    Configuration        = Configuration,
                    Architecture         = Architecture,
                    bIsEditorRecompile   = bIsEditorRecompile,
                    RemoteRoot           = RemoteRoot,
                    OnlyModules          = OnlyModules,
                    ForeignPlugin        = ForeignPlugin,
                    ForceReceiptFileName = ForceReceiptFileName
                });
            }
            if (Targets.Count == 0)
            {
                throw new BuildException("No target name was specified on the command-line.");
            }
            return(Targets);
        }
示例#3
0
        private FileReference GetExecutableFilename(ProjectFile Project, ProjectTarget Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration)
        {
            TargetRules   TargetRulesObject = Target.TargetRules;
            FileReference TargetFilePath    = Target.TargetFilePath;
            string        TargetName        = TargetFilePath == null?Project.ProjectFilePath.GetFileNameWithoutExtension() : TargetFilePath.GetFileNameWithoutAnyExtensions();

            string UBTPlatformName      = Platform.ToString();
            string UBTConfigurationName = Configuration.ToString();

            string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();

            // Setup output path
            UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);

            // Figure out if this is a monolithic build
            bool bShouldCompileMonolithic = BuildPlatform.ShouldCompileMonolithicBinary(Platform);

            if (TargetRulesObject != null)
            {
                bShouldCompileMonolithic |= (Target.CreateRulesDelegate(Platform, Configuration).GetLegacyLinkType(Platform, Configuration) == TargetLinkType.Monolithic);
            }

            TargetType TargetRulesType = Target.TargetRules == null ? TargetType.Program : Target.TargetRules.Type;

            // Get the output directory
            DirectoryReference RootDirectory = UnrealBuildTool.EngineDirectory;

            if (TargetRulesType != TargetType.Program && (bShouldCompileMonolithic || TargetRulesObject.BuildEnvironment == TargetBuildEnvironment.Unique) && !TargetRulesObject.bOutputToEngineBinaries)
            {
                if (OnlyGameProject != null && TargetFilePath.IsUnderDirectory(OnlyGameProject.Directory))
                {
                    RootDirectory = OnlyGameProject.Directory;
                }
                else
                {
                    FileReference ProjectFileName;
                    if (UProjectInfo.TryGetProjectFileName(ProjectName, out ProjectFileName))
                    {
                        RootDirectory = ProjectFileName.Directory;
                    }
                }
            }

            if (TargetRulesType == TargetType.Program && (TargetRulesObject == null || !TargetRulesObject.bOutputToEngineBinaries))
            {
                FileReference ProjectFileName;
                if (UProjectInfo.TryGetProjectForTarget(TargetName, out ProjectFileName))
                {
                    RootDirectory = ProjectFileName.Directory;
                }
            }

            // Get the output directory
            DirectoryReference OutputDirectory = DirectoryReference.Combine(RootDirectory, "Binaries", UBTPlatformName);

            // Get the executable name (minus any platform or config suffixes)
            string BaseExeName = TargetName;

            if (!bShouldCompileMonolithic && TargetRulesType != TargetType.Program)
            {
                // Figure out what the compiled binary will be called so that we can point the IDE to the correct file
                string TargetConfigurationName = TargetRulesType.ToString();
                if (TargetConfigurationName != TargetType.Game.ToString() && TargetConfigurationName != TargetType.Program.ToString())
                {
                    BaseExeName = "UE4" + TargetConfigurationName;
                }
            }

            // Make the output file path
            string ExecutableFilename = FileReference.Combine(OutputDirectory, BaseExeName).ToString();

            if ((Configuration != UnrealTargetConfiguration.DebugGame || bShouldCompileMonolithic))
            {
                ExecutableFilename += "-" + UBTPlatformName + "-" + UBTConfigurationName;
            }
            ExecutableFilename += TargetRulesObject.Architecture;
            ExecutableFilename += BuildPlatform.GetBinaryExtension(UEBuildBinaryType.Executable);

            return(FileReference.MakeFromNormalizedFullPath(ExecutableFilename));
        }