/// <summary>
 /// Fills a list with all the target names in this assembly
 /// </summary>
 /// <param name="TargetNames">List to receive the target names</param>
 /// <param name="bIncludeParentAssembly">Whether to include targets in the parent assembly</param>
 public void GetAllTargetNames(List <string> TargetNames, bool bIncludeParentAssembly)
 {
     if (Parent != null && bIncludeParentAssembly)
     {
         Parent.GetAllTargetNames(TargetNames, true);
     }
     TargetNames.AddRange(TargetNameToTargetFile.Keys);
 }
示例#2
0
        /// <summary>
        /// Writes information about the targets in an assembly to a file
        /// </summary>
        /// <param name="ProjectFile">The project file for the targets being built</param>
        /// <param name="Assembly">The rules assembly for this target</param>
        /// <param name="OutputFile">Output file to write to</param>
        /// <param name="Arguments"></param>
        public static void WriteTargetInfo(FileReference ProjectFile, RulesAssembly Assembly, FileReference OutputFile, CommandLineArguments Arguments)
        {
            // Construct all the targets in this assembly
            List <string> TargetNames = new List <string>();

            Assembly.GetAllTargetNames(TargetNames, false);

            // Write the output file
            DirectoryReference.CreateDirectory(OutputFile.Directory);
            using (JsonWriter Writer = new JsonWriter(OutputFile))
            {
                Writer.WriteObjectStart();
                Writer.WriteArrayStart("Targets");
                foreach (string TargetName in TargetNames)
                {
                    // skip target rules that are platform extension or platform group specializations
                    string[] TargetPathSplit = TargetName.Split(new char[] { '_' }, StringSplitOptions.RemoveEmptyEntries);
                    if (TargetPathSplit.Length > 1 && (UnrealTargetPlatform.IsValidName(TargetPathSplit.Last()) || UnrealPlatformGroup.IsValidName(TargetPathSplit.Last())))
                    {
                        continue;
                    }

                    // Construct the rules object
                    TargetRules TargetRules;
                    try
                    {
                        string Architecture = UEBuildPlatform.GetBuildPlatform(BuildHostPlatform.Current.Platform).GetDefaultArchitecture(ProjectFile);
                        TargetRules = Assembly.CreateTargetRules(TargetName, BuildHostPlatform.Current.Platform, UnrealTargetConfiguration.Development, Architecture, ProjectFile, Arguments);
                    }
                    catch (Exception Ex)
                    {
                        Log.TraceWarning("Unable to construct target rules for {0}", TargetName);
                        Log.TraceVerbose(ExceptionUtils.FormatException(Ex));
                        continue;
                    }

                    // Write the target info
                    Writer.WriteObjectStart();
                    Writer.WriteValue("Name", TargetName);
                    Writer.WriteValue("Path", Assembly.GetTargetFileName(TargetName).ToString());
                    Writer.WriteValue("Type", TargetRules.Type.ToString());
                    Writer.WriteObjectEnd();
                }
                Writer.WriteArrayEnd();
                Writer.WriteObjectEnd();
            }
        }
示例#3
0
        /// <summary>
        /// Writes information about the targets in an assembly to a file
        /// </summary>
        /// <param name="ProjectFile">The project file for the targets being built</param>
        /// <param name="Assembly">The rules assembly for this target</param>
        /// <param name="OutputFile">Output file to write to</param>
        /// <param name="Arguments"></param>
        public static void WriteTargetInfo(FileReference ProjectFile, RulesAssembly Assembly, FileReference OutputFile, CommandLineArguments Arguments)
        {
            // Construct all the targets in this assembly
            List <string> TargetNames = new List <string>();

            Assembly.GetAllTargetNames(TargetNames, false);

            // Write the output file
            DirectoryReference.CreateDirectory(OutputFile.Directory);
            using (JsonWriter Writer = new JsonWriter(OutputFile))
            {
                Writer.WriteObjectStart();
                Writer.WriteArrayStart("Targets");
                foreach (string TargetName in TargetNames)
                {
                    // Construct the rules object
                    TargetRules TargetRules;
                    try
                    {
                        string Architecture = UEBuildPlatform.GetBuildPlatform(BuildHostPlatform.Current.Platform).GetDefaultArchitecture(ProjectFile);
                        TargetRules = Assembly.CreateTargetRules(TargetName, BuildHostPlatform.Current.Platform, UnrealTargetConfiguration.Development, Architecture, ProjectFile, Arguments);
                    }
                    catch (Exception Ex)
                    {
                        Log.TraceWarning("Unable to construct target rules for {0}", TargetName);
                        Log.TraceVerbose(ExceptionUtils.FormatException(Ex));
                        continue;
                    }

                    // Write the target info
                    Writer.WriteObjectStart();
                    Writer.WriteValue("Name", TargetName);
                    Writer.WriteValue("Path", Assembly.GetTargetFileName(TargetName).ToString());
                    Writer.WriteValue("Type", TargetRules.Type.ToString());
                    Writer.WriteObjectEnd();
                }
                Writer.WriteArrayEnd();
                Writer.WriteObjectEnd();
            }
        }