public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
    {
        // look for browser
        var ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));

        string DeviceSection;

        if ( Utils.IsRunningOnMono )
        {
            DeviceSection = "HTML5DevicesMac";
        }
        else
        {
            DeviceSection = "HTML5DevicesWindows";
        }

        string browserPath;
        string DeviceName = Params.Device.Split('@')[1];
        DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));
        bool ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);

        if (!ok)
            throw new System.Exception ("Incorrect browser configuration in HTML5Engine.ini ");

        // open the webpage
        string directory = Path.GetDirectoryName(ClientApp);
        string url = Path.GetFileName(ClientApp) +".html";
        // Are we running via cook on the fly server?
        // find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
        bool IsCookOnTheFly = false;

        // 9/24/2014 @fixme - All this is convoluted, clean up.
        // looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
        // This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly.

        if (ClientCmdLine.Contains("filehostip"))
        {
            IsCookOnTheFly = true;
            url = "http://127.0.0.1:41898/" + url;
        }

        if (IsCookOnTheFly)
        {
            url += "?cookonthefly=true";
        }
        else
        {
            var EmscriptenSettings = ReadEmscriptenSettings();
            url = "http://127.0.0.1:8000/" + url;
            // this will be killed UBT instances dies.
            string input = String.Format(" -m SimpleHTTPServer 8000");

            string PythonName = null;
            // Check the .emscripten file for a possible python path
            if (EmscriptenSettings.ContainsKey("PYTHON"))
            {
                PythonName = EmscriptenSettings["PYTHON"];
                Log("Found python path {0} in emscripten file", PythonName);
            }
            // The AutoSDK defines this env var as part of its install. See setup.bat/unsetup.bat
            // If it's missing then just assume that python lives on the path
            if (PythonName == null && Environment.GetEnvironmentVariable("PYTHON") != null)
            {
                PythonName = Environment.GetEnvironmentVariable("PYTHON");
                Log("Found python path {0} in PYTHON Environment Variable", PythonName);
            }

            // Check if the exe exists
            if (!System.IO.File.Exists(PythonName))
            {
                Log("Either no python path can be found or it doesn't exist. Using python on PATH");
                PythonName = Utils.IsRunningOnMono ? "python" : "python.exe";
            }

            ProcessResult Result = ProcessManager.CreateProcess(PythonName, true, "html5server.log");
            Result.ProcessObject.StartInfo.FileName = PythonName;
            Result.ProcessObject.StartInfo.UseShellExecute = false;
            Result.ProcessObject.StartInfo.RedirectStandardOutput = true;
            Result.ProcessObject.StartInfo.RedirectStandardInput = true;
            Result.ProcessObject.StartInfo.WorkingDirectory = directory;
            Result.ProcessObject.StartInfo.Arguments = input;
            Result.ProcessObject.Start();

            Result.ProcessObject.OutputDataReceived += delegate(object sender, System.Diagnostics.DataReceivedEventArgs e)
            {
                System.Console.WriteLine(e.Data);
            };

            System.Console.WriteLine("Starting Browser Process");

            // safari specific hack.
            string argument = url;
            if (browserPath.Contains ("Safari") && Utils.IsRunningOnMono)
                argument = "";

            ProcessResult ClientProcess = Run(browserPath, argument, null, ClientRunFlags | ERunOptions.NoWaitForExit);

            ClientProcess.ProcessObject.EnableRaisingEvents = true;
            ClientProcess.ProcessObject.Exited += delegate(System.Object o, System.EventArgs e)
            {
                System.Console.WriteLine("Browser Process Ended - Killing Webserver");
                // send kill.
                Result.ProcessObject.StandardInput.Close();
                Result.ProcessObject.Kill();
            };

            // safari needs a hack.
            // http://superuser.com/questions/689315/run-safari-from-terminal-with-given-url-address-without-open-command

            if (browserPath.Contains ("Safari") && Utils.IsRunningOnMono)
            {
                // ClientProcess.ProcessObject.WaitForInputIdle ();
                Thread.Sleep (2000);
                Process.Start("/usr/bin/osascript"," -e 'tell application \"Safari\" to open location \"" + url + "\"'" );
            }

            return ClientProcess;
        }

        System.Console.WriteLine("Browser Path " + browserPath);
        ProcessResult BrowserProcess = Run(browserPath, url, null, ClientRunFlags | ERunOptions.NoWaitForExit);

        return BrowserProcess;
    }
    public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
    {
        // look for browser
        var           ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));
        bool          ok          = false;
        List <string> Devices;
        string        browserPath = "";
        string        DeviceName  = Params.Device.Split('@')[1];

        DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));

        if (ConfigCache.GetArray("/Script/HTML5PlatformEditor.HTML5SDKSettings", "DeviceMap", out Devices))
        {
            foreach (var Dev in Devices)
            {
                var Matched = Regex.Match(Dev, "\\(DeviceName=\"(.*)\",DevicePath=\\(FilePath=\"(.*)\"\\)\\)", RegexOptions.IgnoreCase);
                if (Matched.Success && Matched.Groups[1].ToString() == DeviceName)
                {
                    browserPath = Matched.Groups[2].ToString();
                    ok          = true;
                    break;
                }
            }
        }

        if (!ok && HTML5SDKInfo.bAllowFallbackSDKSettings)
        {
            string DeviceSection;

            if (Utils.IsRunningOnMono)
            {
                DeviceSection = "HTML5DevicesMac";
            }
            else
            {
                DeviceSection = "HTML5DevicesWindows";
            }

            ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);
        }

        if (!ok)
        {
            throw new System.Exception("Incorrect browser configuration in HTML5Engine.ini ");
        }

        // open the webpage
        Int32 ServerPort = 8000;

        ConfigCache.GetInt32("/Script/HTML5PlatformEditor.HTML5TargetSettings", "DeployServerPort", out ServerPort);
        string WorkingDirectory = Path.GetDirectoryName(ClientApp);
        string url  = Path.GetFileName(ClientApp) + ".html";
        string args = "-m ";
        // Are we running via cook on the fly server?
        // find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
        bool IsCookOnTheFly = false;

        // 9/24/2014 @fixme - All this is convoluted, clean up.
        // looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
        // This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly.

        if (ClientCmdLine.Contains("filehostip"))
        {
            IsCookOnTheFly = true;
            url            = "http://127.0.0.1:41898/" + url;
        }

        if (IsCookOnTheFly)
        {
            url += "?cookonthefly=true";
        }
        else
        {
            url   = String.Format("http://127.0.0.1:{0}/{1}", ServerPort, url);
            args += String.Format("-h -s {0} ", ServerPort);
        }

        // Check HTML5LaunchHelper source for command line args
        var LowerBrowserPath = browserPath.ToLower();

        args += String.Format("-b \"{0}\" -p \"{1}\" -w \"{2}\" ", browserPath, HTML5SDKInfo.PythonPath(), WorkingDirectory);
        args += url + " ";
        var ProfileDirectory = Path.Combine(Utils.GetUserSettingDirectory(), "UE4_HTML5", "user");

        if (LowerBrowserPath.Contains("chrome"))
        {
            args += String.Format("--user-data-dir=\"{0}\" --enable-logging --no-first-run", Path.Combine(ProfileDirectory, "chrome"));
        }
        else if (LowerBrowserPath.Contains("firefox"))
        {
            args += String.Format("-no-remote -profile \"{0}\" -jsconsole", Path.Combine(ProfileDirectory, "firefox"));
        }
        //else if (browserPath.Contains("Safari")) {}

        var           LaunchHelperPath = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/DotNET/HTML5LaunchHelper.exe");
        ProcessResult BrowserProcess   = Run(LaunchHelperPath, args, null, ClientRunFlags | ERunOptions.NoWaitForExit);

        return(BrowserProcess);
    }
示例#3
0
    public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
    {
        // look for browser
        var ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));

        string DeviceSection;

        if (Utils.IsRunningOnMono)
        {
            DeviceSection = "HTML5DevicesMac";
        }
        else
        {
            DeviceSection = "HTML5DevicesWindows";
        }

        string browserPath;
        string DeviceName = Params.Device.Split('@')[1];

        DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));
        bool ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);

        if (!ok)
        {
            throw new System.Exception("Incorrect browser configuration in HTML5Engine.ini ");
        }

        // open the webpage
        string directory = Path.GetDirectoryName(ClientApp);
        string url       = Path.GetFileName(ClientApp) + ".html";
        // Are we running via cook on the fly server?
        // find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
        bool IsCookOnTheFly = false;

        // 9/24/2014 @fixme - All this is convoluted, clean up.
        // looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
        // This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly.

        if (ClientCmdLine.Contains("filehostip"))
        {
            IsCookOnTheFly = true;
            url            = "http://127.0.0.1:41898/" + url;
        }

        if (IsCookOnTheFly)
        {
            url += "?cookonthefly=true";
        }
        else
        {
            var EmscriptenSettings = ReadEmscriptenSettings();
            url = "http://127.0.0.1:8000/" + url;
            // this will be killed UBT instances dies.
            string input = String.Format(" -m SimpleHTTPServer 8000");


            string PythonName = null;
            // Check the .emscripten file for a possible python path
            if (EmscriptenSettings.ContainsKey("PYTHON"))
            {
                PythonName = EmscriptenSettings["PYTHON"];
                Log("Found python path {0} in emscripten file", PythonName);
            }
            // The AutoSDK defines this env var as part of its install. See setup.bat/unsetup.bat
            // If it's missing then just assume that python lives on the path
            if (PythonName == null && Environment.GetEnvironmentVariable("PYTHON") != null)
            {
                PythonName = Environment.GetEnvironmentVariable("PYTHON");
                Log("Found python path {0} in PYTHON Environment Variable", PythonName);
            }

            // Check if the exe exists
            if (!System.IO.File.Exists(PythonName))
            {
                Log("Either no python path can be found or it doesn't exist. Using python on PATH");
                PythonName = Utils.IsRunningOnMono ? "python" : "python.exe";
            }

            ProcessResult Result = ProcessManager.CreateProcess(PythonName, true, "html5server.log");
            Result.ProcessObject.StartInfo.FileName               = PythonName;
            Result.ProcessObject.StartInfo.UseShellExecute        = false;
            Result.ProcessObject.StartInfo.RedirectStandardOutput = true;
            Result.ProcessObject.StartInfo.RedirectStandardInput  = true;
            Result.ProcessObject.StartInfo.WorkingDirectory       = directory;
            Result.ProcessObject.StartInfo.Arguments              = input;
            Result.ProcessObject.Start();


            Result.ProcessObject.OutputDataReceived += delegate(object sender, System.Diagnostics.DataReceivedEventArgs e)
            {
                System.Console.WriteLine(e.Data);
            };

            System.Console.WriteLine("Starting Browser Process");


            // safari specific hack.
            string argument = url;
            if (browserPath.Contains("Safari") && Utils.IsRunningOnMono)
            {
                argument = "";
            }

            ProcessResult ClientProcess = Run(browserPath, argument, null, ClientRunFlags | ERunOptions.NoWaitForExit);

            ClientProcess.ProcessObject.EnableRaisingEvents = true;
            ClientProcess.ProcessObject.Exited += delegate(System.Object o, System.EventArgs e)
            {
                System.Console.WriteLine("Browser Process Ended - Killing Webserver");
                // send kill.
                Result.ProcessObject.StandardInput.Close();
                Result.ProcessObject.Kill();
            };

            // safari needs a hack.
            // http://superuser.com/questions/689315/run-safari-from-terminal-with-given-url-address-without-open-command

            if (browserPath.Contains("Safari") && Utils.IsRunningOnMono)
            {
                // ClientProcess.ProcessObject.WaitForInputIdle ();
                Thread.Sleep(2000);
                Process.Start("/usr/bin/osascript", " -e 'tell application \"Safari\" to open location \"" + url + "\"'");
            }

            return(ClientProcess);
        }

        System.Console.WriteLine("Browser Path " + browserPath);
        ProcessResult BrowserProcess = Run(browserPath, url, null, ClientRunFlags | ERunOptions.NoWaitForExit);

        return(BrowserProcess);
    }
	public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
	{
		// look for browser
		var ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));
		bool ok = false;
		List<string> Devices;
		string browserPath = "";
		string DeviceName = Params.Device.Split('@')[1];
		DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));

		if (ConfigCache.GetArray("/Script/HTML5PlatformEditor.HTML5SDKSettings", "DeviceMap", out Devices))
		{
			foreach (var Dev in Devices)
			{
				var Matched = Regex.Match(Dev, "\\(DeviceName=\"(.*)\",DevicePath=\\(FilePath=\"(.*)\"\\)\\)", RegexOptions.IgnoreCase);
				if (Matched.Success && Matched.Groups[1].ToString() == DeviceName)
				{
					browserPath = Matched.Groups[2].ToString();
					ok = true;
					break;
				}
			}
		}

		if (!ok && HTML5SDKInfo.bAllowFallbackSDKSettings)
		{
			string DeviceSection;

			if (Utils.IsRunningOnMono)
			{
				DeviceSection = "HTML5DevicesMac";
			}
			else
			{
				DeviceSection = "HTML5DevicesWindows";
			}

			ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);
		}

		if (!ok)
		{
			throw new System.Exception("Incorrect browser configuration in HTML5Engine.ini ");
		}

		// open the webpage
		Int32 ServerPort = 8000;
		ConfigCache.GetInt32("/Script/HTML5PlatformEditor.HTML5TargetSettings", "DeployServerPort", out ServerPort);
		string WorkingDirectory = Path.GetDirectoryName(ClientApp);
		string url = Path.GetFileName(ClientApp) +".html";
		// Are we running via cook on the fly server?
		// find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
		bool IsCookOnTheFly = false;

		// 9/24/2014 @fixme - All this is convoluted, clean up.
		// looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
		// This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly. 

		if (ClientCmdLine.Contains("filehostip"))
		{
			IsCookOnTheFly = true; 
			url = "http://127.0.0.1:41898/" + url; 
		}

		if (IsCookOnTheFly)
		{
			url += "?cookonthefly=true";
		}
		else
		{
			url = String.Format("http://{2}:{0}/{1}", ServerPort, url, Environment.MachineName);
		}

		// Check HTML5LaunchHelper source for command line args

		var LowerBrowserPath = browserPath.ToLower();
		var ProfileDirectory = Path.Combine(Utils.GetUserSettingDirectory(), "UE4_HTML5", "user");

		string BrowserCommandline = url; 

		if (LowerBrowserPath.Contains("chrome"))
		{
			BrowserCommandline  += "  " + String.Format("--user-data-dir=\"{0}\" --enable-logging --no-first-run", Path.Combine(ProfileDirectory, "chrome"));
		}
		else if (LowerBrowserPath.Contains("firefox"))
		{
			BrowserCommandline += "  " +  String.Format("-no-remote -profile \"{0}\"", Path.Combine(ProfileDirectory, "firefox"));
		}

		string LauncherArguments = string.Format( " -Browser=\"{0}\" + -BrowserCommandLine=\"{1}\" -ServerPort=\"{2}\" -ServerRoot=\"{3}\" ", new object[] { browserPath,BrowserCommandline,ServerPort,WorkingDirectory });

		var LaunchHelperPath = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/DotNET/HTML5LaunchHelper.exe");
		ProcessResult BrowserProcess = Run(LaunchHelperPath, LauncherArguments, null, ClientRunFlags | ERunOptions.NoWaitForExit);
	
		return BrowserProcess;

	}
示例#5
0
        public static bool GenerateIOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployIOS InThis = null)
        {
            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/IOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/IOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            ProjectName = !String.IsNullOrEmpty(ProjectName) ? ProjectName : GameName;
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // determine if there is a launch.xib
            string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";

            if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
            {
                LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
            }

            // get the settings from the ini file
            // plist replacements
            DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory);
            ConfigCacheIni     Ini    = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirRef);

            // orientations
            string SupportedOrientations = "";
            bool   bSupported            = true;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsPortraitOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortrait</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsUpsideDownOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortraitUpsideDown</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeLeftOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeLeft</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeRightOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeRight</string>\n" : "";

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // disable https requirement
            bool bDisableHTTPS;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "";

            if (InThis != null)
            {
                // required capabilities
                RequiredCaps += InThis.IOSPlatformContext.GetRequiredCapabilities();
            }

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsOpenGLES2", out bSupported);
            RequiredCaps += bSupported ? "\t\t<string>opengles-2</string>\n" : "";
            if (!bSupported)
            {
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsMetal", out bSupported);
                RequiredCaps += bSupported ? "\t\t<string>metal</string>\n" : "";
            }

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "IOS_61":
                    Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11");
                    MinVersion = "7.0";
                    break;

                case "IOS_7":
                    MinVersion = "7.0";
                    break;

                case "IOS_8":
                    MinVersion = "8.0";
                    break;

                case "IOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "7.0";
            }

            // Get Facebook Support details
            bool bEnableFacebookSupport = true;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableFacebookSupport", out bEnableFacebookSupport);

            // Write the Facebook App ID if we need it.
            string FacebookAppID = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "FacebookAppID", out FacebookAppID);
            bEnableFacebookSupport = bEnableFacebookSupport && !string.IsNullOrWhiteSpace(FacebookAppID);

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleURLTypes</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleURLName</key>");
            Text.AppendLine("\t\t\t<string>com.Epic.Unreal</string>");
            Text.AppendLine("\t\t\t<key>CFBundleURLSchemes</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine(string.Format("\t\t\t\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            if (bEnableFacebookSupport)
            {
                // This is needed for facebook login to redirect back to the app after completion.
                Text.AppendLine(string.Format("\t\t\t\t<string>fb{0}</string>", FacebookAppID));
            }
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>English</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIStatusBarHidden</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiresFullScreen</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIViewControllerBasedStatusBarAppearance</key>");
            Text.AppendLine("\t<false/>");
            Text.AppendLine("\t<key>UISupportedInterfaceOrientations</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in SupportedOrientations.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
            Text.AppendLine("\t\t\t<true/>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
            Text.AppendLine("\t\t\t<true/>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</dict>");
            if (File.Exists(LaunchXib))
            {
                // TODO: compile the xib via remote tool
                Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
                Text.AppendLine("\t<string>LaunchScreen</string>");
                bSkipDefaultPNGs = true;
            }
            else
            {
                // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
                // eventually we want to generate this based on what the user has set in the project settings
                string[] IPhoneConfigs =
                {
                    "Default-IPhone6-Landscape",     "Landscape", "{375, 667}", "8.0",
                    "Default-IPhone6",               "Portrait",  "{375, 667}", "8.0",
                    "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "8.0",
                    "Default-IPhone6Plus-Portrait",  "Portrait",  "{414, 736}", "8.0",
                    "Default",                       "Landscape", "{320, 480}", "7.0",
                    "Default",                       "Portrait",  "{320, 480}", "7.0",
                    "Default-568h",                  "Landscape", "{320, 568}", "7.0",
                    "Default-568h",                  "Portrait",  "{320, 568}", "7.0",
                };

                Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
                Text.AppendLine("\t<array>");
                for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 4)
                {
                    Text.AppendLine("\t\t<dict>");
                    Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 3]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
                    Text.AppendLine("\t\t</dict>");
                }

                // close it out
                Text.AppendLine("\t</array>");

                // this is a temp way to inject the iPad Pro without needing to upgrade everyone's plist
                // eventually we want to generate this based on what the user has set in the project settings
                string[] IPadConfigs =
                {
                    "Default-Landscape",      "Landscape", "{768, 1024}",  "7.0",
                    "Default-Portrait",       "Portrait",  "{768, 1024}",  "7.0",
                    "Default-Landscape-1336", "Landscape", "{1024, 1366}", "9.0",
                    "Default-Portrait-1336",  "Portrait",  "{1024, 1366}", "9.0",
                };

                Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
                Text.AppendLine("\t<array>");
                for (int ConfigIndex = 0; ConfigIndex < IPadConfigs.Length; ConfigIndex += 4)
                {
                    Text.AppendLine("\t\t<dict>");
                    Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 3]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
                    Text.AppendLine("\t\t</dict>");
                }
                Text.AppendLine("\t</array>");
            }
            Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<string>iPhoneOS</string>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>MinimumOSVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
            // disable exempt encryption
            Text.AppendLine("\t<key>ITSAppUsesNonExemptEncryption</key>");
            Text.AppendLine("\t<false/>");

            // disable HTTPS requirement
            if (bDisableHTTPS)
            {
                Text.AppendLine("\t<key>NSAppTransportSecurity</key>");
                Text.AppendLine("\t\t<dict>");
                Text.AppendLine("\t\t\t<key>NSAllowsArbitraryLoads</key><true/>");
                Text.AppendLine("\t\t</dict>");
            }

            if (bEnableFacebookSupport)
            {
                Text.AppendLine("\t<key>FacebookAppID</key>");
                Text.AppendLine(string.Format("\t<string>{0}</string>", FacebookAppID));
            }
            if (!string.IsNullOrEmpty(ExtraData))
            {
                ExtraData = ExtraData.Replace("\\n", "\n");
                foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
                {
                    if (!string.IsNullOrWhiteSpace(Line))
                    {
                        Text.AppendLine("\t" + Line);
                    }
                }
            }
            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (InThis != null && InThis.UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }
示例#6
0
    public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
    {
        // look for browser
        var ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));

        string DeviceSection;

        if (Utils.IsRunningOnMono)
        {
            DeviceSection = "HTML5DevicesMac";
        }
        else
        {
            DeviceSection = "HTML5DevicesWindows";
        }

        string browserPath;
        string DeviceName = Params.Device.Split('@')[1];

        DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));
        bool ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);

        if (!ok)
        {
            throw new System.Exception("Incorrect browser configuration in HTML5Engine.ini ");
        }

        // open the webpage
        string directory = Path.GetDirectoryName(ClientApp);
        string url       = Path.GetFileName(ClientApp) + ".html";
        // Are we running via cook on the fly server?
        // find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
        bool IsCookOnTheFly = false;

        // 9/24/2014 @fixme - All this is convoluted, clean up.
        // looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
        // This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly.

        if (ClientCmdLine.Contains("filehostip"))
        {
            IsCookOnTheFly = true;
            url            = "http://127.0.0.1:41898/" + url;
        }

        if (IsCookOnTheFly)
        {
            url += "?cookonthefly=true";
        }
        else
        {
            url = "http://127.0.0.1:8000/" + url;
            // this will be killed UBT instances dies.
            string input = String.Format(" -m SimpleHTTPServer 8000");

            string        PythonPath = HTML5SDKInfo.PythonPath();
            ProcessResult Result     = ProcessManager.CreateProcess(PythonPath, true, "html5server.log");
            Result.ProcessObject.StartInfo.FileName               = PythonPath;
            Result.ProcessObject.StartInfo.UseShellExecute        = false;
            Result.ProcessObject.StartInfo.RedirectStandardOutput = true;
            Result.ProcessObject.StartInfo.RedirectStandardInput  = true;
            Result.ProcessObject.StartInfo.WorkingDirectory       = directory;
            Result.ProcessObject.StartInfo.Arguments              = input;
            Result.ProcessObject.Start();

            Result.ProcessObject.OutputDataReceived += delegate(object sender, System.Diagnostics.DataReceivedEventArgs e)
            {
                System.Console.WriteLine(e.Data);
            };

            System.Console.WriteLine("Starting Browser Process");


            // safari specific hack.
            string argument = url;
            if (browserPath.Contains("Safari") && Utils.IsRunningOnMono)
            {
                argument = "";
            }

            // Chrome issue. Firefox may work like this in the future
            bool bBrowserWillSpawnProcess = browserPath.Contains("chrome") || (browserPath.Contains("Google Chrome") && Utils.IsRunningOnMono);

            ProcessResult SubProcess    = null;
            ProcessResult ClientProcess = Run(browserPath, argument, null, ClientRunFlags | ERunOptions.NoWaitForExit);
            var           ProcStartTime = ClientProcess.ProcessObject.StartTime;
            var           ProcName      = ClientProcess.ProcessObject.ProcessName;

            ClientProcess.ProcessObject.EnableRaisingEvents = true;
            ClientProcess.ProcessObject.Exited += delegate(System.Object o, System.EventArgs e)
            {
                System.Console.WriteLine("Browser Process Ended (PID={0})", ClientProcess.ProcessObject.Id);
                var bFoundChildProcess = true;
                if (bBrowserWillSpawnProcess)
                {
                    bFoundChildProcess = false;
                    // Chrome spawns a process from the tab it opens and then lets the process we spawned die, so
                    // catch that process and attach to that instead.
                    var CurrentProcesses = Process.GetProcesses();
                    foreach (var item in CurrentProcesses)
                    {
                        if (item.Id != ClientProcess.ProcessObject.Id && item.ProcessName == ProcName && item.StartTime >= ProcStartTime && item.StartTime <= ClientProcess.ProcessObject.ExitTime)
                        {
                            var PID = item.Id;
                            System.Console.WriteLine("Found Process {0} with PID {1} which started at {2}. Waiting on that process to end.", item.ProcessName, item.Id, item.StartTime.ToString());
                            SubProcess = new ProcessResult(item.ProcessName, item, true, item.ProcessName);
                            item.EnableRaisingEvents = true;
                            item.Exited += delegate(System.Object o2, System.EventArgs e2)
                            {
                                System.Console.WriteLine("Browser Process Ended (PID={0}) - Killing Webserver", PID);
                                Result.ProcessObject.StandardInput.Close();
                                Result.ProcessObject.Kill();
                            };
                            bFoundChildProcess = true;
                        }
                    }
                }

                if (!bFoundChildProcess)
                {
                    System.Console.WriteLine("- Killing Webserver", ClientProcess.ProcessObject.Id);
                    Result.ProcessObject.StandardInput.Close();
                    Result.ProcessObject.Kill();
                }
            };

            if (bBrowserWillSpawnProcess)
            {
                //Wait for it to do so...
                ClientProcess.ProcessObject.WaitForExit();
                ClientProcess = SubProcess;
            }

            // safari needs a hack.
            // http://superuser.com/questions/689315/run-safari-from-terminal-with-given-url-address-without-open-command

            if (browserPath.Contains("Safari") && Utils.IsRunningOnMono)
            {
                // ClientProcess.ProcessObject.WaitForInputIdle ();
                Thread.Sleep(2000);
                Process.Start("/usr/bin/osascript", " -e 'tell application \"Safari\" to open location \"" + url + "\"'");
            }

            return(ClientProcess);
        }

        System.Console.WriteLine("Browser Path " + browserPath);
        ProcessResult BrowserProcess = Run(browserPath, url, null, ClientRunFlags | ERunOptions.NoWaitForExit);

        return(BrowserProcess);
    }
示例#7
0
        public override void SetUpProjectEnvironment(UnrealTargetConfiguration Configuration, TargetInfo Target = null)
        {
            if (!bInitializedProject)
            {
                base.SetUpProjectEnvironment(Configuration, Target);

                // update the configuration based on the project file
                // look in ini settings for what platforms to compile for
                ConfigCacheIni Ini        = ConfigCacheIni.CreateConfigCacheIni(Platform, "Engine", DirectoryReference.FromFile(ProjectFile));
                string         MinVersion = "IOS_8";
                if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
                {
                    switch (MinVersion)
                    {
                    case "IOS_61":
                        Log.TraceWarningOnce("IOS 6 is no longer supported in UE4 as 4.11");
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_7":
                        Log.TraceWarningOnce("IOS 7 is no longer supported in UE4 as 4.14");
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_8":
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_9":
                        RunTimeIOSVersion = "9.0";
                        break;

                    case "IOS_10":
                        RunTimeIOSVersion = "10.0";
                        break;
                    }
                }

                bool biPhoneAllowed = true;
                bool biPadAllowed   = true;
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed);
                if (biPhoneAllowed && biPadAllowed)
                {
                    RunTimeIOSDevices = "1,2";
                }
                else if (biPadAllowed)
                {
                    RunTimeIOSDevices = "2";
                }
                else if (biPhoneAllowed)
                {
                    RunTimeIOSDevices = "1";
                }

                ProjectArches = new List <string>();
                bool bBuild = true;
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                }
                NonShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    NonShippingArchitectures += "," + ProjectArches[Index];
                }

                ProjectArches.Clear();
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                    ProjectArches.Add("arm64");
                }
                ShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    ShippingArchitectures += "," + ProjectArches[Index];
                }

                // determine if we need to generate the dsym
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMBundle", out BuildConfiguration.bGeneratedSYMBundle);

                // determie if bitcode should be generated for the shipping code
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForBitcode", out bShipForBitcode);

                // @todo tvos: We probably want to handle TVOS versions here
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags);

                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate);

                // bundle identifier
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

                bInitializedProject = true;
            }

            ProvisionData Data     = new ProvisionData();
            string        BundleId = BundleIdentifier.Replace("[PROJECT_NAME]", ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game")).Replace("_", "");
            bool          bIsTVOS  = GetCodesignPlatformName() == "appletvos";

            if (!ProvisionCache.ContainsKey(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()))
            {
                Certificate = SigningCertificate;
                Provision   = MobileProvision;
                if (!string.IsNullOrEmpty(SigningCertificate))
                {
                    // verify the certificate
                    Process IPPProcess = new Process();
                    if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                    {
                        string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    else
                    {
                        string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    Utils.RunLocalProcess(IPPProcess);
                }
                else
                {
                    Certificate      = bForDistribtion ? "iPhone Distribution" : "iPhone Developer";
                    bHaveCertificate = true;
                }

                if (string.IsNullOrEmpty(MobileProvision) || // no provision specified
                    !File.Exists((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision) || // file doesn't exist
                    !bHaveCertificate)    // certificate doesn't exist
                {
                    Certificate = "";
                    Provision   = "";
                    Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match...");
                    Process IPPProcess = new Process();
                    if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                    {
                        string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    else
                    {
                        string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    Utils.RunLocalProcess(IPPProcess);
                    Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + Provision + " Certificate: " + Certificate);
                }
                // add to the dictionary
                Data.MobileProvision = Provision;
                Data.Certificate     = Certificate.Replace("\"", "");

                // read the provision to get the UUID
                string filename = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + Data.MobileProvision;
                if (File.Exists(filename))
                {
                    string AllText = File.ReadAllText(filename);
                    int    idx     = AllText.IndexOf("<key>UUID</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx      += "<string>".Length;
                            Data.UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                    idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx          += "<string>".Length;
                            Data.TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                }
                else
                {
                    Log.TraceLog("No matching provision file was discovered. Please ensure you have a compatible provision installed.");
                }
                ProvisionCache.Add(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString(), Data);
            }
            else
            {
                Data = ProvisionCache[BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()];
            }
            MobileProvision     = Data.MobileProvision;
            SigningCertificate  = Data.Certificate;
            MobileProvisionUUID = Data.UUID;
            TeamUUID            = Data.TeamUUID;
        }
示例#8
0
        public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployTVOS InThis = null)
        {
            // @todo tvos: THIS!


            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/TVOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // determine if there is a launch.xib
            string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";

            if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
            {
                LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
            }

            // get the settings from the ini file
            // plist replacements
            // @todo tvos: Are we going to make TVOS specific .ini files?
            ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", bIsUE4Game? null : new DirectoryReference(ProjectDirectory));

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "\t\t<string>arm64</string>\n";

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "TVOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "9.0";
            }

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // create the final display name, including converting all entities for XML use
            string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "");

            FinalDisplayName = FinalDisplayName.Replace("&", "&amp;");
            FinalDisplayName = FinalDisplayName.Replace("\"", "&quot;");
            FinalDisplayName = FinalDisplayName.Replace("\'", "&apos;");
            FinalDisplayName = FinalDisplayName.Replace("<", "&lt;");
            FinalDisplayName = FinalDisplayName.Replace(">", "&gt;");

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>en</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");

            Text.AppendLine("\t<key>TVTopShelfImage</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>");
            Text.AppendLine("\t\t<string>TopShelf</string>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>UILaunchImages</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
            Text.AppendLine("\t\t\t<string>{1920, 1080}</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
            Text.AppendLine("\t\t\t<string>LaunchImage</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
            Text.AppendLine("\t\t\t<string>9.0</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
            Text.AppendLine("\t\t\t<string>Landscape</string>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<string>AppIconSmall</string>");
            Text.AppendLine("\t</dict>");

            /*			Text.AppendLine("\t<key>CFBundleIcons</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          if (File.Exists(LaunchXib))
             *          {
             *              // TODO: compile the xib via remote tool
             *              Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
             *              Text.AppendLine("\t<string>LaunchScreen</string>");
             *              bSkipDefaultPNGs = true;
             *          }
             *          else
             *          {
             *              // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
             *              // eventually we want to generate this based on what the user has set in the project settings
             *              string[] IPhoneConfigs =
             *                  {
             *                      "Default-IPhone6", "Landscape", "{375, 667}",
             *                      "Default-IPhone6", "Portrait", "{375, 667}",
             *                      "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
             *                      "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}",
             *                      "Default", "Landscape", "{320, 480}",
             *                      "Default", "Portrait", "{320, 480}",
             *                      "Default-568h", "Landscape", "{320, 568}",
             *                      "Default-568h", "Portrait", "{320, 568}",
             *                  };
             *
             *              Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
             *              Text.AppendLine("\t<array>");
             *              for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
             *              {
             *                  Text.AppendLine("\t\t<dict>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *                  Text.AppendLine("\t\t\t<string>8.0</string>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
             *                  Text.AppendLine("\t\t</dict>");
             *              }
             *
             *              // close it out
             *              Text.AppendLine("\t</array>");
             *          }
             *          Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</array>”);
             *          Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<string>iPhoneOS</string>");
             *          Text.AppendLine("\t</array>");
             *          Text.AppendLine("\t<key>MinimumOSVersion</key>");
             *          Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
             *          if (!string.IsNullOrEmpty(ExtraData))
             *          {
             *              ExtraData = ExtraData.Replace("\\n", "\n");
             *              foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
             *              {
             *                  if (!string.IsNullOrWhiteSpace(Line))
             *                  {
             *                      Text.AppendLine("\t" + Line);
             *                  }
             *              }
             *          }*/
            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (InThis != null && InThis.UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }
示例#9
0
        public override void SetUpProjectEnvironment(UnrealTargetPlatform InPlatform)
        {
            if (!bInitializedProject)
            {
                base.SetUpProjectEnvironment(InPlatform);

                // update the configuration based on the project file
                // look in ini settings for what platforms to compile for
                ConfigCacheIni Ini        = new ConfigCacheIni(InPlatform, "Engine", UnrealBuildTool.GetUProjectPath());
                string         MinVersion = "IOS_6";
                if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
                {
                    switch (MinVersion)
                    {
                    case "IOS_61":
                        RunTimeIOSVersion = "6.1";
                        break;

                    case "IOS_7":
                        RunTimeIOSVersion = "7.0";
                        break;

                    case "IOS_8":
                        RunTimeIOSVersion = "8.0";
                        break;
                    }
                }

                bool biPhoneAllowed = true;
                bool biPadAllowed   = true;
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed);
                if (biPhoneAllowed && biPadAllowed)
                {
                    RunTimeIOSDevices = "1,2";
                }
                else if (biPadAllowed)
                {
                    RunTimeIOSDevices = "2";
                }
                else if (biPhoneAllowed)
                {
                    RunTimeIOSDevices = "1";
                }

                List <string> ProjectArches = new List <string>();
                bool          bBuild        = true;
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                }
                NonShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    NonShippingArchitectures += "," + ProjectArches[Index];
                }

                ProjectArches.Clear();
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                    ProjectArches.Add("arm64");
                }
                ShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    ShippingArchitectures += "," + ProjectArches[Index];
                }

                // determine if we need to generate the dsym
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGenerateSYMFile", out BuildConfiguration.bGeneratedSYMFile);

                bInitializedProject = true;
            }
        }
示例#10
0
        public static string EmscriptenSDKPath()
        {
            EnsureConfigCacheIsReady();
            // Search the ini file for Emscripten root first
            string EmscriptenRoot;
            string EMCCPath;

            if (ConfigCache.GetString("/Script/HTML5PlatformEditor.HTML5SDKSettings", "EmscriptenRoot", out EmscriptenRoot))
            {
                string SDKPathString = null;
                string VersionString = null;
                var    Index         = EmscriptenRoot.IndexOf("SDKPath=");
                if (Index != -1)
                {
                    Index += 9;
                    var Index2 = EmscriptenRoot.IndexOf("\"", Index);
                    if (Index2 != -1)
                    {
                        SDKPathString = EmscriptenRoot.Substring(Index, Index2 - Index);
                    }
                }
                Index = EmscriptenRoot.IndexOf("EmscriptenVersion=");
                if (Index != -1)
                {
                    Index += 19;
                    var Index2 = EmscriptenRoot.IndexOf("\"", Index);
                    if (Index2 != -1)
                    {
                        VersionString = EmscriptenRoot.Substring(Index, Index2 - Index);
                    }
                }

                if (!string.IsNullOrEmpty(SDKPathString) && !string.IsNullOrEmpty(VersionString))
                {
                    var SDKVersions = GetInstalledVersions(SDKPathString);

                    if (VersionString == "-1.-1.-1" && SDKVersions.Count > 0)
                    {
                        var Ver = SDKVersions[SDKVersions.Count - 1];
                        if (System.IO.Directory.Exists(Ver.Directory))
                        {
                            return(Ver.Directory);
                        }
                    }

                    var RequiredVersion = System.Version.Parse(VersionString);
                    foreach (var i in SDKVersions)
                    {
                        if (i.Version == RequiredVersion && System.IO.Directory.Exists(i.Directory))
                        {
                            return(i.Directory);
                        }
                    }
                }
            }


            // Old Method
            if (bAllowFallbackSDKSettings)
            {
                bool ok = ConfigCache.GetString("HTML5SDKPaths", "Emscripten", out EMCCPath);
                if (ok && System.IO.Directory.Exists(EMCCPath))
                {
                    return(EMCCPath);
                }

                // Older method used platform name
                string PlatformName = "";
                if (!Utils.IsRunningOnMono)
                {
                    PlatformName = "Windows";
                }
                else
                {
                    PlatformName = "Mac";
                }
                ok = ConfigCache.GetString("HTML5SDKPaths", PlatformName, out EMCCPath);

                if (ok && System.IO.Directory.Exists(EMCCPath))
                {
                    return(EMCCPath);
                }

                // try to find SDK Location from env.
                if (Environment.GetEnvironmentVariable("EMSCRIPTEN") != null &&
                    System.IO.Directory.Exists(Environment.GetEnvironmentVariable("EMSCRIPTEN"))
                    )
                {
                    return(Environment.GetEnvironmentVariable("EMSCRIPTEN"));
                }
            }

            return("");
        }
    public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
    {
        // look for browser
        var ConfigCache = new UnrealBuildTool.ConfigCacheIni(UnrealTargetPlatform.HTML5, "Engine", Path.GetDirectoryName(Params.RawProjectPath), CombinePaths(CmdEnv.LocalRoot, "Engine"));

        string DeviceSection;

        if ( Utils.IsRunningOnMono )
        {
            DeviceSection = "HTML5DevicesMac";
        }
        else
        {
            DeviceSection = "HTML5DevicesWindows";
        }

        string browserPath;
        string DeviceName = Params.Device.Split('@')[1];
        DeviceName = DeviceName.Substring(0, DeviceName.LastIndexOf(" on "));
        bool ok = ConfigCache.GetString(DeviceSection, DeviceName, out browserPath);

        if (!ok)
            throw new System.Exception ("Incorrect browser configuration in HTML5Engine.ini ");

        // open the webpage
        string directory = Path.GetDirectoryName(ClientApp);
        string url = Path.GetFileName(ClientApp) +".html";
        // Are we running via cook on the fly server?
        // find our http url - This is awkward because RunClient doesn't have real information that NFS is running or not.
        bool IsCookOnTheFly = false;

        // 9/24/2014 @fixme - All this is convoluted, clean up.
        // looks like cookonthefly commandline stopped adding protocol or the port :/ hard coding to DEFAULT_TCP_FILE_SERVING_PORT+1 (DEFAULT_HTTP_FILE_SERVING_PORT)
        // This will fail if the NFS server is started with a different port - we need to modify driver .cs script to pass in IP/Port data correctly.

        if (ClientCmdLine.Contains("filehostip"))
        {
            IsCookOnTheFly = true;
            url = "http://127.0.0.1:41898/" + url;
        }

        if (IsCookOnTheFly)
        {
            url += "?cookonthefly=true";
        }
        else
        {
            url = "http://127.0.0.1:8000/" + url;
            // this will be killed UBT instances dies.
            string input = String.Format(" -m SimpleHTTPServer 8000");

            string PythonPath = HTML5SDKInfo.PythonPath();
            ProcessResult Result = ProcessManager.CreateProcess(PythonPath, true, "html5server.log");
            Result.ProcessObject.StartInfo.FileName = PythonPath;
            Result.ProcessObject.StartInfo.UseShellExecute = false;
            Result.ProcessObject.StartInfo.RedirectStandardOutput = true;
            Result.ProcessObject.StartInfo.RedirectStandardInput = true;
            Result.ProcessObject.StartInfo.WorkingDirectory = directory;
            Result.ProcessObject.StartInfo.Arguments = input;
            Result.ProcessObject.Start();

            Result.ProcessObject.OutputDataReceived += delegate(object sender, System.Diagnostics.DataReceivedEventArgs e)
            {
                System.Console.WriteLine(e.Data);
            };

            System.Console.WriteLine("Starting Browser Process");

            // safari specific hack.
            string argument = url;
            if (browserPath.Contains ("Safari") && Utils.IsRunningOnMono)
                argument = "";

            // Chrome issue. Firefox may work like this in the future
            bool bBrowserWillSpawnProcess = browserPath.Contains("chrome") || (browserPath.Contains("Google Chrome") && Utils.IsRunningOnMono);

            ProcessResult SubProcess = null;
            ProcessResult ClientProcess = Run(browserPath, argument, null, ClientRunFlags | ERunOptions.NoWaitForExit);
            var ProcStartTime = ClientProcess.ProcessObject.StartTime;
            var ProcName = ClientProcess.ProcessObject.ProcessName;

            ClientProcess.ProcessObject.EnableRaisingEvents = true;
            ClientProcess.ProcessObject.Exited += delegate(System.Object o, System.EventArgs e)
            {
                System.Console.WriteLine("Browser Process Ended (PID={0})", ClientProcess.ProcessObject.Id);
                var bFoundChildProcess = false;
                if (bBrowserWillSpawnProcess)
                {
                    // Chrome spawns a process from the tab it opens and then lets the process we spawned die, so
                    // catch that process and attach to that instead.
                    var CurrentProcesses = Process.GetProcesses();
                    foreach (var item in CurrentProcesses)
                    {
                        if (item.Id != ClientProcess.ProcessObject.Id && item.ProcessName == ProcName && item.StartTime >= ProcStartTime && item.StartTime <= ClientProcess.ProcessObject.ExitTime)
                        {
                            var PID = item.Id;
                            System.Console.WriteLine("Found Process {0} with PID {1} which started at {2}. Waiting on that process to end.", item.ProcessName, item.Id, item.StartTime.ToString());
                            SubProcess = new ProcessResult(item.ProcessName, item, true, item.ProcessName);
                            item.EnableRaisingEvents = true;
                            item.Exited += delegate(System.Object o2, System.EventArgs e2)
                            {
                                System.Console.WriteLine("Browser Process Ended (PID={0}) - Killing Webserver", PID);
                                Result.ProcessObject.StandardInput.Close();
                                Result.ProcessObject.Kill();
                            };
                            bFoundChildProcess = true;
                        }
                    }
                }

                if (!bFoundChildProcess)
                {
                    System.Console.WriteLine("- Killing Webserver PID({0})", Result.ProcessObject.Id);
                    Result.ProcessObject.StandardInput.Close();
                    Result.ProcessObject.Kill();
                }
            };

            if (bBrowserWillSpawnProcess)
            {
                //Wait for it to do so...
                ClientProcess.ProcessObject.WaitForExit();
                ClientProcess = SubProcess;
            }

            // safari needs a hack.
            // http://superuser.com/questions/689315/run-safari-from-terminal-with-given-url-address-without-open-command

            if (browserPath.Contains ("Safari") && Utils.IsRunningOnMono)
            {
                // ClientProcess.ProcessObject.WaitForInputIdle ();
                Thread.Sleep (2000);
                Process.Start("/usr/bin/osascript"," -e 'tell application \"Safari\" to open location \"" + url + "\"'" );
            }

            return ClientProcess;
        }

        System.Console.WriteLine("Browser Path " + browserPath);
        ProcessResult BrowserProcess = Run(browserPath, url, null, ClientRunFlags | ERunOptions.NoWaitForExit);

        return BrowserProcess;
    }