Stop() public method

Stops the underlying audio device
Wave device not started
public Stop ( ) : void
return void
        /// <summary>
        /// Seeks to the specified target second.
        /// </summary>
        /// <param name="targetSecond">The target second.</param>
        public void Seek(decimal targetSecond)
        {
            if (IsLiveStream)
            {
                return;
            }

            if (AudioRenderer.HasInitialized)
            {
                AudioRenderer.Stop();
            }

            MediaFramesExtractedDone.Wait(Constants.FrameExtractorWaitMs);
            RealtimeClock.Seek(targetSecond);
            this.m_Position = targetSecond;
            NotifyPlayStateChanged();
        }
        /// <summary>
        /// Rewinds and pauses media playback
        /// </summary>
        public void Stop()
        {
            if (IsLiveStream)
            {
                return;
            }

            if (AudioRenderer.HasInitialized)
            {
                AudioRenderer.Stop();
            }

            MediaFramesExtractedDone.Wait(Constants.FrameExtractorWaitMs);
            this.HasMediaEnded = false;
            if (Position > StartTime)
            {
                RealtimeClock.Seek(StartTime);
            }
        }
        /// <summary>
        /// Pauses media playback
        /// </summary>
        public void Pause()
        {
            if (IsLiveStream)
            {
                return;
            }
            if (IsPlaying == false)
            {
                return;
            }

            if (AudioRenderer.HasInitialized)
            {
                AudioRenderer.Stop();
            }

            MediaFramesExtractedDone.Wait(Constants.FrameExtractorWaitMs);
            this.RealtimeClock.Pause();
        }