示例#1
0
        public void SetParent(TilemapCircle parent, FollowParentParameters followParameters, Vector2 position, float rotation)
        {
            this.parent                = parent;
            this.position              = position;
            this.rotation              = rotation;
            this.parentFollowScale     = (followParameters & FollowParentParameters.FollowScale) != 0;
            this.parentFollowRotation  = (followParameters & FollowParentParameters.FollowRotation) != 0;
            this.parentCheckCollisions = (followParameters & FollowParentParameters.CheckCollisions) != 0;

            if (parent != null)
            {
                if (parentFollowScale)
                {
                    this.scale = parent.GetScaleFromPosition(position);
                }

                if (parentFollowRotation)
                {
                    this.rotation = parent.GetAngleFromPosition(position);
                }

                distanceInTilemapCircle      = parent.GetDistanceFromPosition(position);
                angleInTilemapCirclePosition = parent.GetAngleFromPosition(position);
            }

            if (listener != null)
            {
                listener.OnParentChanged(parent);
            }
        }
示例#2
0
        public void Init(Vector2 size, TilemapCircle parent, FollowParentParameters followParameters, Vector2 position, float rotation)
        {
            this.size = size;

            SetParent(parent, followParameters, position, rotation);
        }