public bool DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership) { var archiveRead = new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, skipTerrain, offsetX, offsetY, offsetZ, flipX, flipY, useParcelOwnership, checkOwnership); return(archiveRead.DearchiveRegion()); }
public bool DearchiveRegion(string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership) { MainConsole.Instance.InfoFormat( "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); var archiveRead = new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, skipTerrain, offsetX, offsetY, offsetZ, flipX, flipY, useParcelOwnership, checkOwnership); return(archiveRead.DearchiveRegion()); }
public bool DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership) { var archiveRead = new ArchiveReadRequest (m_scene, loadStream, merge, skipAssets, skipTerrain, offsetX, offsetY, offsetZ, flipX, flipY, useParcelOwnership, checkOwnership); return archiveRead.DearchiveRegion(); }
public bool DearchiveRegion(string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership) { MainConsole.Instance.InfoFormat( "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); var archiveRead = new ArchiveReadRequest (m_scene, loadPath, merge, skipAssets, skipTerrain, offsetX, offsetY, offsetZ, flipX, flipY, useParcelOwnership, checkOwnership); return archiveRead.DearchiveRegion(); }