public void LoadRegionBackup (TarArchiveReader reader, IScene scene) { IUniverseBackupModule[] modules = scene.RequestModuleInterfaces<IUniverseBackupModule> (); byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; foreach (IUniverseBackupModule module in modules) module.BeginLoadModuleFromArchive (scene); while ((data = reader.ReadEntry (out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) continue; foreach (IUniverseBackupModule module in modules) module.LoadModuleFromArchive (data, filePath, entryType, scene); } reader.Close (); foreach (IUniverseBackupModule module in modules) module.EndLoadModuleFromArchive (scene); }
/// <summary> /// Loads the estate settings from an archive. /// </summary> /// <param name="data">Data.</param> /// <param name="filePath">File path.</param> /// <param name="type">Type.</param> /// <param name="scene">Scene.</param> public void LoadModuleFromArchive(byte[] data, string filePath, TarArchiveReader.TarEntryType type, IScene scene) { if (filePath.StartsWith("estatesettings/")) { EstateSettings settings = new EstateSettings(); settings.FromOSD((OSDMap) OSDParser.DeserializeLLSDBinary(data)); scene.RegionInfo.EstateSettings = settings; } else if (filePath.StartsWith("regioninfo/")) { string m_merge = MainConsole.Instance.Prompt( "Should we load the region information from the archive (region name, region position, etc)?", "false"); RegionInfo settings = new RegionInfo(); settings.UnpackRegionInfoData((OSDMap) OSDParser.DeserializeLLSDBinary(data)); if (m_merge == "false") { //Still load the region settings though scene.RegionInfo.RegionSettings = settings.RegionSettings; return; } settings.RegionSettings = scene.RegionInfo.RegionSettings; settings.EstateSettings = scene.RegionInfo.EstateSettings; scene.RegionInfo = settings; } }
/// <summary> /// Execute the request /// </summary> /// <returns> /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are /// returned /// </returns> public HashSet<InventoryNodeBase> Execute (bool loadAll) { if (m_loadStream == null) return new HashSet<InventoryNodeBase> (); string filePath = "ERROR"; int successfulAssetRestores = 0; int failedAssetRestores = 0; int successfulItemRestores = 0; HashSet<InventoryNodeBase> loadedNodes = loadAll ? new HashSet<InventoryNodeBase> () : null; try { List<InventoryFolderBase> folderCandidates = InventoryArchiveUtils.FindFolderByPath (m_inventoryService, m_userInfo.PrincipalID, m_invPath); if (folderCandidates.Count == 0) { // try and create requested folder var rootFolder = m_inventoryService.GetRootFolder (m_userInfo.PrincipalID); if (rootFolder == null) { if (m_inventoryService.CreateUserInventory (m_userInfo.PrincipalID, true)) rootFolder = m_inventoryService.GetRootFolder (m_userInfo.PrincipalID); else { MainConsole.Instance.Error ("[Inventory Archiver]: Unable to create Inventory root folder"); return loadedNodes; // major bummer } } InventoryFolderBase iarImportFolder = new InventoryFolderBase (); iarImportFolder.ID = UUID.Random (); iarImportFolder.Name = m_invPath; // the path iarImportFolder.Owner = m_userInfo.PrincipalID; // owner iarImportFolder.ParentID = rootFolder.ID; // the root folder iarImportFolder.Type = (short)FolderType.None; // user defined folder iarImportFolder.Version = 1; // initial version m_inventoryService.AddFolder (iarImportFolder); // ensure that it now exists... folderCandidates = InventoryArchiveUtils.FindFolderByPath (m_inventoryService, m_userInfo.PrincipalID, m_invPath); if (folderCandidates.Count == 0) { MainConsole.Instance.ErrorFormat ("[Inventory Archiver]: Unable to create Inventory path {0}", m_invPath); return loadedNodes; } } // we have the base folder... do it... InventoryFolderBase rootDestinationFolder = folderCandidates [0]; archive = new TarArchiveReader (m_loadStream); // In order to load identically named folders, we need to keep track of the folders that we have already // resolved Dictionary<string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase> (); MainConsole.Instance.Info ("[Archiver]: Commencing load from archive"); int ticker = 0; byte [] data; TarArchiveReader.TarEntryType entryType; while ((data = archive.ReadEntry (out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_NORMAL_FILE == entryType) { string fName; try { fName = Path.GetFileName (filePath); if (fName.StartsWith (".", StringComparison.Ordinal)) // ignore hidden files continue; } catch { MainConsole.Instance.ErrorFormat ("[Archiver]: Invalid file name in archive: {0}", filePath); continue; } } ticker++; if (ticker % 5 == 0) MainConsole.Instance.Ticker (); if (filePath.StartsWith (ArchiveConstants.ASSETS_PATH, StringComparison.Ordinal)) { if (LoadAsset (filePath, data)) successfulAssetRestores++; else failedAssetRestores++; if ((successfulAssetRestores) % 50 == 0) MainConsole.Instance.Ticker( string.Format (" [Inventory Archiver]: Loaded {0} assets...", successfulAssetRestores),true); } else if (filePath.StartsWith (ArchiveConstants.INVENTORY_PATH, StringComparison.Ordinal)) { filePath = filePath.Substring (ArchiveConstants.INVENTORY_PATH.Length); // Trim off the file portion if we aren't already dealing with a directory path if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) filePath = filePath.Remove (filePath.LastIndexOf ("/", StringComparison.Ordinal) + 1); InventoryFolderBase foundFolder = ReplicateArchivePathToUserInventory ( filePath, rootDestinationFolder, ref resolvedFolders, ref loadedNodes); if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) { InventoryItemBase item = LoadItem (data, foundFolder); if (item != null) { successfulItemRestores++; if ((successfulItemRestores) % 50 == 0) MainConsole.Instance.Ticker( string.Format("[Inventory Archiver]: Restored {0} items...", successfulItemRestores), true); // If we aren't loading the folder containing the item then well need to update the // viewer separately for that item. if (loadAll && !loadedNodes.Contains (foundFolder)) loadedNodes.Add (item); } item = null; } } else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) { LoadControlFile (data); } data = null; } MainConsole.Instance.CleanInfo (""); MainConsole.Instance.Info ("[Inventory Archiver]: Saving loaded inventory items"); ticker = 0; int successfulItemLoaded = 0; foreach (InventoryItemBase item in itemsSavedOff) { ticker++; if (ticker % 5 == 0) MainConsole.Instance.Ticker (); AddInventoryItem (item); successfulItemLoaded++; if ((successfulItemLoaded) % 50 == 0) MainConsole.Instance.Ticker( string.Format ("[Inventory Archiver]: Restored {0} items of {1}...", successfulItemLoaded, itemsSavedOff.Count), true) ; } itemsSavedOff.Clear (); assets2Save.Clear (); MainConsole.Instance.CleanInfo (""); MainConsole.Instance.InfoFormat ( "[Inventory Archiver]: Successfully loaded {0} assets with {1} failures", successfulAssetRestores, failedAssetRestores); MainConsole.Instance.InfoFormat ("[Inventory Archiver]: Successfully loaded {0} items", successfulItemRestores); } finally { m_loadStream.Close (); } return loadedNodes; }
public RegionData LoadBackup(string file) { if (!File.Exists(file)) return null; var stream = ArchiveHelpers.GetStream(file); if (stream == null) return null; MainConsole.Instance.Warn("[TarRegionDataLoader]: loading region data: " + file); GZipStream m_loadStream = new GZipStream(stream, CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader(m_loadStream); List<uint> foundLocalIDs = new List<uint>(); RegionData regiondata = new RegionData(); regiondata.Init(); byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; System.Collections.Concurrent.ConcurrentQueue<byte[]> groups = new System.Collections.Concurrent.ConcurrentQueue<byte[]>(); //Load the archive data that we need while ((data = reader.ReadEntry(out filePath, out entryType)) != null) { MainConsole.Instance.Warn("."); if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) continue; if (filePath.StartsWith("parcels/")) { //Only use if we are not merging LandData parcel = new LandData(); OSD parcelData = OSDParser.DeserializeLLSDBinary(data); parcel.FromOSD((OSDMap) parcelData); if (parcel.OwnerID != UUID.Parse("05948863-b678-433e-87a4-e44d17678d1d")) //The default owner of the 'default' region regiondata.Parcels.Add(parcel); } else if (filePath.StartsWith("newstyleterrain/")) { regiondata.Terrain = data; } else if (filePath.StartsWith("newstylerevertterrain/")) { regiondata.RevertTerrain = data; } else if (filePath.StartsWith("newstylewater/")) { regiondata.Water = data; } else if (filePath.StartsWith("newstylerevertwater/")) { regiondata.RevertWater = data; } else if (filePath.StartsWith("entities/")) { groups.Enqueue(data); } else if (filePath.StartsWith("regioninfo/")) { RegionInfo info = new RegionInfo(); info.FromOSD((OSDMap) OSDParser.DeserializeLLSDBinary(data)); regiondata.RegionInfo = info; } data = null; } m_loadStream.Close(); m_loadStream = null; int threadCount = groups.Count > 16 ? 16 : groups.Count; System.Threading.Thread[] threads = new System.Threading.Thread[threadCount]; for (int i = 0; i < threadCount; i++) { threads[i] = new System.Threading.Thread(() => { byte[] groupData; while (groups.TryDequeue(out groupData)) { MemoryStream ms = new MemoryStream(groupData); ISceneEntity sceneObject = SceneEntitySerializer.SceneObjectSerializer .FromXml2Format(ref ms, null); ms.Close(); ms = null; data = null; if (sceneObject != null) { foreach ( ISceneChildEntity part in sceneObject.ChildrenEntities()) { lock (foundLocalIDs) { if ( !foundLocalIDs.Contains( part.LocalId)) foundLocalIDs.Add(part.LocalId); else part.LocalId = 0; //Reset it! Only use it once! } } regiondata.Groups.Add( sceneObject as SceneObjectGroup); } } }); threads[i].Start(); } for (int i = 0; i < threadCount; i++) threads[i].Join(); foundLocalIDs.Clear(); MainConsole.Instance.Warn("[TarRegionDataLoader]: completed: "); return regiondata; }
public bool SaveBackup(string fileName, RegionData regiondata) { try { bool oldFileExists = File.Exists(fileName); //Do new style saving here! GZipStream m_saveStream = new GZipStream(new FileStream(fileName + ".tmp", FileMode.Create), CompressionMode.Compress); TarArchiveWriter writer = new TarArchiveWriter(m_saveStream); GZipStream m_loadStream = new GZipStream(new FileStream(fileName, FileMode.Open), CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader(m_loadStream); writer.WriteDir("parcels"); foreach (LandData parcel in regiondata.Parcels) { OSDMap parcelMap = parcel.ToOSD(); var binary = OSDParser.SerializeLLSDBinary(parcelMap); writer.WriteFile("parcels/" + parcel.GlobalID.ToString(), binary); binary = null; parcelMap = null; } writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); writer.WriteDir("regioninfo"); byte[] regionData = OSDParser.SerializeLLSDBinary(regiondata.RegionInfo.PackRegionInfoData()); writer.WriteFile("regioninfo/regioninfo", regionData); try { writer.WriteFile("newstyleterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Terrain); writer.WriteFile( "newstylerevertterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertTerrain); if (regiondata.Water != null) { writer.WriteFile("newstylewater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Water); writer.WriteFile( "newstylerevertwater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertWater); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } List<UUID> entitiesToSave = new List<UUID>(); foreach (ISceneEntity entity in regiondata.Groups) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) continue; if (entity.HasGroupChanged || !oldFileExists) { entity.HasGroupChanged = false; //Write all entities writer.WriteFile("entities/" + entity.UUID.ToString(), entity.ToBinaryXml2()); } else entitiesToSave.Add(entity.UUID); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); entitiesToSave.Add(entity.UUID); } } if (oldFileExists) { byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; //Load the archive data that we need try { while ((data = reader.ReadEntry(out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) continue; if (filePath.StartsWith("entities/")) { UUID entityID = UUID.Parse(filePath.Remove(0, 9)); if (entitiesToSave.Contains(entityID)) { writer.WriteFile(filePath, data); entitiesToSave.Remove(entityID); } } data = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } if (entitiesToSave.Count > 0) { MainConsole.Instance.Fatal(entitiesToSave.Count + " PRIMS WERE NOT GOING TO BE SAVED! FORCE SAVING NOW! "); foreach (ISceneEntity entity in regiondata.Groups) { if (entitiesToSave.Contains(entity.UUID)) { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) continue; //Write all entities byte[] xml = entity.ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; } } } } reader.Close(); writer.Close(); m_loadStream.Close(); m_saveStream.Close(); GC.Collect(); } catch (Exception ex) { MainConsole.Instance.Warn("[TarRegionDataLoader]: Failed to save backup: " + ex.ToString()); return false; } return true; }
bool DearchiveRegion0DotStar() { if (m_loadStream == null) return false; int successfulAssetRestores = 0; int failedAssetRestores = 0; string filePath = "NONE"; DateTime start = DateTime.Now; TarArchiveReader archive = new TarArchiveReader(m_loadStream); if (!m_skipAssets) m_threadpool = new UniverseThreadPool(new UniverseThreadPoolStartInfo() { Threads = 1, priority = System.Threading.ThreadPriority .BelowNormal }); IBackupModule backup = m_scene.RequestModuleInterface<IBackupModule>(); if (!m_merge) { DateTime before = DateTime.Now; MainConsole.Instance.Info("[ARCHIVER]: Clearing all existing scene objects"); if (backup != null) backup.DeleteAllSceneObjects(); MainConsole.Instance.Info("[ARCHIVER]: Cleared all existing scene objects in " + (DateTime.Now - before).Minutes + ":" + (DateTime.Now - before).Seconds); } IScriptModule[] modules = m_scene.RequestModuleInterfaces<IScriptModule>(); //Disable the script engine so that it doesn't load in the background and kill OAR loading foreach (IScriptModule module in modules) { module.Disabled = true; } //Disable backup for now as well if (backup != null) backup.LoadingPrims = true; IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); int sceneObjectsLoadedCount = 0; //We save the groups so that we can back them up later List<ISceneEntity> groupsToBackup = new List<ISceneEntity>(); List<LandData> landData = new List<LandData>(); // must save off some stuff until after assets have been saved and recieved new uuids // keeping these collection local because I am sure they will get large and garbage collection is better that way List<byte[]> seneObjectGroups = new List<byte[]>(); Dictionary<UUID, UUID> assetBinaryChangeRecord = new Dictionary<UUID, UUID>(); Queue<UUID> assets2Save = new Queue<UUID>(); MainConsole.Instance.Info("[ARCHIVER]: Commencing load from archive"); int ticker = 0; try { byte[] data; TarArchiveReader.TarEntryType entryType; while ((data = archive.ReadEntry(out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) continue; if (TarArchiveReader.TarEntryType.TYPE_NORMAL_FILE == entryType) { var fName = Path.GetFileName (filePath); if (fName.StartsWith (".")) // ignore hidden files continue; } ticker ++; if (ticker % 10 == 0) MainConsole.Instance.Ticker(); if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { seneObjectGroups.Add(data); if (seneObjectGroups.Count % 100 == 0) MainConsole.Instance.InfoFormat("[ARCHIVER]: Found {0} scene object groups...",seneObjectGroups.Count); } else if (!m_skipAssets && filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) { AssetBase asset; if (LoadAsset(filePath, data, out asset)) { successfulAssetRestores++; if (m_useAsync) lock (AssetsToAdd) AssetsToAdd.Add(asset); else { if (asset.IsBinaryAsset) { UUID aid = asset.ID; asset.ID = m_scene.AssetService.Store(asset); if (asset.ID != aid && asset.ID != UUID.Zero) assetBinaryChangeRecord.Add(aid, asset.ID); } else { if (!assetNonBinaryCollection.ContainsKey(asset.ID)) { assetNonBinaryCollection.Add(asset.ID, asset); // I need something I can safely loop through assets2Save.Enqueue(asset.ID); } } } } else failedAssetRestores++; if ((successfulAssetRestores + failedAssetRestores)%100 == 0) MainConsole.Instance.Info("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); } else if (!m_skipTerrain && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) { LoadTerrain(filePath, data); } else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) { LoadRegionSettings(filePath, data); } else if (!m_skipTerrain && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) { var parcel = LoadLandData(data); landData.Add(parcel); } else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) { LoadControlFile(data); } } MainConsole.Instance.CleanInfo(""); MainConsole.Instance.Info("[ARCHIVER]: Saving loaded assets"); ticker = 0; // Save Assets int savingAssetsCount = 0; while (assets2Save.Count > 0) { ticker++; if (ticker % 10 == 0) MainConsole.Instance.Ticker(); try { UUID assetid = assets2Save.Dequeue(); SaveNonBinaryAssets(assetid, assetNonBinaryCollection[assetid], assetBinaryChangeRecord); savingAssetsCount++; if ((savingAssetsCount)%100 == 0) MainConsole.Instance.Info("[ARCHIVER]: Saving " + savingAssetsCount + " assets..."); } catch (Exception ex) { MainConsole.Instance.Info("[ARCHIVER]: Exception in saving an asset: " + ex.ToString()); } } MainConsole.Instance.CleanInfo(""); MainConsole.Instance.Info("[ARCHIVER]: Saving loaded objects"); ticker = 0; foreach (byte[] data2 in seneObjectGroups) { ticker++; if (ticker % 10 == 0) MainConsole.Instance.Ticker(); byte[] data3 = data2; string stringData = Utils.BytesToString(data3); MatchCollection mc = Regex.Matches(stringData, sPattern); bool didChange = false; if (mc.Count >= 1) { foreach (Match match in mc) { UUID thematch = new UUID(match.Value); UUID newvalue = thematch; if (assetNonBinaryCollection.ContainsKey(thematch)) newvalue = assetNonBinaryCollection[thematch].ID; else if (assetBinaryChangeRecord.ContainsKey(thematch)) newvalue = assetBinaryChangeRecord[thematch]; if (thematch == newvalue) continue; stringData = stringData.Replace(thematch.ToString().Trim(), newvalue.ToString().Trim()); didChange = true; } } if (didChange) data3 = Utils.StringToBytes(stringData); ISceneEntity sceneObject = serialiser.DeserializeGroupFromXml2(data3, m_scene); if (sceneObject == null) { //! big error! MainConsole.Instance.Error("Error reading SOP XML (Please mantis this!): " + m_asciiEncoding.GetString(data3)); continue; } // check sceneObject ownership sceneObject.OwnerID = ResolveUserUuid(sceneObject.OwnerID, sceneObject.LastSignificantPosition, landData); //... and children foreach (ISceneChildEntity part in sceneObject.ChildrenEntities()) { // check user ID's part.CreatorID = ResolveUserUuid(part.CreatorID, part.AbsolutePosition, landData); part.OwnerID = ResolveUserUuid(part.OwnerID, part.AbsolutePosition, landData); part.LastOwnerID = ResolveUserUuid(part.LastOwnerID, part.AbsolutePosition, landData); //check group ID's part.GroupID = ResolveGroupUuid(part.GroupID); // And zap any troublesome sit target information part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); part.SitTargetPosition = new Vector3(0, 0, 0); // Fix ownership/creator of inventory items // Not doing so results in inventory items // being no copy/no mod for everyone lock (part.TaskInventory) { TaskInventoryDictionary inv = part.TaskInventory; foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) { // check user ID's kvp.Value.OwnerID = ResolveUserUuid( kvp.Value.OwnerID, part.AbsolutePosition, landData ); kvp.Value.LastOwnerID = ResolveUserUuid( kvp.Value.LastOwnerID, part.AbsolutePosition, landData ); kvp.Value.CreatorID = ResolveUserUuid( kvp.Value.CreatorID, part.AbsolutePosition, landData ); // ..and possible group ID's kvp.Value.GroupID = ResolveGroupUuid(kvp.Value.GroupID); } } } //Add the offsets of the region Vector3 newPos = new Vector3(sceneObject.AbsolutePosition.X + m_offsetX, sceneObject.AbsolutePosition.Y + m_offsetY, sceneObject.AbsolutePosition.Z + m_offsetZ); if (m_flipX) newPos.X = m_scene.RegionInfo.RegionSizeX - newPos.X; if (m_flipY) newPos.Y = m_scene.RegionInfo.RegionSizeY - newPos.Y; sceneObject.SetAbsolutePosition(false, newPos); if (m_scene.SceneGraph.AddPrimToScene(sceneObject)) { groupsToBackup.Add(sceneObject); sceneObject.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate); sceneObject.CreateScriptInstances(0, false, StateSource.RegionStart, UUID.Zero, true); } sceneObjectsLoadedCount++; if (sceneObjectsLoadedCount%100 == 0) MainConsole.Instance.Info("[ARCHIVER]: Loaded " + sceneObjectsLoadedCount + " objects..."); } assetNonBinaryCollection.Clear(); assetBinaryChangeRecord.Clear(); seneObjectGroups.Clear(); } catch (Exception e) { MainConsole.Instance.ErrorFormat( "[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e); m_errorMessage += e.ToString(); m_scene.EventManager.TriggerOarFileLoaded(UUID.Zero.Guid, m_errorMessage); return false; } finally { archive.Close(); m_loadStream.Close(); m_loadStream.Dispose(); //Re-enable scripts now that we are done foreach (IScriptModule module in modules) { module.Disabled = false; } //Reset backup too if (backup != null) backup.LoadingPrims = false; } // finished with the ticker MainConsole.Instance.CleanInfo(""); //Now back up the prims foreach (ISceneEntity grp in groupsToBackup) { //Backup! grp.HasGroupChanged = true; } if (!m_skipAssets && m_useAsync && !AssetSaverIsRunning) m_threadpool.QueueEvent(SaveAssets, 0); if (!m_skipAssets) { MainConsole.Instance.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); if (failedAssetRestores > 0) { MainConsole.Instance.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); } } // Reload serialized parcels if (!m_skipTerrain) { MainConsole.Instance.InfoFormat ("[ARCHIVER]: Loading {0} parcels. Please wait.", landData.Count); IParcelManagementModule parcelManagementModule = m_scene.RequestModuleInterface<IParcelManagementModule> (); if (parcelManagementModule != null) parcelManagementModule.IncomingLandDataFromOAR (landData, m_merge, new Vector2 (m_offsetX, m_offsetY)); MainConsole.Instance.InfoFormat ("[ARCHIVER]: Restored {0} parcels.", landData.Count); } //Clean it out landData.Clear(); MainConsole.Instance.InfoFormat("[ARCHIVER]: Successfully loaded archive in " + (DateTime.Now - start).Minutes + ":" + (DateTime.Now - start).Seconds); m_validUserUuids.Clear(); m_validGroupUuids.Clear(); m_scene.EventManager.TriggerOarFileLoaded(UUID.Zero.Guid, m_errorMessage); return true; // all good }
void LoadUniverseArchive (IScene scene, string[] cmd) { string fileName = MainConsole.Instance.Prompt ("What file name should we load?", scene.RegionInfo.RegionName + ".abackup"); // a couple of sanity checks string extension = Path.GetExtension (fileName); if (extension == string.Empty) { fileName = fileName + ".abackup"; } if (!File.Exists (fileName)) { MainConsole.Instance.Info ("[Archiver]: Region archive file '" + fileName + "' not found."); return; } var stream = ArchiveHelpers.GetStream (fileName); if (stream == null) { MainConsole.Instance.Warn ("No file found with the specified name."); return; } GZipStream m_loadStream = new GZipStream (stream, CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader (m_loadStream); LoadRegionBackup (reader, scene); GC.Collect (); }
public void LoadModuleFromArchive(byte[] data, string filePath, TarArchiveReader.TarEntryType type, IScene scene) { if (filePath.StartsWith("parcels/")) { if (!m_merge) { //Only use if we are not merging LandData parcel = new LandData(); OSD parcelData = OSDParser.DeserializeLLSDBinary(data); parcel.FromOSD((OSDMap) parcelData); m_parcels.Add(parcel); } } #region New Style Terrain Loading else if (filePath.StartsWith("newstyleterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylerevertterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainRevertMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylewater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainWaterMap = ReadTerrain(data, scene); } else if (filePath.StartsWith("newstylerevertwater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); terrainModule.TerrainWaterRevertMap = ReadTerrain(data, scene); } #endregion #region Old Style Terrain Loading else if (filePath.StartsWith("terrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("revertterrain/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadRevertMapFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("water/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadWaterFromStream(filePath, ms, 0, 0); ms.Close(); } else if (filePath.StartsWith("revertwater/")) { ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); MemoryStream ms = new MemoryStream(data); terrainModule.LoadWaterRevertMapFromStream(filePath, ms, 0, 0); ms.Close(); } #endregion else if (filePath.StartsWith("entities/")) { MemoryStream ms = new MemoryStream(data); ISceneEntity sceneObject = SceneEntitySerializer.SceneObjectSerializer.FromXml2Format(ref ms, scene); ms.Close(); m_groups.Add(sceneObject); } else if (filePath.StartsWith("assets/")) { if (m_loadAssets) { AssetBase asset = new AssetBase(); asset.Unpack(OSDParser.DeserializeJson(Encoding.UTF8.GetString(data))); scene.AssetService.Store(asset); } } }