void OnGUI() { GUITools.Space(3); EditorGUI.BeginChangeCheck(); windowObject.Update(); if (GUILayout.Button("Refresh Game Settings")) { RefreshSettingsList.RefreshGameSettingsList(); } EditorGUILayout.LabelField("Choose Settings:", EditorStyles.boldLabel); AssetSelector.Draw(typeof(GameSettingsObject), selectedSettingsProp, GUIContent.none, OnAssetsLoaded); windowObject.ApplyModifiedProperties(); if (EditorGUI.EndChangeCheck()) { OnChangedCurrentObject(); } EditorGUILayout.Space(); if (selectedSettings == null) { return; } if (settingsEditor == null) { CreateEditor(); } scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); // draw the object settingsEditor.OnInspectorGUI(); EditorGUILayout.EndScrollView(); }
static GameSettingsEditor() { RefreshSettingsList.RefreshGameSettingsList(); EditorApplication.projectChanged += RefreshSettingsList.RefreshGameSettingsList; }