public OXAction(OXActor aActing, OXGameState aState, int x, int y) : base(aActing) { this._incomingState = aState; this._x = x; this._y = y; }
public OXGameState(OXGameState aOtherGameState, OXActor aJustActed, AbstractActor[,] aGrid) : base(aOtherGameState.PlayerAName, aOtherGameState.PlayerBName, aJustActed, aGrid) { }