public OXGameState(string aPlayerA, string aPlayerB, OXActor aJustActed) : base(aPlayerA, aPlayerB, aJustActed, GRID_SIZE, GRID_SIZE) { for (int x = 0; x < GridWidth; ++x) { for (int y = 0; y < GridHeight; ++y) { Grid[x, y] = null; } } }
public override IEnumerable <IAction> GetAllMoves() { List <IAction> actions = new List <IAction>(); OXActor nowActing = new OXActor(ActorJustActed.Name.Equals(PlayerAName) ? PlayerBName : PlayerAName); for (int x = 0; x < GridWidth; x++) { for (int y = 0; y < GridHeight; y++) { if (Grid[x, y] == null) { IAction newAction = new OXAction(nowActing, this, x, y); actions.Add(newAction); } } } return(actions); }
public OXAction(OXActor aActing, OXGameState aState, int x, int y) : base(aActing) { this._incomingState = aState; this._x = x; this._y = y; }
public OXGameState(OXGameState aOtherGameState, OXActor aJustActed, AbstractActor[,] aGrid) : base(aOtherGameState.PlayerAName, aOtherGameState.PlayerBName, aJustActed, aGrid) { }
public OXGameState(string aPlayerA, string aPlayerB, OXActor aJustActed, AbstractActor[,] aGrid) : base(aPlayerA, aPlayerB, aJustActed, aGrid) { }