public void OnHierarchyChange() { renderer.OnHierarchyChange(isRunning); if (renderer.forceRepaint) { Repaint(); } }
public void OnHierarchyChange() { renderer.OnHierarchyChange(isRunning); if (renderer.forceRepaint) { Repaint(); } if (TestManager.GetAllTestGameObjects().Any()) { TestRunner.GetTestRunner(); } }