private void Awake() { m_Anim = GetComponent <Animator>(); platformMask = 1 << 20; wallMask = 1 << 23; patrolWalls = transform.FindChild("PatrolWalls").gameObject; unitparams = gameObject.GetComponent <UnityStandardAssets._2D.UnitParams>(); speed = unitparams.speed; }
// Use this for initialization void Start() { unit_params = GetComponent <UnityStandardAssets._2D.UnitParams>(); punch_timer = unit_params.punch_cd; punch_dur_timer = 0.0f; shoot_timer = 0.0f; punching = false; PunchObject = transform.Find("Punch").gameObject; canShoot = true; canPunch = false; enemy = null; }
void Start() { unit_params = transform.parent.GetComponent <UnityStandardAssets._2D.UnitParams>(); }