private void Awake() { // get the car controller m_Car = GetComponent <CarController>(); resolveCounterSlider.value = 0; carHelper = GetComponent <CarHelper>(); }
public void searchAndDestroy(GameObject gameObject, string searchName, GameObject bullet, float damage) { if (gameObject.name == searchName) { CarHelper carHelper = gameObject.GetComponent <CarHelper>(); carHelper.healthHelper.setDamageAmount(damage); carHelper.healthHelper.getDamage(); } destroyObject(bullet); }
// Start is called before the first frame update void Start() { carHelper = GetComponent <CarHelper>(); gunHelper = new CarGunHelper(); gunHelper.rotateSpeed = 9; gunHelper.timeIntervalBullet = 0.6f; gunHelper.timeIntervalCanonBullet = 5f; gunHelper.bulletSpeed = 150f; target = GameObject.Find("Target").transform; enemyCarHelper = new EnemyCarHelper(); }
private void Awake() { // get the car controller reference m_CarController = GetComponent <CarController>(); // give the random perlin a random value m_RandomPerlin = Random.value * 100; m_Rigidbody = GetComponent <Rigidbody>(); carHelper = GetComponent <CarHelper>(); enemyGun = GetComponent <EnemyGun>(); }
public void searchAndDestroy(GameObject gameObject, string searchName, GameObject bullet, float damage) { CarHelper carHelper = gameObject.GetComponent <CarHelper>(); if (carHelper != null) { carHelper.healthHelper.setDamageAmount(damage); carHelper.healthHelper.getDamage(); } else { return; } destroyObject(bullet); }
// Use this for initialization private void Start() { m_WheelMeshLocalRotations = new Quaternion[4]; for (int i = 0; i < 4; i++) { m_WheelMeshLocalRotations[i] = m_WheelMeshes[i].transform.localRotation; } m_WheelColliders[0].attachedRigidbody.centerOfMass = m_CentreOfMassOffset; m_MaxHandbrakeTorque = float.MaxValue; m_Rigidbody = GetComponent <Rigidbody>(); m_CurrentTorque = m_FullTorqueOverAllWheels - (m_TractionControl * m_FullTorqueOverAllWheels); carHelper = GetComponent <CarHelper>(); afterExplotionFireEffect.gameObject.SetActive(false); }