// Start is called before the first frame update void Start() { gunHelper = new CarGunHelper(); gunHelper.rotateSpeed = 9; gunHelper.timeIntervalBullet = 0.6f; gunHelper.timeIntervalCanonBullet = 5f; gunHelper.bulletSpeed = 150f; target = GameObject.Find("Target").transform; }
// Start is called before the first frame update void Start() { carHelper = GetComponent <CarHelper>(); gunHelper = new CarGunHelper(); gunHelper.rotateSpeed = 9; gunHelper.timeIntervalBullet = 0.6f; gunHelper.timeIntervalCanonBullet = 5f; gunHelper.bulletSpeed = 150f; target = GameObject.Find("Target").transform; enemyCarHelper = new EnemyCarHelper(); }
// Start is called before the first frame update void Start() { gunHelper = new CarGunHelper(); gunHelper.rotateSpeed = 7; gunHelper.bulletSpeed = 150f; }