// Use this for initialization private void Start() { m_WheelMeshLocalRotations = new Quaternion[4]; for (int i = 0; i < 4; i++) { m_WheelMeshLocalRotations[i] = m_WheelMeshes[i].transform.localRotation; } m_WheelColliders[0].attachedRigidbody.centerOfMass = m_CentreOfMassOffset; m_MaxHandbrakeTorque = float.MaxValue; m_carAudio = GetComponent <CarAudio>(); m_Rigidbody = GetComponent <Rigidbody>(); m_CurrentTorque = m_FullTorqueOverAllWheels - (m_TractionControl * m_FullTorqueOverAllWheels); lastSpeed = CurrentSpeed; }
// Start is called before the first frame update void Start() { carAudio = car.GetComponent <CarAudio>(); }