// Use this for initialization void Start() { blurComponent = GetComponent<UnityStandardAssets.ImageEffects.Blur> (); lenses = new Lens[2]; lenses[0] = new Lens(1); lenses[1] = new Lens(2); }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); blur = GetComponent<Blur>(); int min = 0; int max = 5; float time = 0.1f; pause.OnPauseEnterAsObservable() .Subscribe(_ => iTween.ValueTo(gameObject, iTween.Hash( "from", min, "to", max, "time", time, "onupdate", "OnUpdateOnPauseTransition", "onstart", "OnStartOnPauseEnter"))); // .Subscribe(_ => animator.SetBool("isPausing", true)); pause.OnPauseExitAsObservable() .Subscribe(_ => iTween.ValueTo(gameObject, iTween.Hash( "from", max, "to", min, "time", time, "onupdate", "OnUpdateOnPauseTransition", "oncomplete", "OnCompleteOnPauseExit"))); // .Subscribe(_ => animator.SetBool("isPausing", false)); }
private void Awake() { if (faderImage == null) throw new Exception("faderImage is null."); blurFx = GetComponent<Blur>(); blurFx.enabled = false; }
private void SetBlur(bool isActive) { UnityStandardAssets.ImageEffects.Blur blur = defaultCamera.GetComponent <UnityStandardAssets.ImageEffects.Blur>(); if (isActive) { blur.iterations = 3; } else { blur.iterations = 0; } }
// Start is called before the first frame update void Start() { // si il trouve pas la camera du joueur if (playerCam == null) { playerCam = GameObject.FindWithTag("MainCamera"); } blur = playerCam.GetComponent <UnityStandardAssets.ImageEffects.Blur>(); blur.enabled = false; // si il trouve pas la canvas de l'inventaire if (inventoryCanvas == null) { inventoryCanvas = GameObject.Find("Inventory Panel"); } inventoryCanvas.SetActive(false); }
// Use this for initialization void Start() { blur = GetComponent<Blur>(); int min = 0; int max = 5; float time = 0.1f; var delay = 2; GameManager.instance.OnGameOverAsObservable() .Delay(System.TimeSpan.FromSeconds(delay)) .Subscribe(_ => iTween.ValueTo(gameObject, iTween.Hash( "from", min, "to", max, "time", time, "onupdate", "OnUpdateToResultTransition", "onstart", "OnStartToResult"))); }
void Awake() { ReadJSON rj = new ReadJSON(); paintings = rj.ReadJson(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; blur = cameraFPS.GetComponent<Blur>(); }
void Awake() { ReadJSON rj = new ReadJSON(); listPaintingsInJson = rj.ReadJson(); SetPaintingsCountInScene(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; panel_CaptureOeuvreRTS = iconCapture.transform.parent.transform.gameObject; panel_CaptureOeuvreFPS = button_Capture.transform.parent.transform.gameObject; blur = cameraRTS.GetComponent<Blur>(); }